Comments
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4097 |
Collapses |
John Lewis (411) |
Sun 28 Aug 2005 21:32 |
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Added speedrun: 197 moves (old: 230). |
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3119 |
Collapses |
Max (61) |
Mon 20 Jun 2005 15:30 |
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Moved to graveyard. |
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3115 |
Collapses |
Max (61) |
Mon 20 Jun 2005 15:24 |
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Actually, the selector tool (thank you very much for making this OS X compatible with Apple-click!!) probably cut the overall time of designing this level in half. It's hard to think of a tool that would make this easier. But the main operation involved is getting a single line of panels to refer to a single line of tiles elsewhere usually. One thing that seems more manageable is a tool that gets a series of panels to refer to one single tile, as in the row of grey panels that activate the single laser. |
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3112 |
Collapses |
Tom 7 (1) |
Mon 20 Jun 2005 15:18 |
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Yikes--looks crazy! I'll need to tackle this after I fix this damn trap bug.
About these mass tile-swapping levels.. is there something I could add in the editor that would make this easier to do? It seems like a lot of work clicking back and forth, and prone to mistakes. But I'm not sure what the right tool would be. |
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3111 |
Collapses |
Max (61) |
Mon 20 Jun 2005 15:06 |
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This one's probably my most mechanized level yet. I've spent such a long time working on it that I have no idea whether it will come across as extremely difficult or fairly simple. Once the concept of the puzzle becomes clear it's my hope that it leans toward the latter, though. I also really hope this one doesn't spawn a cooking nightmare like Jumps! I *think* it's pretty tight, though. |
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3110 |
Collapses |
Max (61) |
Mon 20 Jun 2005 15:02 |
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'Collapses' uploaded by Max. |
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