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JustPuzzles Thu 08 Dec 2005 21:10
<Main> (SPOILER) (note: speedrun of 204 moves didn't break record; not added)
My first?
 
CP Variation Wed 07 Dec 2005 23:46
<Adam> (SPOILER) Added speedrun: 130 moves (old: 136).
Optimal.
 
JustPuzzles Wed 07 Dec 2005 23:15
<Stephan> (SPOILER) Added speedrun: 198 moves (old: 200).
<mjn> (SPOILER) Added speedrun: 200 moves (old: 202).
 
Block Shortage Wed 07 Dec 2005 18:26
<mm> (SPOILER) Great level, this was a challenge! I cooked it like mjn and estatin and was really surprised by Doom's amazing original solution.
 
JustPuzzles Wed 07 Dec 2005 17:15
<mm> (SPOILER) Cook: only used half of the things available
<John Lewis> (SPOILER) Added speedrun: 202 moves (old: 359).
Cooked - don't need all the heart framers to reach exit.
<Player1029> 'JustPuzzles' uploaded by Player1029:
This level has a few puzzles in it and that is what it is.
 
Get Off My Back Tue 06 Dec 2005 23:03
<mjn> (SPOILER) Added solution "alternate murder location":
Whoa, I never realized this before, but I killed the hugbot in a different place (the far right).
 
Choose Tue 06 Dec 2005 16:37
<Feanor> (SPOILER) Cook: Duh
 
Get Off My Back Tue 06 Dec 2005 00:24
<Stephan> (SPOILER) Added solution "Pacifist."
<Stephan> (SPOILER) (note: speedrun of 113 moves didn't break record; not added)
It took me ages to figure out how to do this level. This solution, while much longer than the speed run, shows a way to solve it keeping the hugbot with you until the end.
<mm> (SPOILER) I tought this would be impossible, too - after solving it and realizing that in fact, it's kind of easy, I just can't believe how stupid I've been! ;)
<Tom 7> I assure you that all of the levels in triage are possible!
<herreee> This is impossible. It can't be done!
 
Block Shortage Sat 03 Dec 2005 08:02
<estatin> (SPOILER) Added speedrun: 616 moves (old: 655).
 
Rouge-Like Fri 02 Dec 2005 21:58
<Tom 7> Goodness, mine too! I'm sure it's a pretty shallow problem, which I'll fix soon. Thanks.
<mjn> (...and upon further inspection, I don't have that for any other levels, so unfortunately I don't know what I did differently.)
<mjn> Weird bug report: my personal rating for this level is darkened the way global ratings from 1 or 2 people are.
 
Dance, Monkeyboy! Fri 02 Dec 2005 12:07
<Miner> Dont know how to solve this...
 
Breaking In Thu 01 Dec 2005 19:43
<Max> (SPOILER) Nice speedrun!
<mm> (SPOILER) Added speedrun: 124 moves (old: 140).
 
Combination Lock Thu 01 Dec 2005 15:55
<Joshua Bone> Yeah, wowei, I agree this really doesn't make for a fun level to solve. As it is it's not logical enough, and is more trial and error than anything. I'm sure with a little work the concept could be improved on.
<wowei> At first I ignored this level completely, because I assumed it'd be nothing else than brute force guessing. Then I read your comments here, Josh, and I gave it a try.

Though there IS symmetry and logic in sequence and order of the "key", what is given by the number of colours in first place, it still doesn't appeal to me much ...

... Perhaps I not only don't like guesswork, perhaps I don't like counting too. ;)
 
Steel Room Wed 30 Nov 2005 16:44
<John Lewis> (SPOILER) Added speedrun: 100 moves (old: 102).
 
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