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| Pac-thing |
Mon 25 Jul 2005 14:33 |
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<Tom 7> Sorry, max: I looked into the changed behavior in this level and realized that it was indeed a bug (with pushing bots) that I fixed without realizing. The new behavior is correct. However, the solution on the server still works, so this level is still possible. (I have to re-solve it too.) |
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| Divided land |
Mon 25 Jul 2005 13:15 |
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<littlekenny> (SPOILER) Added speedrun: 246 moves (old: 248).
Nah, I can't believe this is the record. |
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| Pipeworks 2 |
Sun 24 Jul 2005 15:12 |
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<Doom> Sigh. I found another solution that ruins the level because it's a lot more simple than the intentional solution. I'm going to delete this one and possibly upload another version later. |
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| Animation Glitch2 |
Sun 24 Jul 2005 11:28 |
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<Tom 7> Yes, the animation is backwards. I will fix it...
(in the meantime, how about some real levels using the new tiles?) |
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| RGB sort - fixed |
Sat 23 Jul 2005 18:03 |
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<Tom 7> The original solution is added automatically when you upload, Yoav. |
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| RGB sort |
Sat 23 Jul 2005 17:57 |
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<Yoav> (SPOILER) Added solution "Cook (see fix)":
I didn't mean it... Doom does it again :)
<Tom 7> (SPOILER) Cook: You can just walk by the second puzzle! |
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| Weird laser animation |
Sat 23 Jul 2005 17:50 |
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<Tom 7> Yes, I know about this bug. It doesn't have anything to do with horizontal vs. vertical, it's just that if beams cross path, then they have to be drawn in separate animations, but because of an old design these animations are generated in reverse. This is very confusing and I plan on fixing it. |
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| RGB sort |
Sat 23 Jul 2005 17:34 |
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<Doom> (SPOILER) Added speedrun: 211 moves (old: 263).
The second half can be skipped because hearts in the other dimension don't affect game. |
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| Tutorial 20: Transponders |
Sat 23 Jul 2005 15:44 |
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<Doom> Yep. Definitely wrong kind of exit.
<Doom> (SPOILER) Added speedrun: 23 moves (old: 77).
Erm, cooked? |
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| Bumps |
Sat 23 Jul 2005 09:07 |
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<Doom> (SPOILER) Added speedrun: 138 moves (old: 140).
Nice trick. I was going to the wrong direction in the beginning. |
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| Escape from Tetris |
Sat 23 Jul 2005 08:55 |
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<Doom> Nice level and a lot harder than it looks. |
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| Blue Basis |
Sat 23 Jul 2005 08:42 |
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<Doom> Easier than it seems at first. Or I might just have been lucky. |
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| DJ v2 |
Sat 23 Jul 2005 08:23 |
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<Doom> (SPOILER) Cook: Seems to be quite well known cook already. Didn't use anything on the right side of the level. |
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| Eazy IQ Carrier |
Sat 23 Jul 2005 03:35 |
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<Doom> (SPOILER) Added speedrun: 88 moves (old: 94).
Some small optimizing |
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| Sea of Blue - fixed |
Fri 22 Jul 2005 17:33 |
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<Tom 7> Yoav: standard practice is to either write (v2) or to delete the level and then upload another with the same name (that's allowed as long as the first one is deleted). You can delete by just hitting 'del' on a level in triage that you uploaded. |
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| Sea of Blue |
Fri 22 Jul 2005 17:20 |
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<Yoav> (SPOILER) Added solution "Original":
Original solution
<Doom> (SPOILER) Added speedrun: 59 moves (old: 71).
Faster way to do the aforementioned cook.
<Doom> (SPOILER) Added speedrun: 71 moves (old: 133).
There's a nice trick to hit the switch from below.
<Tom 7> (SPOILER) Added speedrun: 133 moves (old: 139).
Oops, a little optimization.
<Tom 7> (SPOILER) Added speedrun: 139 moves (old: 157).
Straightforward.
<Tom 7> A nice, simple level. |
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| bottrap mirror |
Fri 22 Jul 2005 15:45 |
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<Yoav> (SPOILER) Cook: Just move the box on the button and use the exit... |
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| Dance, Monkeyboy! |
Fri 22 Jul 2005 14:29 |
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<John Lewis> Now why didn't I think of doing that? |
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