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"Dance, Monkeyboy!" by mjn |
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Comments (turn spoilers off) | ||||
11127 | Dance, Monkeyboy! | Ratfink (1916) | Tue 19 Aug 2008 12:22 | |
This level is not very entertaining (at least not for me). 13306 moves and several minutes of holding the down arrow key. | ||||
9987 | Dance, Monkeyboy! | Ekkuit (1292) | Mon 11 Feb 2008 19:06 | SPOILER |
Cook: insdead of just going down on each row I went "down, down, up, down, down" | ||||
8934 | Dance, Monkeyboy! | MazeMaster (1038) | Sun 07 Oct 2007 14:04 | |
ACK I don't have the patience to finish it :P | ||||
7516 | Dance, Monkeyboy! | LizPf (1130) | Wed 31 Jan 2007 16:08 | SPOILER |
Cook: followed instructions of a prior cook | ||||
7324 | Dance, Monkeyboy! | Jacob (1188) | Sun 17 Dec 2006 23:14 | |
boring |
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6761 | Dance, Monkeyboy! | wallet (1067) | Fri 11 Aug 2006 17:37 | |
Easily cooked by repeating steps on the spots. Messy example of binary-counting solution with unnecessary steps and no other points of interest. | ||||
5673 | Dance, Monkeyboy! | KWM (603) | Sun 19 Mar 2006 17:25 | SPOILER |
I liked this level. Yes, you can only move up and down, but if you haven't solved it by 5000 moves then it sounds like your only moving down. It will take a very long time that way. I hope I haven't give too much away, but this is a spoiler. BTW, you can see more of the board by using [ and ] to zoom in and out. | ||||
5665 | Dance, Monkeyboy! | Payton (925) | Sun 19 Mar 2006 11:23 | |
this level is retarded, after over 5,000 moves I still had not solved it. All you can do is move up or down and hope you make it towards the exit (which I never even saw.) | ||||
4798 | Dance, Monkeyboy! | Miner (726) | Fri 02 Dec 2005 12:07 | |
Dont know how to solve this... | ||||
3658 | Dance, Monkeyboy! | John Lewis (411) | Fri 22 Jul 2005 14:29 | |
Now why didn't I think of doing that? | ||||
3657 | Dance, Monkeyboy! | Tom 7 (1) | Fri 22 Jul 2005 14:23 | |
Man, I just put a book on it and went for a run! | ||||
3656 | Dance, Monkeyboy! | littlekenny (393) | Fri 22 Jul 2005 13:00 | SPOILER |
I can't believe i held down my arrow key for 13306 moves. I have no life. | ||||
3652 | Dance, Monkeyboy! | mjn (96) | Fri 22 Jul 2005 08:51 | |
Heh heh, maybe I should make a Firefox extension... | ||||
3651 | Dance, Monkeyboy! | Doom (371) | Fri 22 Jul 2005 02:34 | SPOILER |
There's the (unintentional?) 107 move solution. I did it first the right way, though. | ||||
3650 | Dance, Monkeyboy! | Max (61) | Thu 21 Jul 2005 22:53 | |
P.S. I wish I could monitor the progress of lengthy downloads by watching this. | ||||
3649 | Dance, Monkeyboy! | Max (61) | Thu 21 Jul 2005 22:49 | |
Very funny indeed! | ||||
3648 | Dance, Monkeyboy! | mjn (118) | Thu 21 Jul 2005 20:03 | |
Oh, is *that* how you do colors--I always wondered. Hey, come to think of it, I do believe the Chinese Remainder Theorem can be made to work with only down moves--replace the middle column with gray blocks in real world and steel in bizarro world, and put a robot on top of it. Beneath it have a panel that changes the player's button into an exit. (And change the offsets, of course, since now it'll fire when all the robots are on their panels at the same time.) I'll bet you could string a few remainder structures together gangnails-style, too. Man, the maximum solution length must be really really high... |
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3646 | Dance, Monkeyboy! | Tom 7 (1) | Thu 21 Jul 2005 16:22 | |
Oh yeah.. caret is how colors are written in strings, so the textarea has a bug where it renders a caret as a color control code. It shouldn't. | ||||
3645 | Dance, Monkeyboy! | Tom 7 (1) | Thu 21 Jul 2005 16:20 | |
Why stop there? Well, one reason is that the limit for solutions on the server is 19999 moves. ;) Thank goodness Escape compresses solutions--this one is only 72 bytes long. | ||||
3644 | Dance, Monkeyboy! | Markus (575) | Thu 21 Jul 2005 16:15 | SPOILER |
Added speedrun: 107 moves (old: 13306). | ||||
3643 | Dance, Monkeyboy! | Tom 7 (1) | Thu 21 Jul 2005 16:13 | |
(admin) Moved to triage/veryfunny. | ||||
3642 | Dance, Monkeyboy! | bpotetz (144) | Thu 21 Jul 2005 16:11 | |
Nice implementation of the patience puzzle (gangnails), mjn. My Chinese Remainder Theorem scales a little faster (I chose primorial), allowing me to set the solution length to anything from 0 to 9,699,689 down moves (although I chose 3 hundred something out of mercy) for a 29x12 level. However, the entire level is not just down moves - you have to press up at the end. This has the benifit of making it a puzzle, but your level has the nifty advantage of being the first level I solved while wandering around the building. Neat! | ||||
3641 | Dance, Monkeyboy! | mjn (118) | Thu 21 Jul 2005 15:37 | |
Whoops, that 2^^100 means 2 to the 100th, not 2 up arrow 100 or anything fancy like that. (I didn't know there were issues with typing a caret) | ||||
3640 | Dance, Monkeyboy! | mjn (118) | Thu 21 Jul 2005 15:32 | |
'Dance, Monkeyboy!' uploaded by mjn: After pushing all those blocks around in IQ Carrier, I found myself wondering how long a level I could make where you only have to go one direction. I stopped at 13606, but with a level structured exactly like this, I believe the limit is something like 6.5 * 2^^100. (P.S. I don't know about the Minesweeper, but I think this *definitely* belongs in "Very Funny"...) |
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