« back Browsing Levels: #763 "Bug: Swap Delay" | |
prev: #762 "blue cccccccccciiiiiiiiiiiiiiiikkkkkk..." | next: #764 "Push test" |
"Bug: Swap Delay" by noname |
|
|
Comments (turn spoilers off) | ||||
3768 | Bug: Swap Delay | Tom 7 (1) | Sun 31 Jul 2005 10:23 | |
Sorry--not just that, but that any animations triggered when stepping into a teleporter or coming out of a teleporter are also not performed. Anyway, thanks for the test case that illustrates how ridiculous this is. | ||||
3767 | Bug: Swap Delay | Tom 7 (1) | Sun 31 Jul 2005 10:18 | |
As far as I can see this is just because there is no teleport animation, which is a problem I know about, but have been quite lazy about fixing. | ||||
3764 | Bug: Swap Delay | noname (559) | Sun 31 Jul 2005 06:17 | |
Moved to graveyard. | ||||
3763 | Bug: Swap Delay | noname (559) | Sun 31 Jul 2005 06:17 | |
'Bug: Swap Delay' uploaded by noname: (1) After the player moves down (as first move), the bots appears to move onto the teleporter. (2) After grabbing the heart framer, if the player moves up, then the death animation is displayed before the laser swap. This does not make sense since death is supposed to occur at the end of turn, while panel swaps occur at the end of motion. (3) If, after grabbing the heart framer, the player moves left or right, then laser beam appears before laser. |
||||