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| Handmade 007 |
Mon 20 Jun 2005 23:55 |
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<mjn> (SPOILER) Added speedrun: 61 moves (old: 75). |
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| revenge of the computers 2 |
Mon 20 Jun 2005 21:14 |
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<Max> NNnnnnngghhhhh...... |
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| Scramble (v2) |
Mon 20 Jun 2005 21:09 |
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<Max> Much better!
<Tom 7> That'll teach me to be an early adopter. ;) |
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| Scramble |
Mon 20 Jun 2005 20:56 |
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<Tom 7> (SPOILER) It's good that they follow a pattern, but I agree with Max that it would be better if that pattern were simpler.
On the other hand, I didn't find it necessary to look at the alternate layer to solve this one. (Though it took me 700 moves..) |
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| Scramble (v2) |
Mon 20 Jun 2005 20:51 |
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<John Lewis> 'Scramble (v2)' uploaded by John Lewis. |
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| Scramble |
Mon 20 Jun 2005 20:50 |
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<John Lewis> Moved to graveyard:
Moved to graveyard
<John Lewis> (SPOILER) *hits self on head*
Now why didn't I think of *that*? :-) Actually, the reason why I skipped columns of wires was because I originally planned for the level to be 18X10 and for only three columns of wires to be used. Then I decided to add the other three, so I built more panels on the other side of the wire matrix. I'll upload a new version...
<Max> (SPOILER) This is a cool concept but its execution is a little problematic. It's a bit of a pain to solve even when you know which tiles you want turned over (anybody solving this without knowing that "y" shows you bizarro world will certainly have an extremely hard time). Why not just have the panels on the left half of the level refer to the left half of the wire matrix and the right half refer to the right instead of confusingly skipping wires? Neat idea though. |
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| Somewhat Faire |
Mon 20 Jun 2005 20:25 |
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<John Lewis> And for those who don't know what "E" is...you'll probably learn in Calculus. :-) |
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| Scramble |
Mon 20 Jun 2005 20:23 |
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<John Lewis> This is one of those levels that's not really all that great...but I must admit - it was fun making it. :-)
<John Lewis> 'Scramble' uploaded by John Lewis. |
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| Jumps (Tom 7's Variation) |
Mon 20 Jun 2005 17:53 |
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<Tom 7> (SPOILER) That's because you don't have the new version of the game yet (wait about 2 minutes). The bug was a very rare combination of pushing, panels, and traps, as seen when you push the broken bot out of the cage at the right. Since you push him over a trap, the trap should fall, but it doesn't because it gets swapped into bizarro land before the game checks if there was a trap there. Since panel swaps are supposed to happen at the very end of the motion, this was wrong.
This (and noname's bug ask) were the only levels that used it--at least in the original solutions.
<Max> Hmm, this one isn't in the quarantine for me and is still solvable with the same solution. I upgraded and everything... Although I always suspected something fishy was going on. What, specifically was the bug?
<Tom 7> This level might still be possible, but not with the solution used. If anyone can solve it, please re-upload it (renamed) with the new solution. Otherwise, I will make a mod. |
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| Chinese Remainder Theorem |
Mon 20 Jun 2005 17:15 |
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<Tom 7> (SPOILER) That's why the number of moves is a spoiler! |
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| Jumps (Tom 7's Variation) |
Mon 20 Jun 2005 17:12 |
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<Tom 7> (admin) Moved to quarantine. |
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| Broken Trap (bug ask) |
Mon 20 Jun 2005 16:02 |
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<Tom 7> Not actually impossible, as Doom showed, but the solution on the server doesn't match the game now.
<Tom 7> (admin) Moved to quarantine. |
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| Chinese Remainder Theorem |
Mon 20 Jun 2005 15:59 |
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<Max> (SPOILER) Heh, looking at the number of moves to the solution to this one makes it pretty easy to solve ;). |
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| Treehouse (v3) |
Mon 20 Jun 2005 15:46 |
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<Max> (SPOILER) Yeah, pretty pointless -- isn't that version long-retired?? |
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| Holey Transporter! (v2) |
Mon 20 Jun 2005 15:43 |
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<Max> (SPOILER) Cook: Whoo! Once again, I did not use the bottom left quarter of the level. This cook is pretty nasty, if I do say so myself. |
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| Memory Hole |
Mon 20 Jun 2005 15:39 |
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<Tom 7> (SPOILER) Added speedrun: 218 moves (old: 999999).
Ditto... |
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| Treehouse |
Mon 20 Jun 2005 15:38 |
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<Tom 7> (SPOILER) Added speedrun: 168 moves (old: 172).
Pointless speedrunning... |
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| Collapses |
Mon 20 Jun 2005 15:33 |
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<Max> Sorry, just tightened up slightly -- not even enough to merit a new version title ;). |
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