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Block Shortage Wed 07 Dec 2005 18:26
<mm> (SPOILER) Great level, this was a challenge! I cooked it like mjn and estatin and was really surprised by Doom's amazing original solution.
 
JustPuzzles Wed 07 Dec 2005 17:15
<mm> (SPOILER) Cook: only used half of the things available
<John Lewis> (SPOILER) Added speedrun: 202 moves (old: 359).
Cooked - don't need all the heart framers to reach exit.
 
Get Off My Back Tue 06 Dec 2005 23:03
<mjn> (SPOILER) Added solution "alternate murder location":
Whoa, I never realized this before, but I killed the hugbot in a different place (the far right).
 
Choose Tue 06 Dec 2005 16:37
<Feanor> (SPOILER) Cook: Duh
 
Get Off My Back Tue 06 Dec 2005 00:23
<Stephan> (SPOILER) (note: speedrun of 113 moves didn't break record; not added)
It took me ages to figure out how to do this level. This solution, while much longer than the speed run, shows a way to solve it keeping the hugbot with you until the end.
<mm> (SPOILER) I tought this would be impossible, too - after solving it and realizing that in fact, it's kind of easy, I just can't believe how stupid I've been! ;)
<Tom 7> I assure you that all of the levels in triage are possible!
<herreee> This is impossible. It can't be done!
 
Rouge-Like Fri 02 Dec 2005 21:58
<Tom 7> Goodness, mine too! I'm sure it's a pretty shallow problem, which I'll fix soon. Thanks.
<mjn> (...and upon further inspection, I don't have that for any other levels, so unfortunately I don't know what I did differently.)
<mjn> Weird bug report: my personal rating for this level is darkened the way global ratings from 1 or 2 people are.
 
Dance, Monkeyboy! Fri 02 Dec 2005 12:07
<Miner> Dont know how to solve this...
 
Breaking In Thu 01 Dec 2005 19:43
<Max> (SPOILER) Nice speedrun!
 
Combination Lock Thu 01 Dec 2005 15:55
<Joshua Bone> Yeah, wowei, I agree this really doesn't make for a fun level to solve. As it is it's not logical enough, and is more trial and error than anything. I'm sure with a little work the concept could be improved on.
<wowei> At first I ignored this level completely, because I assumed it'd be nothing else than brute force guessing. Then I read your comments here, Josh, and I gave it a try.

Though there IS symmetry and logic in sequence and order of the "key", what is given by the number of colours in first place, it still doesn't appeal to me much ...

... Perhaps I not only don't like guesswork, perhaps I don't like counting too. ;)
 
Help The Hugbot Wed 30 Nov 2005 08:23
<Feanor> At least this one is not emminently cookable...though not very puzzly...
<Doom> No thinking required in this level. Just trial and error mixed with some surprise deaths.
 
Choose Mon 28 Nov 2005 20:33
<wowei> (SPOILER) Cook:
 
you'r never getting out Mon 28 Nov 2005 18:50
<Feanor> While this level is far better then "You blockhead" It is still annoying how many trial and error parts there are.
 
You blockhead Mon 28 Nov 2005 18:49
<Feanor> I agree max. Can you say, "Annoying: Surprise Deaths?"
<Max> Pretty pointless and annoying...
 
Choose Mon 28 Nov 2005 14:58
<Tom 7> Hey Armin: The "added speedrun" messages are automatic when you upload a speedrun; it's not normal to type them in yourself! In this case someone has already submitted a speedrun of 12 moves.

Also, I know this is a constant source of confusion (among many people) that I should deal with, but the speed record that is shown in the level list is often out of date, so you shouldn't assume that just because you beat that one, that you beat the current best.
<Armin> (SPOILER) Added speedrun:14(old:54)
<Armin> (SPOILER) Cook: just go down to the exit that gets blocked if a button is pressed and just dont push any block
 
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