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| JustPuzzles |
Wed 07 Dec 2005 16:50 |
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<Player1029> 'JustPuzzles' uploaded by Player1029:
This level has a few puzzles in it and that is what it is. |
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| Get Off My Back |
Tue 06 Dec 2005 23:03 |
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<mjn> (SPOILER) Added solution "alternate murder location":
Whoa, I never realized this before, but I killed the hugbot in a different place (the far right). |
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| Choose |
Tue 06 Dec 2005 16:37 |
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<Feanor> (SPOILER) Cook: Duh
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| Get Off My Back |
Tue 06 Dec 2005 00:24 |
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<Stephan> (SPOILER) Added solution "Pacifist."
<Stephan> (SPOILER) (note: speedrun of 113 moves didn't break record; not added)
It took me ages to figure out how to do this level. This solution, while much longer than the speed run, shows a way to solve it keeping the hugbot with you until the end.
<mm> (SPOILER) I tought this would be impossible, too - after solving it and realizing that in fact, it's kind of easy, I just can't believe how stupid I've been! ;)
<Tom 7> I assure you that all of the levels in triage are possible!
<herreee> This is impossible. It can't be done! |
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| Block Shortage |
Sat 03 Dec 2005 08:02 |
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<estatin> (SPOILER) Added speedrun: 616 moves (old: 655). |
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| Rouge-Like |
Fri 02 Dec 2005 21:58 |
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<Tom 7> Goodness, mine too! I'm sure it's a pretty shallow problem, which I'll fix soon. Thanks.
<mjn> (...and upon further inspection, I don't have that for any other levels, so unfortunately I don't know what I did differently.)
<mjn> Weird bug report: my personal rating for this level is darkened the way global ratings from 1 or 2 people are. |
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| Dance, Monkeyboy! |
Fri 02 Dec 2005 12:07 |
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<Miner> Dont know how to solve this... |
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| Breaking In |
Thu 01 Dec 2005 19:43 |
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<Max> (SPOILER) Nice speedrun!
<mm> (SPOILER) Added speedrun: 124 moves (old: 140). |
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| Combination Lock |
Thu 01 Dec 2005 15:55 |
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<Joshua Bone> Yeah, wowei, I agree this really doesn't make for a fun level to solve. As it is it's not logical enough, and is more trial and error than anything. I'm sure with a little work the concept could be improved on.
<wowei> At first I ignored this level completely, because I assumed it'd be nothing else than brute force guessing. Then I read your comments here, Josh, and I gave it a try.
Though there IS symmetry and logic in sequence and order of the "key", what is given by the number of colours in first place, it still doesn't appeal to me much ...
... Perhaps I not only don't like guesswork, perhaps I don't like counting too. ;) |
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| Steel Room |
Wed 30 Nov 2005 16:44 |
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<John Lewis> (SPOILER) Added speedrun: 100 moves (old: 102). |
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| Help The Hugbot |
Wed 30 Nov 2005 08:23 |
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<Feanor> At least this one is not emminently cookable...though not very puzzly...
<Doom> No thinking required in this level. Just trial and error mixed with some surprise deaths. |
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| The Red, White, & Blue |
Wed 30 Nov 2005 01:37 |
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<wowei> (SPOILER) Added speedrun: 93 moves (old: 95). |
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| Help The Hugbot |
Wed 30 Nov 2005 01:10 |
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<Zell> 'Help The Hugbot' uploaded by Zell:
Help the hugbot escape the darkness and he will help you. |
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| you'r never getting out |
Tue 29 Nov 2005 17:36 |
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<John Lewis> (SPOILER) Added speedrun: 543 moves (old: 549). |
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| Choose |
Mon 28 Nov 2005 20:33 |
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<wowei> (SPOILER) Cook: |
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| you'r never getting out |
Mon 28 Nov 2005 18:50 |
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<Feanor> While this level is far better then "You blockhead" It is still annoying how many trial and error parts there are. |
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