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Reposition 1 (Basic ver.) Wed 09 Aug 2017 05:44
<Hasan> 'Reposition 1 (Basic ver.)' uploaded by Hasan:
Whoops, I spammed levels.
Sorry, but I just can't help it to make more levels...

Anyway, here is my first level in Reposition series. Harder difficulties coming soon! Enjoy!
 
Strawberry Jam Sat 29 Jul 2017 22:58
<devin> (SPOILER) Added speedrun: 424 moves (old: 428).
 
Challenge #1 : Easy Sat 29 Jul 2017 18:32
<Hasan> 'Challenge #1 : Easy' uploaded by Hasan.
 
Circle Break Sat 29 Jul 2017 18:31
<Hasan> 'Circle Break' uploaded by Hasan.
 
Strawberry Jam Sat 29 Jul 2017 18:31
<Hasan> 'Strawberry Jam' uploaded by Hasan.
 
Fidget Spinner Sat 29 Jul 2017 18:31
<Hasan> 'Fidget Spinner' uploaded by Hasan.
 
OP A BAD IDEA OP Sat 29 Jul 2017 18:30
<Hasan> 'OP A BAD IDEA OP' uploaded by Hasan.
 
OneLeft Tue 18 Jul 2017 07:16
<noname> (SPOILER) For those who want to solve this by hand, and need some help: It is probably best to first work out what the valid moves are. Indeed, the valid moves seemed to be chosen in a way to make solving difficult. For example, there is no jump out of the third row! So the last peg of the third row must be removed by a vertical jump. But each of the available vertical jump has its problems... And there are many pegs which can never leave its place without being jumped over. Also, there is not much choice for the outer corners... So these are quite severe constraints for a solution, and one probably needs to be aware of them when working out a solution.
 
OneLeft (Full Implementation) Tue 18 Jul 2017 06:56
<noname> (SPOILER) Added speedrun: 710 moves (old: 754).
Optimal solution found by computer, with code specifically written for this level. Took much longer to run than the code for OCTweak's original Oneleft.
 
OneLeft Tue 18 Jul 2017 06:54
<noname> (SPOILER) Added speedrun: 929 moves (old: 960).
This speedrun is optimal over all valid solutions with 31 jumps. Found by computer, with codes specifically written for this level. I don't think there is any shorter solution with more jumps, but this situation is not covered by my code.
 
That Space Tue 18 Jul 2017 06:30
<noname> (SPOILER) Added speedrun: 100 moves (old: 106).
Optimal solution found by computer.
 
Confused Tue 18 Jul 2017 06:22
<noname> (SPOILER) Added speedrun: 83 moves (old: 85).
Optimal solution found by computer.
 
Sewering Slime Tue 18 Jul 2017 06:15
<noname> (SPOILER) Added speedrun: 55 moves (old: 59).
Optimal solution found by computer.
 
House Keys I Tue 18 Jul 2017 06:13
<noname> (SPOILER) Added speedrun: 37 moves (old: 46).
Optimal solution found by computer.
 
Easy but Hard???? Tue 18 Jul 2017 06:12
<noname> (SPOILER) Added speedrun: 30 moves (old: 32).
Optimal solution found by computer.
 
Learn a trick 10.1 Tue 18 Jul 2017 06:08
<noname> (SPOILER) Added speedrun: 40 moves (old: 41).
Optimal solution found by computer.
 
Learn a trick 10 Tue 18 Jul 2017 06:07
<noname> (SPOILER) Added speedrun: 35 moves (old: 40).
Optimal solution found by computer.
 
Learn a trick 7 Tue 18 Jul 2017 06:06
<noname> (SPOILER) Added speedrun: 26 moves (old: 27).
Optimal solution found by computer.
 
Learn A Trick 5 Tue 18 Jul 2017 06:06
<noname> (SPOILER) Added speedrun: 38 moves (old: 40).
Optimal solution found by computer.
 
Silver Links Tue 18 Jul 2017 06:04
<noname> (SPOILER) Added speedrun: 25 moves (old: 29).
Optimal solution found by computer.
 
LOOK GHOST HUGBOTS AND DALEKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!... Tue 18 Jul 2017 06:04
<noname> (SPOILER) Added speedrun: 25 moves (old: 27).
Optimal solution found by computer.
 
tesseract Tue 18 Jul 2017 06:02
<noname> (SPOILER) Added speedrun: 24 moves (old: 36).
Optimal solution first found by analysis, then verified by computer.
 
Electric Field (Br) Tue 18 Jul 2017 06:01
<noname> (SPOILER) Added speedrun: 24 moves (old: 37).
Optimal solution found by computer.
 
Botbambooshrine Tue 18 Jul 2017 06:00
<noname> (SPOILER) Added speedrun: 24 moves (old: 26).
Optimal solution found by computer.
 
Letter Series 2 : A Tue 18 Jul 2017 06:00
<noname> (SPOILER) Added speedrun: 23 moves (old: 27).
Optimal solution found by computer.
 
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