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"Pac-thing" by nLogic

added 05 Jun 2005 23:34
Solved9/9
Cooked0/9
Difficulty5.22
Style6.44
Rigidity3.88
Shortest Solution
NameSpeed Record
Length717 moves
Bynoname
On31 Jul 2005 06:07

Comments (turn spoilers off)
3758 Pac-thing noname (559) Sun 31 Jul 2005 06:07 SPOILER
  Added speedrun: 717 moves (old: 893).
 
3719 Pac-thing Tom 7 (1) Mon 25 Jul 2005 14:33  
  Sorry, max: I looked into the changed behavior in this level and realized that it was indeed a bug (with pushing bots) that I fixed without realizing. The new behavior is correct. However, the solution on the server still works, so this level is still possible. (I have to re-solve it too.)
 
3194 Pac-thing Tom 7 (1) Wed 22 Jun 2005 17:31  
  Interesting. I didn't think I changed anything for the case when there are no traps. My solution stopped verifying, too, so I should check to see what happened.

nLogic's original solution on the server still works, though, so this level is still solvable.
 
3193 Pac-thing Max (61) Wed 22 Jun 2005 17:13  
  One of the recent rule changes must have affected something in this level, because this level no longer counts as solved for me; my original solution doesn't work anymore.
 
2935 Pac-thing Tom 7 (1) Thu 09 Jun 2005 13:58 SPOILER
  I agree with max. A really great design, and it does certainly offer a challenge, but my solution was really messy (1500+ moves) and sort of accidental. But still, a good level.
 
2897 Pac-thing nLogic (520) Mon 06 Jun 2005 22:10 SPOILER
  The problem in designing this level was that a tile with panels in both the real and bizarro worlds has just one destination. This limited the type of puzzle I could use.
That said, I hope someone will come up with a "Level 2", putting a more elegant puzzle into the Pac-man maze. There are two other unused bots that can be teleported in, just like the middle bot, so a level requiring 3 broken bots could be made.
 
2896 Pac-thing Max (61) Mon 06 Jun 2005 21:14  
  This level is conceptually great, but the process of solving it feels kind of awkward -- I felt like I used more brute force than planning. But still a very clever emulation of Pac-man!
 
2890 Pac-thing Tom 7 (1) Mon 06 Jun 2005 09:36 SPOILER
  Very cute, although I suck bad at these steel/panel puzzles!
 
2888 Pac-thing nLogic (520) Sun 05 Jun 2005 23:34  
  'Pac-thing' uploaded by nLogic.