Comments
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3805 |
Pipeworks 2 |
Tom 7 (1) |
Tue 02 Aug 2005 10:57 |
SPOILER |
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Actually, I think this level is pretty tight. My solution was almost the same as yours, except that the red-blue mechanism was more packed over to the left, since I was able to push the crossover block. (The crossover goes immediately right of the blue light, then a transponder next to that.)
Also, an impressively efficient solution, noname. |
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3762 |
Pipeworks 2 |
noname (559) |
Sun 31 Jul 2005 06:12 |
SPOILER |
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Added speedrun: 290 moves (old: 478). |
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3722 |
Pipeworks 2 |
Doom (371) |
Tue 26 Jul 2005 19:07 |
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Heh, now that you can push the single crosswire block in the level, you've got even more freedom in finding more "wrong" solutions. I can't wait to see who can cook it the worst... *sigh* |
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3720 |
Pipeworks 2 |
Doom (371) |
Mon 25 Jul 2005 17:34 |
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Alright. It's too difficult to make all parts necessary when people find always some kind of shortcuts. :) |
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3714 |
Pipeworks 2 |
mjn (118) |
Sun 24 Jul 2005 20:35 |
SPOILER |
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Added speedrun: 478 moves (old: 572). |
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3711 |
Pipeworks 2 |
Doom (371) |
Sun 24 Jul 2005 15:26 |
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'Pipeworks 2' uploaded by Doom:
Fixed version of the level. I made a very small change that didn't even affect my existing correct solution. :) |
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