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| How To Settle a Dodge Ball War in 131 Easy Steps! |
Sun 05 Sep 2010 16:12 |
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<N7DOT 2> NVM. It doesn't matter. The point of this mod is you can't destroy anything. The dodge ball fanatics get bored if you take too long, however. |
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| EFGHOPEFGHOP protection |
Sun 05 Sep 2010 16:08 |
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<N7DOT 2> Very clever little level. I was stuck until I tried and failed in a certian way, giving me a clue to how to solve it. |
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| These Dodgeball games just won't stop! |
Sat 04 Sep 2010 22:58 |
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<N7DOT 2> Could you make a no-electric version, maybe even with a step timer? The timer is optional. |
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| sundays walk with many twists |
Sat 04 Sep 2010 17:19 |
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<N7DOT 3> Gah. Previously I didn't have a clue, but I found a way. |
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| Pass 'em around |
Tue 31 Aug 2010 20:36 |
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<N7DOT 2> Wow. I Just Uploaded This Level And like in less than a minute later you solve it faster. I was watching the page for activity. |
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| Data Chip 5 (Secret technique) |
Mon 23 Aug 2010 18:02 |
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<N7DOT 3> Oops, I can't upload more than 5 levels within 24 hours, and I'm not going to hassle uploading the rest today by uploading with another user. I dont want to hassle trying to put in over 600 moves all over again! Plus I shouldn't anyways. |
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| Not Enough Space '4' 4. |
Sat 21 Aug 2010 00:19 |
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<N7DOT 3> Upload your solution even if it isn't speedy or intresting. I want to know how you solve it, even if you aren't fast or have an odd/'intresting' run. Just don't spam solutions. |
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| I Pity the Fool |
Thu 19 Aug 2010 02:11 |
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<radiant> April Fools' Day, of course. Look at when the level was uploaded. |
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| Jedi Master |
Thu 19 Aug 2010 00:24 |
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<Grant> I give this version of the level style points for having a light saber! |
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| The long road home |
Wed 18 Aug 2010 16:32 |
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<Grant> I swore that this one was impossible, but it turned out not to be. Nice work! |
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| Dangerous Spiral |
Fri 13 Aug 2010 14:59 |
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<N7DOT 2> Ok I have no idea how you pass the lower left corner.(puzzle w/ 8 spheres)
<N7DOT 2> The pic looks intimidating... |
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| 1924 sokoban cheat again |
Fri 13 Aug 2010 14:26 |
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<N7DOT 2> I beat it. |
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| Corrupted Memory Well (sorry!) |
Thu 12 Aug 2010 16:00 |
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<radiant> I already have a solution that would complete a mod of this without the panel, but it's quite different from what I used for level 2718. I'm not going to make or upload such a level because it would be downright stupid. |
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| block cipher |
Wed 11 Aug 2010 20:08 |
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<Eric119> Hahahaha, I have the solution to this level. |
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| Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't.... |
Wed 11 Aug 2010 01:05 |
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<radiant> It makes perfect sense, as long as nothing's actually stepping *off* the panel that turn. Dalek collisions can be tricky like that. |
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| Corrupted Memory Well (sorry!) |
Thu 05 Aug 2010 14:10 |
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<N7DOT 2> Well, Of course it wouldn't be 'Well'. It IS a 'Well', and you have to find a way to use it and make it work. |
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| Maze Revelation |
Sat 03 Jul 2010 04:59 |
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<wowei> i never would have thought, it could be fun and challenging to solve mazes. this definetely is! thanks, mrs a-maze-ing |
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| Less Knotty (Original by Gary) |
Mon 24 May 2010 19:24 |
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<Jim> When I try that, it says I can only delete levels that I uploaded (marked by a key symbol). Even though I was the one that uploaded it, I dont have the key symbol next to it.
<radiant> The same way you leave a comment on a level, except instead of pressing Ctrl+C, just press Delete.
<Jim> I want to move this level to the graveyard, can someone tell me how to do that? |
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| BOTZ 39 |
Sat 22 May 2010 23:11 |
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<me> This level is a real treat to figure out.
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| Kick Bots |
Thu 01 Apr 2010 08:48 |
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<Carlin> Hi Tom7.
In my opinion, Escape would be still better if the election of levels in the lists of load was not fixed to mouse.
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| Champagne (mod1) |
Mon 29 Mar 2010 15:05 |
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<Carlin> Hi mm :)
The first part of the comment #14006 is for you.
Thank you.
<Carlin> I analized the levels 784 and 1165, suggested by Wowei and Radiant. Thank you for the suggestion.
I will adapt my future levels, turn it more pleasant and entertaing to the users of the Escape.
I know that I cannot please everybody, but I want to create new levels that please most. :) |
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