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"CP Variation" by jcreed

added 05 Mar 2005 15:59
Solved22/22
Cooked0/22
Difficulty4.18
Style5.81
Rigidity5.50
Shortest Solution
NameOptimal
Length130 moves
ByAdam
On07 Dec 2005 23:46

Comments (turn spoilers off)
4816 CP Variation Adam (342) Wed 07 Dec 2005 23:46 SPOILER
  Added speedrun: 130 moves (old: 136).
Optimal.
 
1755 CP Variation Zoogie (317) Mon 11 Apr 2005 13:15 SPOILER
  Added speedrun: 136 moves (old: 138).
 
1738 CP Variation Stephan (391) Sun 10 Apr 2005 19:40 SPOILER
  Added speedrun: 138 moves (old: 158).
 
1647 CP Variation Joshua Bone (257) Wed 06 Apr 2005 20:47 SPOILER
  Added speedrun: 158 moves (old: 196).
 
1163 CP Variation Max (61) Thu 31 Mar 2005 10:16 SPOILER
  Oddly enough, I have exactly 196 moves, too!
 
1154 CP Variation rjmccall (69) Thu 31 Mar 2005 02:56 SPOILER
  Added speedrun: 196 moves (old: 999999).
Cute puzzle; I don't think it'd take much effort to beat this record, though.
 
752 CP Variation jcreed (223) Sat 26 Mar 2005 23:43 SPOILER
  Well, this level is one of several that I made that are all based on the idea of "panel abuse" that Max (first?) utilized in "Claustrophobia II". The idea is that normally, panels flip and stay flipped as long as an object (block or player or something) is still on them. However, if the level is rigged up right, a panel may appear beneath your feet from bizarro world. Under these circumstances, the panel undergoes only one flip as you step off of it.

The way Max did this was by having two panels next to each other, one targeting the next, so that just walking across (and then off) them caused a lasting effect somewhere else in the level. Historically this was discouraged for a while, but since Tom seems to have settled on a definite semantics for this "weird" behavior, I think it's back to being condoned now.

In this level and in "Sneaky Snake", it becomes clear that the "weird" behavior can occur without the panel-targetting-adjacent-panel setup: with steel blocks (since a steel block *two* squares away can be pushed by the player to trigger a panel which reveals a panel under the player's feet) or with a yellow block, since shoving a yellow block may trigger a panel arbitrarily far away, which then may reveal a panel under the player.
 
750 CP Variation cockstump (383) Sat 26 Mar 2005 01:59  
  can somebody please explain to me how this level works? i solved it, but i have no idea why the solution i used worked.
 
631 CP Variation Max (61) Sun 20 Mar 2005 23:35  
  This is a very exciting level!