« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Panel Play 2 + Who Let the Bots Out? Thu 01 Sep 2016 16:10
<mm> Excellent mod, Mark! Very nifty & sneaky... (My solution is about the same as the original, so I think it's pretty tight.)

& again: Thank you so much, Tom7, for all the updates, it's so much fun to play again, and everything seems to work fine on OS X El Capitan.

PLUS: Happy 20th Birthday to this wonderful game! :)
 
Block Sufficienies Sat 27 Aug 2016 15:43
<Tom 7> I thought this level was pretty elegant, nice job. :)
 
15th prime number Sat 05 Mar 2016 21:47
<Jim> Mark, this was an incredibly hard level. It took us one week in edit with making many modifications to even solve it that way. I would rate it a level nine to even be even able to solve it in edit. For anyone who wants to solve, that is a good challenge. It took us an additional two weeks to solve after that. We still couldn't believe that it could be accomplished. Fantastic level Mark!
<Jim> Mark, thanks for the information, but we decided it would be easier if we went through our 800 moves over the phone.
<mark> Hello Jim I have left you a message in the feedback section hope it might help you.
<Jim> Both my brother and I have been working on this level. He wants to show me his latest bookmark so he sent me an attachment file called level4084.esx. How do I open this, my computer asks me what program I want to use to open it?
 
Unscatter lemonade Sun 21 Feb 2016 23:23
<N7DOT> Should we keep this one or plain lemonade or neither? I think only keeping two or three versions of the level is worth it (to avoid tiring out newer players, weakening the series) and the first/last ones should definitely be kept. I personally think that if this one goes then so should plain lemonade, but I want to know what others think.
 
15th prime number Fri 11 Dec 2015 06:09
<mm> Thank you! Happy Birthday, Mark! :-)
 
I'm glad I can really swim Thu 29 Oct 2015 01:26
<N7DOT> You forgot to add your name to the author list, mark! :p
 
Grab the Dalek (noname's mod) Tue 20 Oct 2015 16:07
<Jim> I finally got this one 2 1/2 years later!
 
Unscatter deep fried Thu 24 Sep 2015 02:04
<N7DOT> Good to see you're still around, noname!
 
Unscatter yellow with extra blueberries Thu 17 Sep 2015 01:58
<N7DOT> Also, I was thinking that maybe we could try doing another dedicated modifications series soon? I know there isn't as many people around as there once was, but it might be nice.

I'm proposing this as a comment rather than making a level right away as I'd like to make sure it won't just be a flop by seeing what everyone else thinks.
 
The Choice Unkown Thu 30 Jul 2015 11:46
<mm> Lovely, thank you, Mark!
 
Devin's A Fri 26 Jun 2015 23:10
<devin> Nice take on one of my old levels!

<mark> A mini series of mods of Devin's letter series,starting off easy and then getting harder.
Something for everyone to enjoy.
 
Splitsville v4 Tue 23 Jun 2015 09:19
<mark> Thanks for the praise CJ.
 
SuperEasy Shancy Again mod (Carolyn) Thu 07 May 2015 15:09
<mark> Nice one CJ I did do it a different way. I did use the same trick as you but used the rest differently.
 
Improv(ish) 7.2 Mon 27 Apr 2015 15:07
<mm> Thank you, Mark, this is really nifty, & I in fact did like this one even more!
 
Simple Puzzle Harder Mon 27 Apr 2015 06:01
<mm> Great speedrun, carolyn -> hi Jim! :-)
 
Improv(ish) 7.1 Thu 05 Mar 2015 19:58
<mm> Nice level, great mod!
 
Mods chat level Thu 11 Dec 2014 07:01
<mm> Hi all! I'm struggling with it as well...& haven't solved 11 & 12 yet. Hi Wowei, schoen, dass Du auch wieder hier bist!
 
Hearts and exit dilemma Tue 09 Dec 2014 14:12
<Jim> This is definitely a tough one, after sleeping on it I thought I figured out a way to solve it, but it doesn't work. Back to the drawing board, great level Mark.
 
Blocking 4 Mon 17 Nov 2014 04:50
<mark> Well done N7 and thanks for the original idea, it's never my intention when I mod a level that the original creator can't solve it so I'm glad you stuck at it.
As you know it's hard to keep coming up with good ideas but a mod here and there is quite easy so thanks again.
 
Bomb Ditty Mon 17 Nov 2014 04:34
<mark> Nice one devin I really liked this original idea and it was not to easy at first.
Spent whole afternoon playing it to try and find out it's potential and have come up with two sequels for different skill levels.
(V3) being the hardest as you can not kill the hugbot.
Please don't delete this level as it's a nice place to start learning the level.
Thanks
 
Small fun 7 Sun 02 Nov 2014 16:43
<mm> Mark, your "small fun" levels are lovely! :-)
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25