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game over or no Thu 26 Jul 2018 11:26
<noname> (SPOILER) Added speedrun: 76 moves (old: 82).
Optimal
 
Compression 3 Thu 26 Jul 2018 11:25
<noname> (SPOILER) Added speedrun: 89 moves (old: 91).
Optimal
 
Double Sokoban Thu 26 Jul 2018 11:25
<noname> (SPOILER) Added speedrun: 123 moves (old: 147).
Optimal
 
Double Lights Out Thu 26 Jul 2018 11:25
<noname> (SPOILER) Added speedrun: 322 moves (old: 324).
Optimal
 
Squeezed Sokobon 2 Thu 26 Jul 2018 11:25
<noname> (SPOILER) Added speedrun: 95 moves (old: 97).
Optimal
 
BOTZ 35 Thu 26 Jul 2018 01:57
<noname> (SPOILER) Added speedrun: 33 moves (old: 37).
Optimal
 
a strange path Wed 25 Jul 2018 03:50
<noname> (SPOILER) Added speedrun: 135 moves (old: 159).
Optimal. Found by my solver. It is actually possible to feed this into some sokoban solvers and optimizers available on the Internet, but by the nature of these optimizers, there is no guarantee that the outputs of these optimizers are optimal. In fact, using different starting solutions, the same optimizer output different "optimized" solutions with different length. One of these "optimized" solution has length 139, which turns out to be suboptimal. Another of these solutions does have length 135, so sometimes these optimizers do give optimal solution, but you never know whether it is actually optimal with these optimizers. (But they are of great use since they run faster than an optimal solver, which can run out of resource quickly. In fact, this speedrun is found by disk-based bidirectional search.)
 
Learn a trick 17 Wed 25 Jul 2018 03:29
<noname> (SPOILER) Added speedrun: 89 moves (old: 92).
Optimal
 
Escape and Quadrax the best games of the world. Wed 25 Jul 2018 03:28
<noname> (SPOILER) Added speedrun: 62 moves (old: 69).
Optimal
 
Blue Moon Wed 25 Jul 2018 03:26
<noname> (SPOILER) Added speedrun: 109 moves (old: 155).
Optimal
 
Six little ducks Wed 25 Jul 2018 03:25
<noname> (SPOILER) Added speedrun: 147 moves (old: 176).
Optimal
 
Unidentified Frying Object Wed 25 Jul 2018 03:25
<noname> (SPOILER) Added speedrun: 149 moves (old: 150).
Optimal. Found by running my solver for each of the two parts.
 
Cops and robbers Wed 25 Jul 2018 03:24
<noname> (SPOILER) Added speedrun: 39 moves (old: 44).
Optimal
 
mega green Wed 25 Jul 2018 03:23
<noname> (SPOILER) Added speedrun: 51 moves (old: 52).
Optimal
 
Bugging Out Wed 25 Jul 2018 03:22
<noname> (SPOILER) Added speedrun: 43 moves (old: 47).
Optimal
 
black & white bot level #2 Wed 25 Jul 2018 03:22
<noname> (SPOILER) Added speedrun: 29 moves (old: 30).
Optimal
 
avoid mad bots and escape Wed 25 Jul 2018 03:21
<noname> (SPOILER) Added speedrun: 34 moves (old: 36).
Optimal
 
bot orchard Wed 25 Jul 2018 03:21
<noname> (SPOILER) Added speedrun: 25 moves (old: 26).
Optimal
 
Wowwwwwwwww. A-Maze-iiiingggg.* Wed 25 Jul 2018 03:19
<noname> (SPOILER) Added speedrun: 45 moves (old: 68).
Optimal
 
Antontonebarr NE-0 Wed 25 Jul 2018 03:15
<noname> (SPOILER) Added speedrun: 191 moves (old: 193).
Optimal
 
small bomb room 1 Wed 25 Jul 2018 03:13
<noname> (SPOILER) Added speedrun: 35 moves (old: 37).
Optimal
 
deep ocean Wed 25 Jul 2018 03:13
<noname> (SPOILER) Added speedrun: 28 moves (old: 29).
Optimal
 
Starry Night Wed 25 Jul 2018 03:10
<noname> (SPOILER) Added speedrun: 114 moves (old: 118).
Optimal
 
Blue Moon (v2) Wed 25 Jul 2018 03:09
<noname> (SPOILER) Added speedrun: 182 moves (old: 184).
Optimal
 
Name It Yourself Wed 25 Jul 2018 03:08
<noname> (SPOILER) Added speedrun: 305 moves (old: 310).
Optimal. The optimal solution to the sphere pushing part was found by feeding that part to my solver. It is actually possible to do some funny things for the initial parts to affect the sphere area before the player enters it, but I used my computer to show that doing so cannot improve the speedrun.
 
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