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"Somewhat Faire" by Feanor

added 20 Jun 2005 10:00
Solved39/39
Cooked3/39
Difficulty2.15
Style3.97
Rigidity4.89
Shortest Solution
NameOptimal
Length37 moves
ByAdam
On05 Sep 2005 19:26

Comments (turn spoilers off)
4585 Somewhat Faire wowei (685) Wed 02 Nov 2005 15:45 SPOILER
  Added solution "Untitled."
 
4584 Somewhat Faire wowei (685) Wed 02 Nov 2005 15:41 SPOILER
  Cook:
 
4211 Somewhat Faire Doom (371) Tue 06 Sep 2005 11:43 SPOILER
  Of course it's been more complicated than that to make the program work. I wasn't talking about writing the program. Just using it. But I know what you mean.

Personally, I don't have any real problems with Adam using his program. I'm not that much of a speedrunner anyway. They're mostly a cool addon in the game.

But it's also more cool to do things yourself than letting something do them for you. Adam might have the most speed records in the future, but people like noname will still be the best speedrunners...
 
4208 Somewhat Faire Tom 7 (1) Tue 06 Sep 2005 10:23 SPOILER
  Well, again I should emphasise that Adam has done a LOT of work to write the program, so it's not just pushing a button.

And again, the program won't work on most levels. I hear it doesn't work on hardly any of my post-2003 levels, in fact, except for the letter series.

Still, I do understand the sentiment. Aside from making levels that are strategically hard, so that computers can't yet solve them, is there something we can do to make everyone happy?
 
4206 Somewhat Faire Doom (371) Tue 06 Sep 2005 02:18 SPOILER
  I think, that it is in a way unfair to use a program to solve levels. All you need is to press a button and BAM, a speedrun!

The solutions are interesting to see, though. But they kinda defeat the purpose of competing for speed records.
 
4205 Somewhat Faire Tom 7 (1) Mon 05 Sep 2005 23:30 SPOILER
  Sure, I think so, for a number of reasons:

The (essentially) brute-force search is going to be limited to fairly simple levels (although I have been surprised at what it has been able to tackle, so far), so most levels will remain outside its grasp.

If you do indeed make an optimal speed run, then you've got the record forever; no program can improve on the optimum! If Adam would agree to maybe hold off on optimizing new levels for a week or two after they're uploaded, that'll give humans a chance to do their best.

Third, the speed run system is meant to inspire competition and help give an incentive to find cooks, but there aren't points or rankings or anything, so it's not really a big deal who has the speedrun. Personally speaking, I like to speedrun, and I feel good when I beat a record, but I really do like seeing people beat my records, especially when I had convinced myself that I had found the shortest possible solution.

Finally, since he wrote the program himself, he did at least "pay his dues" in the sense of putting a lot of work into it.. although that's less direct than actually solving them manually, it is at least "fair" in the sense of getting payoff for work.
 
4204 Somewhat Faire John Lewis (411) Mon 05 Sep 2005 23:08 SPOILER
  Which makes me wonder: is Adam's use of a program fair? I spend a lot of time trying to analyze levels to come up with (hopefully) optimized solutions...anyway, just curious. :-)
 
4203 Somewhat Faire Tom 7 (1) Mon 05 Sep 2005 22:55 SPOILER
  Yeah, I'd call that pretty clever except that a computer came up with it! ;) But, a good cook...
 
4202 Somewhat Faire Feanor (531) Mon 05 Sep 2005 22:47  
  Nice solution, Adam!
 
4194 Somewhat Faire Adam (342) Mon 05 Sep 2005 19:26 SPOILER
  Added speedrun: 37 moves (old: 69).
Optimal.
 
3164 Somewhat Faire Tom 7 (1) Tue 21 Jun 2005 16:04 SPOILER
  ha ha, nice... doesn't help you too much with speedrunning, though.
 
3158 Somewhat Faire Max (61) Tue 21 Jun 2005 14:13 SPOILER
  Cook: You can totally cook this by pushing three of the gold blocks from the "e" in a row to the right, and then pushing the third one up to block the laser, thereby only having to move the left dalek!
 
3136 Somewhat Faire John Lewis (411) Mon 20 Jun 2005 20:25  
  And for those who don't know what "E" is...you'll probably learn in Calculus. :-)
 
3107 Somewhat Faire Tom 7 (1) Mon 20 Jun 2005 14:32 SPOILER
  Oops, I am confusing it with "Totally Fair", but clearly this was influenced by those pair!
 
3106 Somewhat Faire Tom 7 (1) Mon 20 Jun 2005 13:24 SPOILER
  Yeah, unlike Chip's Challenge, one cannot assume a specific window size, and the game is set up to reduce the amount of "hidden information" as much as possible. So this kind of level can't really work in Escape (just like teleport or laser mazes can't work because of undo).

Anyway, weren't this and "Totally Unfair" notoriously hated CC levels? ;)
 
3103 Somewhat Faire Doom (371) Mon 20 Jun 2005 10:09 SPOILER
  Cook: This level is trivial because you can zoom out in escape.
 
3101 Somewhat Faire Feanor (531) Mon 20 Jun 2005 10:02  
  This level is adapted (with some things lost in translation) from pieguys chips challenge level, "somewhat fair", which was based on Pi. This level is instead based on e.
 
3100 Somewhat Faire Feanor (531) Mon 20 Jun 2005 10:00  
  'Somewhat Faire' uploaded by Feanor.