|
|
 |
 |
| So Many Blocks / Decide The End Path |
Tue 07 Sep 2010 20:45 |
 |
<N7DOT 2> 'So Many Blocks / Decide The End Path' uploaded by N7DOT 2:
ThIs Level Is totally customizable. It's perfect for mods that are as simple as putting stop signs in the bizzaro world under the steel you take away with the panels. Mod Away, But please Try to make some of the mods Elegant or something. |
|
| |
| Spy Vs. Spy |
Tue 07 Sep 2010 20:11 |
 |
<N7DOT 2> 'Spy Vs. Spy' uploaded by N7DOT 2:
The Teleport Dodge Part Has Arrows to help with the Beginning. Can You Surivive in a world where almost-invisible spys like you and deadly assasins are lurking around you, trying to kill you every day? |
|
| |
| Assembly Line (less parts needed) Original by Radiant |
Mon 06 Sep 2010 20:40 |
 |
<Richard> 'Assembly Line (less parts needed) Original by Radiant' uploaded by Richard. |
|
| |
| Does error level mucks my escape? |
Mon 06 Sep 2010 06:39 |
 |
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.0 Style: 1.2) |
|
| |
| How To Settle a Dodge Ball War in 131 Easy Steps! |
Sun 05 Sep 2010 16:12 |
 |
<N7DOT 2> NVM. It doesn't matter. The point of this mod is you can't destroy anything. The dodge ball fanatics get bored if you take too long, however. |
|
| |
| EFGHOPEFGHOP protection |
Sun 05 Sep 2010 16:08 |
 |
<N7DOT 2> Very clever little level. I was stuck until I tried and failed in a certian way, giving me a clue to how to solve it. |
|
| |
| How To Settle a Dodge Ball War in 131 Easy Steps! |
Sun 05 Sep 2010 15:35 |
 |
<N7DOT 2> 'How To Settle a Dodge Ball War in 131 Easy Steps!' uploaded by N7DOT 2:
I Couldn't copy over radiant's speedrun like I wanted and I couldn't even copy my 104 Move solution over. If You Speedrun could anyone tighten this up? Oh Well. How to Settle a Dodgeball War in 131 Easy Steps... Well, isn't as easy as I made it out to be. |
|
| |
| These Dodgeball games just won't stop! |
Sat 04 Sep 2010 22:58 |
 |
<N7DOT 2> Could you make a no-electric version, maybe even with a step timer? The timer is optional. |
|
| |
| sundays walk with many twists |
Sat 04 Sep 2010 17:19 |
 |
<N7DOT 3> Gah. Previously I didn't have a clue, but I found a way. |
|
| |
| These Dodgeball games just won't stop! |
Sat 04 Sep 2010 16:15 |
 |
<N7DOT 3> 'These Dodgeball games just won't stop!' uploaded by N7DOT 3:
The Hugbot mod. The Electric was added to replace the fact That hugbots cant break each other. |
|
| |
| Why do I always Have to clean up after these Free-For-All Dod... |
Sat 04 Sep 2010 15:24 |
 |
<N7DOT 3> 'Why do I always Have to clean up after these Free-For-All Dodgeball Games?' uploaded by N7DOT 3:
This Is a Mod I thought of as soon as I Uploaded the FFADB level. I'm Thinking a hugbot version of this mod would be interesting. |
|
| |
| Why Does A Game Of Dodgeball Always Shock Before I Get Home? MOD |
Fri 03 Sep 2010 23:09 |
 |
<devin> 'Why Does A Game Of Dodgeball Always Shock Before I Get Home? MOD' uploaded by devin:
Its A harder remix of the dogdeball level recently updatded by N7DOT. He wanded a mod so I gave him a mod! |
|
| |
| Why Does a Game of Free-For-All Dodgeball Always Have to Brea... |
Fri 03 Sep 2010 18:16 |
 |
<N7DOT 3> 'Why Does a Game of Free-For-All Dodgeball Always Have to Breakout EVERY Time I try to get home?' uploaded by N7DOT 3:
Go Ahead and Use this as a template for new levels. I'd like to see how hard mods of this can get. A good potential mod would have each panel trigger it's own laser and you would have to move all the spheres of the panels to be able to win. |
|
| |
| Pass 'em around |
Tue 31 Aug 2010 20:42 |
 |
<N7DOT 2> Moved to graveyard:
Fixed player activation cook (thanks radiant!) |
|
| |
| Pass 'em around 2 |
Tue 31 Aug 2010 20:39 |
 |
<N7DOT 2> 'Pass 'em around 2' uploaded by N7DOT 2:
Cook fixed in less than a minute later. |
|
| |
| Pass 'em around |
Tue 31 Aug 2010 20:36 |
 |
<N7DOT 2> Wow. I Just Uploaded This Level And like in less than a minute later you solve it faster. I was watching the page for activity.
<N7DOT 2> 'Pass 'em around' uploaded by N7DOT 2:
A gold block pushing level. It is a good thing we can download new levels now. |
|
| |
| Sorry for level 2959. |
Mon 30 Aug 2010 06:38 |
 |
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 2.0) |
|
| |
| Data Chip 5 (Secret technique) |
Mon 30 Aug 2010 06:38 |
 |
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 2.2) |
|
| |
| Data Chip 2 |
Mon 30 Aug 2010 06:38 |
 |
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.8 Style: 2.2) |
|
| |
| Data Chip #1 |
Mon 30 Aug 2010 06:38 |
 |
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.4 Style: 2.4) |
|
| |
| Does error level mucks my escape? |
Sun 29 Aug 2010 22:08 |
 |
<Gil Anthony> 'Does error level mucks my escape?' uploaded by Gil Anthony:
uploaded to see if I can download new levels |
|
| |
| Un-decent |
Sun 29 Aug 2010 14:56 |
 |
<N7DOT 3> Moved to graveyard:
Cook Fixed. |
|
| |
| Un-decent (Fixed?) |
Sat 28 Aug 2010 17:37 |
 |
<N7DOT 3> 'Un-decent (Fixed?)' uploaded by N7DOT 3:
I Hope this fixes your cook, radiant. Yeah, that's right, you Cooked it. |
|
| |
| All Off |
Sat 28 Aug 2010 11:59 |
 |
<N7DOT 3> 'All Off' uploaded by N7DOT 3:
My Implementation of The All Off puzzle.
P.S. shh... don't tell anyone that if you press Y you can see cool things!
|
|
| |
|
|
 |
 |