|
|
 |
 |
| Holey Transporter! (v4) |
Tue 21 Jun 2005 14:22 |
 |
<Milton> 'Holey Transporter! (v4)' uploaded by Milton. |
|
| |
| Somewhat Faire |
Tue 21 Jun 2005 14:13 |
 |
<Max> (SPOILER) Cook: You can totally cook this by pushing three of the gold blocks from the "e" in a row to the right, and then pushing the third one up to block the laser, thereby only having to move the left dalek! |
|
| |
| Holey Transporter! (v3) |
Tue 21 Jun 2005 14:09 |
 |
<Max> (SPOILER) Added solution "Max's Cook":
Not using the bottom left quarter of the level in a new way...
<Max> (SPOILER) Cook: Sorry, Milton -- forgot to upload it. Yes, it works on this one, too. |
|
| |
| Toughie |
Tue 21 Jun 2005 13:58 |
 |
<littlekenny> (SPOILER) Added speedrun: 119 moves (old: 143).
<littlekenny> (SPOILER) Added speedrun: 143 moves (old: 147). |
|
| |
| Holey Transporter! (v2) |
Tue 21 Jun 2005 12:41 |
 |
<Milton> v3 should fix Dorothy's cook - was yours the same, Max? You didn't upload your solution, so I couldn't fix it specifically. |
|
| |
| Holey Transporter! (v3) |
Tue 21 Jun 2005 12:40 |
 |
<Milton> 'Holey Transporter! (v3)' uploaded by Milton. |
|
| |
| Iron Curtain v2 |
Tue 21 Jun 2005 12:37 |
 |
<brini> (SPOILER) Added speedrun: 40 moves (old: 999999). |
|
| |
| Holey Transporter! (v2) |
Tue 21 Jun 2005 12:33 |
 |
<Milton> Moved to graveyard. |
|
| |
| Iron Curtain |
Tue 21 Jun 2005 12:31 |
 |
<brini> (SPOILER) Added speedrun: 40 moves (old: 55). |
|
| |
| Holey Transporter! (v2) |
Tue 21 Jun 2005 09:06 |
 |
<Dorothy> (SPOILER) Added solution "Untitled":
Another solution. |
|
| |
| Scramble (v2) |
Tue 21 Jun 2005 02:05 |
 |
<Alois> (SPOILER) Added speedrun: 105 moves (old: 124).
<mjn> (SPOILER) Added speedrun: 124 moves (old: 138). |
|
| |
| Handmade 007 |
Mon 20 Jun 2005 23:55 |
 |
<mjn> (SPOILER) Added speedrun: 61 moves (old: 75). |
|
| |
| revenge of the computers 2 |
Mon 20 Jun 2005 21:14 |
 |
<Max> NNnnnnngghhhhh...... |
|
| |
| Scramble (v2) |
Mon 20 Jun 2005 21:09 |
 |
<Max> Much better!
<Tom 7> That'll teach me to be an early adopter. ;) |
|
| |
| Scramble |
Mon 20 Jun 2005 20:56 |
 |
<Tom 7> (SPOILER) It's good that they follow a pattern, but I agree with Max that it would be better if that pattern were simpler.
On the other hand, I didn't find it necessary to look at the alternate layer to solve this one. (Though it took me 700 moves..) |
|
| |
| Scramble (v2) |
Mon 20 Jun 2005 20:51 |
 |
<John Lewis> 'Scramble (v2)' uploaded by John Lewis. |
|
| |
| Scramble |
Mon 20 Jun 2005 20:50 |
 |
<John Lewis> Moved to graveyard:
Moved to graveyard
<John Lewis> (SPOILER) *hits self on head*
Now why didn't I think of *that*? :-) Actually, the reason why I skipped columns of wires was because I originally planned for the level to be 18X10 and for only three columns of wires to be used. Then I decided to add the other three, so I built more panels on the other side of the wire matrix. I'll upload a new version...
<Max> (SPOILER) This is a cool concept but its execution is a little problematic. It's a bit of a pain to solve even when you know which tiles you want turned over (anybody solving this without knowing that "y" shows you bizarro world will certainly have an extremely hard time). Why not just have the panels on the left half of the level refer to the left half of the wire matrix and the right half refer to the right instead of confusingly skipping wires? Neat idea though. |
|
| |
| Somewhat Faire |
Mon 20 Jun 2005 20:25 |
 |
<John Lewis> And for those who don't know what "E" is...you'll probably learn in Calculus. :-) |
|
| |
| Scramble |
Mon 20 Jun 2005 20:23 |
 |
<John Lewis> This is one of those levels that's not really all that great...but I must admit - it was fun making it. :-) |
|
| |
|
|
 |
 |