|
|
 |
 |
| Collapses |
Mon 20 Jun 2005 15:32 |
 |
<Max> 'Collapses' uploaded by Max. |
|
| |
| Collapses |
Mon 20 Jun 2005 15:30 |
 |
<Max> Moved to graveyard. |
|
| |
| Holey Transporter! |
Mon 20 Jun 2005 15:29 |
 |
<Milton> Stupid of me. I'm uploading a second version that should fix that cook.
FYI, you can cook it slightly worse with a faster speedrun by not dragging the two lower blocks up at all (you don't need to block the lowest laser because you can step right into the transporter).
Hopefully it will be tighter. |
|
| |
| Broken Trap (bug ask) |
Mon 20 Jun 2005 15:27 |
 |
<Tom 7> (SPOILER) nice, doom.. ;) |
|
| |
| Holey Transporter! |
Mon 20 Jun 2005 15:24 |
 |
<Milton> Moved to graveyard. |
|
| |
| Collapses |
Mon 20 Jun 2005 15:24 |
 |
<Max> (SPOILER) Actually, the selector tool (thank you very much for making this OS X compatible with Apple-click!!) probably cut the overall time of designing this level in half. It's hard to think of a tool that would make this easier. But the main operation involved is getting a single line of panels to refer to a single line of tiles elsewhere usually. One thing that seems more manageable is a tool that gets a series of panels to refer to one single tile, as in the row of grey panels that activate the single laser. |
|
| |
| Holey Transporter! (v2) |
Mon 20 Jun 2005 15:23 |
 |
<Milton> 'Holey Transporter! (v2)' uploaded by Milton. |
|
| |
| Holey Transporter! |
Mon 20 Jun 2005 15:19 |
 |
<Max> (SPOILER) Cook: Didn't use the bottom left quarter of the level at all. |
|
| |
| Collapses |
Mon 20 Jun 2005 15:18 |
 |
<Tom 7> (SPOILER) Yikes--looks crazy! I'll need to tackle this after I fix this damn trap bug.
About these mass tile-swapping levels.. is there something I could add in the editor that would make this easier to do? It seems like a lot of work clicking back and forth, and prone to mistakes. But I'm not sure what the right tool would be.
<Max> This one's probably my most mechanized level yet. I've spent such a long time working on it that I have no idea whether it will come across as extremely difficult or fairly simple. Once the concept of the puzzle becomes clear it's my hope that it leans toward the latter, though. I also really hope this one doesn't spawn a cooking nightmare like Jumps! I *think* it's pretty tight, though.
<Max> 'Collapses' uploaded by Max. |
|
| |
| Holey Transporter! |
Mon 20 Jun 2005 14:58 |
 |
<Doom> (SPOILER) Added speedrun: 103 moves (old: 107).
Small optimization of the first solution
<Doom> (SPOILER) Added speedrun: 107 moves (old: 132).
Didn't use the spheres in the bottom left corner. |
|
| |
| Somewhat Faire |
Mon 20 Jun 2005 14:32 |
 |
<Tom 7> (SPOILER) Oops, I am confusing it with "Totally Fair", but clearly this was influenced by those pair!
<Tom 7> (SPOILER) Yeah, unlike Chip's Challenge, one cannot assume a specific window size, and the game is set up to reduce the amount of "hidden information" as much as possible. So this kind of level can't really work in Escape (just like teleport or laser mazes can't work because of undo).
Anyway, weren't this and "Totally Unfair" notoriously hated CC levels? ;) |
|
| |
| Holey Transporter! |
Mon 20 Jun 2005 13:17 |
 |
<Milton> Not sure how interesting or difficult this one will be, but here it is in any case. I spent slightly more time trying to cook my own level this time, so we'll have to see how tight it is.
<Milton> 'Holey Transporter!' uploaded by Milton. |
|
| |
| Somewhat Faire |
Mon 20 Jun 2005 10:09 |
 |
<Doom> (SPOILER) Cook: This level is trivial because you can zoom out in escape. |
|
| |
| Broken Trap (bug ask) |
Mon 20 Jun 2005 10:06 |
 |
<Doom> (SPOILER) Added speedrun: 8 moves (old: 12).
I'm definitely surprised to make a speedrun in a level like this! |
|
| |
| Somewhat Faire |
Mon 20 Jun 2005 10:02 |
 |
<Feanor> This level is adapted (with some things lost in translation) from pieguys chips challenge level, "somewhat fair", which was based on Pi. This level is instead based on e.
<Feanor> 'Somewhat Faire' uploaded by Feanor. |
|
| |
| Broken Trap (bug ask) |
Mon 20 Jun 2005 09:26 |
 |
<Tom 7> Yes, there's something wrong here. I'll look into it. (I hope it doesn't break 'jumps'..) |
|
| |
| Tutorial 17: Daleks |
Mon 20 Jun 2005 09:04 |
 |
<Tom 7> (SPOILER) Nice. |
|
| |
| Broken Trap (bug ask) |
Mon 20 Jun 2005 08:57 |
 |
<Tom 7> (admin) Moved to graveyard. |
|
| |
| Tutorial 17: Daleks |
Mon 20 Jun 2005 05:36 |
 |
<noname> (SPOILER) Added speedrun: 74 moves (old: 80). |
|
| |
|
|
 |
 |