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Blocks and Bombs more Bombing Sun 04 Sep 2016 11:27
<mark> 'Blocks and Bombs more Bombing' uploaded by mark:
Have fun ....Thanks for all your hard work latley Tom7.
 
Square Slots SQ 2 (kirima).esx Sat 03 Sep 2016 17:17
<mm> 'Square Slots SQ 2 (kirima).esx' uploaded by mm:
I thought we should continue...! These squares seem very small, almost too small IMO, maybe we could use two of them? (I made this very easy mod in order to push the level up again.)
 
TransporterMalfunction Sat 03 Sep 2016 13:26
<Tom 7> Annoying, even with ctrl-d!
 
Panel Play 2 + Who Let the Bots Out? Thu 01 Sep 2016 16:10
<mm> Excellent mod, Mark! Very nifty & sneaky... (My solution is about the same as the original, so I think it's pretty tight.)

& again: Thank you so much, Tom7, for all the updates, it's so much fun to play again, and everything seems to work fine on OS X El Capitan.

PLUS: Happy 20th Birthday to this wonderful game! :)
 
-Level 1 Mon 29 Aug 2016 06:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.2 Style: 2.4)
 
Block Sufficienies Sat 27 Aug 2016 15:43
<Tom 7> I thought this level was pretty elegant, nice job. :)
 
Panel Play 2 + Who Let the Bots Out? Fri 26 Aug 2016 15:38
<mark> 'Panel Play 2 + Who Let the Bots Out?' uploaded by mark.
 
the new 2017 escape is on sale Fri 19 Aug 2016 06:41
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 1.0)
 
Foot Work Fri 19 Aug 2016 06:41
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.8 Style: 2.4)
 
Block Sufficienies Thu 26 May 2016 10:14
<Garygoh884> 'Block Sufficienies' uploaded by Garygoh884:
Uploading this level as part of my group work. It's a boss level, so it has to be a great deal of challenge and fun than most previous levels.

And, oh. That were the rubrics of level design. Like in the olden days (somewhere around 2008 to 2010), there were no signs of how mature they were in the making and uploading of this level. Most didn't make the cut. I was the one involved. It was an explosive shift of the upcoming levels.

As Escape travelled throughout the years, there were a good deal of levels (fun and challenging) appeared throughout the triage. However, the game's popularity staggered. If there's a way to spring this game back into top publicity, it could be available in Steam (like the versions ported for MS-DOS and NES in the golden age). There's a percentage of experienced players out there, and may hold level designing skills in my opinion.

Escape can't be always a standstill. It's still in the third version of Beta. For the current players, keep on creating these levels. It has something to do with entertainment for fun and challenge.

Thanks for reading, and for your continued interest in Escape and in puzzling fun.

- Gary Goh Jun Hong (Garygoh884)
 
-Level 1 Thu 26 May 2016 00:39
<Assignmentst> '-Level 1' uploaded by Assignmentst.
 
Where? what? why? Wed 25 May 2016 14:47
<mark> 'Where? what? why?' uploaded by mark:
Been nothing good for a while and I have been going through some old levels looking for ideas.
Found a different way to solve this level so I made a mod.
It was fun for me to solve so in the original level so I made i a bit harder.
 
Level1 Wed 11 May 2016 09:03
<SlimShady> 'Level1' uploaded by SlimShady:
testing
 
the new 2017 escape is on sale Tue 10 May 2016 12:03
<Gil Anthony> 'the new 2017 escape is on sale' uploaded by Gil Anthony:
how about some new level escape fans?????
 
Ridiculously Simple Mon 02 May 2016 14:06
<N7DOT> 'Ridiculously Simple' uploaded by N7DOT:
Because there's not been a level uploaded in a long time, might as well upload one. I'm on an alternate user because I'm not currently at home at the moment.
 
15th prime number Sat 05 Mar 2016 21:47
<Jim> Mark, this was an incredibly hard level. It took us one week in edit with making many modifications to even solve it that way. I would rate it a level nine to even be even able to solve it in edit. For anyone who wants to solve, that is a good challenge. It took us an additional two weeks to solve after that. We still couldn't believe that it could be accomplished. Fantastic level Mark!
<Jim> Mark, thanks for the information, but we decided it would be easier if we went through our 800 moves over the phone.
<mark> Hello Jim I have left you a message in the feedback section hope it might help you.
<Jim> Both my brother and I have been working on this level. He wants to show me his latest bookmark so he sent me an attachment file called level4084.esx. How do I open this, my computer asks me what program I want to use to open it?
 
Modify Again 6 (re-watering) Sun 21 Feb 2016 23:53
<N7DOT> Moved to graveyard:
well nothing ever happened with this one
 
Unscatter lemonade Sun 21 Feb 2016 23:23
<N7DOT> Should we keep this one or plain lemonade or neither? I think only keeping two or three versions of the level is worth it (to avoid tiring out newer players, weakening the series) and the first/last ones should definitely be kept. I personally think that if this one goes then so should plain lemonade, but I want to know what others think.
 
Unscatter fried lemonade Sun 21 Feb 2016 23:16
<N7DOT> Moved to graveyard:
Just a cleanup for future users (just in case), since Unscatter deep fried executes the idea behind this one better, and playing the same level over and over can get tiring. Basically, removing a distraction.
 
Smallish fun 2 Sat 20 Feb 2016 16:10
<mark> 'Smallish fun 2' uploaded by mark.
 
Smallish fun 1 Sat 20 Feb 2016 16:10
<mark> 'Smallish fun 1' uploaded by mark.
 
Squared (for my sister) Sun 14 Feb 2016 13:41
<devin> 'Squared (for my sister)' uploaded by devin:
Just a small easy level in response to my absence,
 
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