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"Scramble" by John Lewis |
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Comments (turn spoilers off) | ||||
3141 | Scramble | Tom 7 (1) | Mon 20 Jun 2005 20:56 | SPOILER |
It's good that they follow a pattern, but I agree with Max that it would be better if that pattern were simpler. On the other hand, I didn't find it necessary to look at the alternate layer to solve this one. (Though it took me 700 moves..) |
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3139 | Scramble | John Lewis (411) | Mon 20 Jun 2005 20:50 | |
Moved to graveyard: Moved to graveyard |
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3138 | Scramble | John Lewis (411) | Mon 20 Jun 2005 20:45 | SPOILER |
*hits self on head* Now why didn't I think of *that*? :-) Actually, the reason why I skipped columns of wires was because I originally planned for the level to be 18X10 and for only three columns of wires to be used. Then I decided to add the other three, so I built more panels on the other side of the wire matrix. I'll upload a new version... |
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3137 | Scramble | Max (61) | Mon 20 Jun 2005 20:30 | SPOILER |
This is a cool concept but its execution is a little problematic. It's a bit of a pain to solve even when you know which tiles you want turned over (anybody solving this without knowing that "y" shows you bizarro world will certainly have an extremely hard time). Why not just have the panels on the left half of the level refer to the left half of the wire matrix and the right half refer to the right instead of confusingly skipping wires? Neat idea though. | ||||
3135 | Scramble | John Lewis (411) | Mon 20 Jun 2005 20:23 | |
This is one of those levels that's not really all that great...but I must admit - it was fun making it. :-) | ||||
3134 | Scramble | John Lewis (411) | Mon 20 Jun 2005 20:10 | |
'Scramble' uploaded by John Lewis. | ||||