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black & white bot level #2 Wed 25 Jul 2018 03:22
<noname> (SPOILER) Added speedrun: 29 moves (old: 30).
Optimal
 
avoid mad bots and escape Wed 25 Jul 2018 03:21
<noname> (SPOILER) Added speedrun: 34 moves (old: 36).
Optimal
 
bot orchard Wed 25 Jul 2018 03:21
<noname> (SPOILER) Added speedrun: 25 moves (old: 26).
Optimal
 
Wowwwwwwwww. A-Maze-iiiingggg.* Wed 25 Jul 2018 03:19
<noname> (SPOILER) Added speedrun: 45 moves (old: 68).
Optimal
 
Antontonebarr NE-0 Wed 25 Jul 2018 03:15
<noname> (SPOILER) Added speedrun: 191 moves (old: 193).
Optimal
 
small bomb room 1 Wed 25 Jul 2018 03:13
<noname> (SPOILER) Added speedrun: 35 moves (old: 37).
Optimal
 
deep ocean Wed 25 Jul 2018 03:13
<noname> (SPOILER) Added speedrun: 28 moves (old: 29).
Optimal
 
Starry Night Wed 25 Jul 2018 03:10
<noname> (SPOILER) Added speedrun: 114 moves (old: 118).
Optimal
 
Blue Moon (v2) Wed 25 Jul 2018 03:09
<noname> (SPOILER) Added speedrun: 182 moves (old: 184).
Optimal
 
Name It Yourself Wed 25 Jul 2018 03:08
<noname> (SPOILER) Added speedrun: 305 moves (old: 310).
Optimal. The optimal solution to the sphere pushing part was found by feeding that part to my solver. It is actually possible to do some funny things for the initial parts to affect the sphere area before the player enters it, but I used my computer to show that doing so cannot improve the speedrun.
 
Candelabra Wed 25 Jul 2018 03:05
<noname> (SPOILER) Added speedrun: 167 moves (old: 184).
Optimal
 
Newark Liberty Airport (EWR) Wed 25 Jul 2018 03:04
<noname> (SPOILER) Added speedrun: 939 moves (old: 955).
This speedrun is optimal for gates A and C, and is computer generated for these two parts. The run for gate B is identical to my previous speedrun.
 
Five Alive Wed 25 Jul 2018 03:02
<noname> (SPOILER) Added speedrun: 734 moves (old: 783).
Optimal. Found by running my solver for each of the parts. In fact, my solver found improvements over my previous speedrun for both of the parts.
 
Three Gray Spheres to Help! Wed 25 Jul 2018 03:00
<noname> (SPOILER) Added speedrun: 113 moves (old: 141).
Optimal
 
Marble World 2 Wed 25 Jul 2018 03:00
<noname> (SPOILER) Added speedrun: 68 moves (old: 75).
Optimal
 
Color Switcher 2 Wed 25 Jul 2018 03:00
<noname> (SPOILER) Added speedrun: 147 moves (old: 161).
Optimal
 
Color Switcher 1 Wed 25 Jul 2018 02:59
<noname> (SPOILER) Added speedrun: 255 moves (old: 397).
Optimal
 
Extraction Wed 25 Jul 2018 02:59
<noname> (SPOILER) Added speedrun: 447 moves (old: 505).
Optimal
 
Jedi Master Wed 25 Jul 2018 02:57
<noname> (SPOILER) Added speedrun: 413 moves (old: 417).
Optimal
 
Jedi Wed 25 Jul 2018 02:56
<noname> (SPOILER) Added speedrun: 337 moves (old: 343).
Optimal
 
Bob 15 Wed 25 Jul 2018 02:56
<noname> (SPOILER) Added speedrun: 2320 moves (old: 2344).
Optimal. Found by running my solver for each of the parts. In fact, radiant's speedrun was optimal for the first three parts, so I just took his solution and modified the fourth part and its repeat.
 
Spine Nine Wed 25 Jul 2018 02:53
<noname> (SPOILER) Added speedrun: 95 moves (old: 111).
Optimal
 
Clack Wed 25 Jul 2018 02:53
<noname> (SPOILER) Added speedrun: 136 moves (old: 212).
Optimal
 
Square Peg II: Hip 2 B Square Wed 25 Jul 2018 02:52
<noname> (SPOILER) Added speedrun: 104 moves (old: 106).
Optimal
 
Square Peg (v2) Wed 25 Jul 2018 02:52
<noname> (SPOILER) Added speedrun: 111 moves (old: 127).
Optimal
 
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