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"Somewhat Faire" by Feanor |
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Comments (turn spoilers off) | ||||
4585 | Somewhat Faire | wowei (685) | Wed 02 Nov 2005 15:45 | SPOILER |
Added solution "Untitled." | ||||
4584 | Somewhat Faire | wowei (685) | Wed 02 Nov 2005 15:41 | SPOILER |
Cook: | ||||
4211 | Somewhat Faire | Doom (371) | Tue 06 Sep 2005 11:43 | SPOILER |
Of course it's been more complicated than that to make the program work. I wasn't talking about writing the program. Just using it. But I know what you mean. Personally, I don't have any real problems with Adam using his program. I'm not that much of a speedrunner anyway. They're mostly a cool addon in the game. But it's also more cool to do things yourself than letting something do them for you. Adam might have the most speed records in the future, but people like noname will still be the best speedrunners... |
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4208 | Somewhat Faire | Tom 7 (1) | Tue 06 Sep 2005 10:23 | SPOILER |
Well, again I should emphasise that Adam has done a LOT of work to write the program, so it's not just pushing a button. And again, the program won't work on most levels. I hear it doesn't work on hardly any of my post-2003 levels, in fact, except for the letter series. Still, I do understand the sentiment. Aside from making levels that are strategically hard, so that computers can't yet solve them, is there something we can do to make everyone happy? |
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4206 | Somewhat Faire | Doom (371) | Tue 06 Sep 2005 02:18 | SPOILER |
I think, that it is in a way unfair to use a program to solve levels. All you need is to press a button and BAM, a speedrun! The solutions are interesting to see, though. But they kinda defeat the purpose of competing for speed records. |
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4205 | Somewhat Faire | Tom 7 (1) | Mon 05 Sep 2005 23:30 | SPOILER |
Sure, I think so, for a number of reasons: The (essentially) brute-force search is going to be limited to fairly simple levels (although I have been surprised at what it has been able to tackle, so far), so most levels will remain outside its grasp. If you do indeed make an optimal speed run, then you've got the record forever; no program can improve on the optimum! If Adam would agree to maybe hold off on optimizing new levels for a week or two after they're uploaded, that'll give humans a chance to do their best. Third, the speed run system is meant to inspire competition and help give an incentive to find cooks, but there aren't points or rankings or anything, so it's not really a big deal who has the speedrun. Personally speaking, I like to speedrun, and I feel good when I beat a record, but I really do like seeing people beat my records, especially when I had convinced myself that I had found the shortest possible solution. Finally, since he wrote the program himself, he did at least "pay his dues" in the sense of putting a lot of work into it.. although that's less direct than actually solving them manually, it is at least "fair" in the sense of getting payoff for work. |
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4204 | Somewhat Faire | John Lewis (411) | Mon 05 Sep 2005 23:08 | SPOILER |
Which makes me wonder: is Adam's use of a program fair? I spend a lot of time trying to analyze levels to come up with (hopefully) optimized solutions...anyway, just curious. :-) | ||||
4203 | Somewhat Faire | Tom 7 (1) | Mon 05 Sep 2005 22:55 | SPOILER |
Yeah, I'd call that pretty clever except that a computer came up with it! ;) But, a good cook... | ||||
4202 | Somewhat Faire | Feanor (531) | Mon 05 Sep 2005 22:47 | |
Nice solution, Adam! |
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4194 | Somewhat Faire | Adam (342) | Mon 05 Sep 2005 19:26 | SPOILER |
Added speedrun: 37 moves (old: 69). Optimal. |
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3164 | Somewhat Faire | Tom 7 (1) | Tue 21 Jun 2005 16:04 | SPOILER |
ha ha, nice... doesn't help you too much with speedrunning, though. | ||||
3158 | Somewhat Faire | Max (61) | Tue 21 Jun 2005 14:13 | SPOILER |
Cook: You can totally cook this by pushing three of the gold blocks from the "e" in a row to the right, and then pushing the third one up to block the laser, thereby only having to move the left dalek! | ||||
3136 | Somewhat Faire | John Lewis (411) | Mon 20 Jun 2005 20:25 | |
And for those who don't know what "E" is...you'll probably learn in Calculus. :-) | ||||
3107 | Somewhat Faire | Tom 7 (1) | Mon 20 Jun 2005 14:32 | SPOILER |
Oops, I am confusing it with "Totally Fair", but clearly this was influenced by those pair! | ||||
3106 | Somewhat Faire | Tom 7 (1) | Mon 20 Jun 2005 13:24 | SPOILER |
Yeah, unlike Chip's Challenge, one cannot assume a specific window size, and the game is set up to reduce the amount of "hidden information" as much as possible. So this kind of level can't really work in Escape (just like teleport or laser mazes can't work because of undo). Anyway, weren't this and "Totally Unfair" notoriously hated CC levels? ;) |
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3103 | Somewhat Faire | Doom (371) | Mon 20 Jun 2005 10:09 | SPOILER |
Cook: This level is trivial because you can zoom out in escape. | ||||
3101 | Somewhat Faire | Feanor (531) | Mon 20 Jun 2005 10:02 | |
This level is adapted (with some things lost in translation) from pieguys chips challenge level, "somewhat fair", which was based on Pi. This level is instead based on e. | ||||
3100 | Somewhat Faire | Feanor (531) | Mon 20 Jun 2005 10:00 | |
'Somewhat Faire' uploaded by Feanor. | ||||