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"Collapses" by Max

added 20 Jun 2005 15:02
Solved0/0
Cooked0/0
DifficultyN/A
StyleN/A
RigidityN/A
Shortest Solution
NameSpeedrun
Length197 moves
ByJohn Lewis
On28 Aug 2005 21:32

Comments (turn spoilers off)
4097 Collapses John Lewis (411) Sun 28 Aug 2005 21:32 SPOILER
  Added speedrun: 197 moves (old: 230).
 
3119 Collapses Max (61) Mon 20 Jun 2005 15:30  
  Moved to graveyard.
 
3115 Collapses Max (61) Mon 20 Jun 2005 15:24 SPOILER
  Actually, the selector tool (thank you very much for making this OS X compatible with Apple-click!!) probably cut the overall time of designing this level in half. It's hard to think of a tool that would make this easier. But the main operation involved is getting a single line of panels to refer to a single line of tiles elsewhere usually. One thing that seems more manageable is a tool that gets a series of panels to refer to one single tile, as in the row of grey panels that activate the single laser.
 
3112 Collapses Tom 7 (1) Mon 20 Jun 2005 15:18 SPOILER
  Yikes--looks crazy! I'll need to tackle this after I fix this damn trap bug.

About these mass tile-swapping levels.. is there something I could add in the editor that would make this easier to do? It seems like a lot of work clicking back and forth, and prone to mistakes. But I'm not sure what the right tool would be.
 
3111 Collapses Max (61) Mon 20 Jun 2005 15:06  
  This one's probably my most mechanized level yet. I've spent such a long time working on it that I have no idea whether it will come across as extremely difficult or fairly simple. Once the concept of the puzzle becomes clear it's my hope that it leans toward the latter, though. I also really hope this one doesn't spawn a cooking nightmare like Jumps! I *think* it's pretty tight, though.
 
3110 Collapses Max (61) Mon 20 Jun 2005 15:02  
  'Collapses' uploaded by Max.