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"Dance, Monkeyboy!" by mjn

added 21 Jul 2005 15:32
Solved101/102
Cooked6/102
Difficulty1.85
Style4.42
Rigidity6.96
Shortest Solution
ByMarkus
On21 Jul 2005 16:15

Comments (turn spoilers on)
11127 Dance, Monkeyboy! Ratfink (1916) Tue 19 Aug 2008 12:22  
  This level is not very entertaining (at least not for me). 13306 moves and several minutes of holding the down arrow key.
 
8934 Dance, Monkeyboy! MazeMaster (1038) Sun 07 Oct 2007 14:04  
  ACK I don't have the patience to finish it :P
 
7324 Dance, Monkeyboy! Jacob (1188) Sun 17 Dec 2006 23:14  
  boring
 
6761 Dance, Monkeyboy! wallet (1067) Fri 11 Aug 2006 17:37  
  Easily cooked by repeating steps on the spots. Messy example of binary-counting solution with unnecessary steps and no other points of interest.
 
5665 Dance, Monkeyboy! Payton (925) Sun 19 Mar 2006 11:23  
  this level is retarded, after over 5,000 moves I still had not solved it. All you can do is move up or down and hope you make it towards the exit (which I never even saw.)
 
4798 Dance, Monkeyboy! Miner (726) Fri 02 Dec 2005 12:07  
  Dont know how to solve this...
 
3658 Dance, Monkeyboy! John Lewis (411) Fri 22 Jul 2005 14:29  
  Now why didn't I think of doing that?
 
3657 Dance, Monkeyboy! Tom 7 (1) Fri 22 Jul 2005 14:23  
  Man, I just put a book on it and went for a run!
 
3652 Dance, Monkeyboy! mjn (96) Fri 22 Jul 2005 08:51  
  Heh heh, maybe I should make a Firefox extension...
 
3650 Dance, Monkeyboy! Max (61) Thu 21 Jul 2005 22:53  
  P.S. I wish I could monitor the progress of lengthy downloads by watching this.
 
3649 Dance, Monkeyboy! Max (61) Thu 21 Jul 2005 22:49  
  Very funny indeed!
 
3648 Dance, Monkeyboy! mjn (118) Thu 21 Jul 2005 20:03  
  Oh, is *that* how you do colors--I always wondered.

Hey, come to think of it, I do believe the Chinese Remainder Theorem can be made to work with only down moves--replace the middle column with gray blocks in real world and steel in bizarro world, and put a robot on top of it. Beneath it have a panel that changes the player's button into an exit. (And change the offsets, of course, since now it'll fire when all the robots are on their panels at the same time.)

I'll bet you could string a few remainder structures together gangnails-style, too. Man, the maximum solution length must be really really high...
 
3646 Dance, Monkeyboy! Tom 7 (1) Thu 21 Jul 2005 16:22  
  Oh yeah.. caret is how colors are written in strings, so the textarea has a bug where it renders a caret as a color control code. It shouldn't.
 
3645 Dance, Monkeyboy! Tom 7 (1) Thu 21 Jul 2005 16:20  
  Why stop there? Well, one reason is that the limit for solutions on the server is 19999 moves. ;) Thank goodness Escape compresses solutions--this one is only 72 bytes long.
 
3643 Dance, Monkeyboy! Tom 7 (1) Thu 21 Jul 2005 16:13  
  (admin) Moved to triage/veryfunny.
 
3642 Dance, Monkeyboy! bpotetz (144) Thu 21 Jul 2005 16:11  
  Nice implementation of the patience puzzle (gangnails), mjn. My Chinese Remainder Theorem scales a little faster (I chose primorial), allowing me to set the solution length to anything from 0 to 9,699,689 down moves (although I chose 3 hundred something out of mercy) for a 29x12 level. However, the entire level is not just down moves - you have to press up at the end. This has the benifit of making it a puzzle, but your level has the nifty advantage of being the first level I solved while wandering around the building. Neat!
 
3641 Dance, Monkeyboy! mjn (118) Thu 21 Jul 2005 15:37  
  Whoops, that 2^^100 means 2 to the 100th, not 2 up arrow 100 or anything fancy like that. (I didn't know there were issues with typing a caret)
 
3640 Dance, Monkeyboy! mjn (118) Thu 21 Jul 2005 15:32  
  'Dance, Monkeyboy!' uploaded by mjn:
After pushing all those blocks around in IQ Carrier, I found myself wondering how long a level I could make where you only have to go one direction.

I stopped at 13606, but with a level structured exactly like this, I believe the limit is something like 6.5 * 2^^100.

(P.S. I don't know about the Minesweeper, but I think this *definitely* belongs in "Very Funny"...)