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Double Trouble [Heavy] Mon 20 Sep 2010 18:14
<wowei> i wanna bet that the optimum is below 200 moves.
<N7DOT 2> Why Is This 'Hard' Version Rated Easier?
 
Watch Out , Double Trouble Sat 18 Sep 2010 19:10
<devin> I just doubleclicked refesd and I saw you post radiant.
 
Zing! Sat 18 Sep 2010 18:18
<devin> (SPOILER) Added speedrun: 202 moves (old: 273).
Speed Record 2!~
 
Pixle Sat 18 Sep 2010 10:15
<devin> (SPOILER) Added speedrun: 21 moves (old: 22).
My first speed record! difficulty 5.00 what? i voted 1.00
 
Bigger Waste of Time Thu 16 Sep 2010 06:04
<wowei> (SPOILER) Oh - My - Goodness!

All the uncountable tries to find a shortcut - well, longcut perhaps - and then to discover THIS idea, it almost hurts. :-/ ;)

How spoilerish can a spoiler be to keep some secrets? I only say now, that I never would have thought this shows a cook for Max's original only.
 
Bot Plinko!!! Sun 12 Sep 2010 20:59
<N7DOT 2> I Guess I Nedd to make an Anti-0/1 Block Version, You're Supposed to move the sliders!
 
Bot Plinko! Sun 12 Sep 2010 20:21
<radiant> (SPOILER) Added speedrun: 51 moves (old: 94).
Somehow I think this is cooked, but I don't see anything good that can come of it.
 
Ball Trouble Fri 10 Sep 2010 23:24
<N7DOT 2> There Are Also Two Bots That have nothing to do with the level that do little dances for you.
 
CP Violation Fri 10 Sep 2010 22:42
<N7DOT 2> (SPOILER) After Primary Colors, This Wasn't so bad.
 
Primary Colors Fri 10 Sep 2010 22:34
<N7DOT 2> Gah, so hard but very clever. I Beat It!
 
Make The Transpondance Fri 10 Sep 2010 19:13
<N7DOT 2> (SPOILER) Added speedrun: 33 moves (old: 34).
An extra step shaved.
<N7DOT 2> Or Maybe the last solution isn't all that different.
<N7DOT 2> (SPOILER) Added solution "34th Street Bank Transaction":
A different Approach again, Now Three steps slimmer instead of one.
<N7DOT 2> (SPOILER) Added solution "A Step Faster":
Only A Step Faster, but it's enough to deserve upload, plus it's totally different than radiant's speedrun.
 
Assembly Line (less parts needed) Original by Radiant Tue 07 Sep 2010 19:00
<radiant> (SPOILER) Well now, this won't do.

The first solution I found to this resembles the original level more than it does the included solution (needless to say, it's a lot longer). But between all three of those, it's now possible to get a solid foundation for the geometry of boosting.

In fact, I have to wonder if this particular exercise can't be pared down further. 6 boosts can be achieved with 7 bots (demonstrating as much is left as an exercise for the reader), so why would it take 4 more just to get the last two boosts?

And then it still remains for me to find the true upper bound on boosting goodness. The Assembly (tm) series has come to mean "Take your 14 bots and build the ultimate contraption!" but every boosting threshold appears to come on an odd number. The original solution I had in mind for v4/4.1 uses one of the bots in an extremely subtle way, which these recent developments neatly avoid (and are therefore worthy of the "cook" label), so I don't just want to add a new task for #14 that sticks out like a sore thumb. If I find something I like enough, you'll know with the announcement of a v5 upload.
 
Have we escaped yet?The Movie Mon 06 Sep 2010 19:41
<Luis> (SPOILER) Cook:




dffg
 
Why Does a Game of Free-For-All Dodgeball Always Have to Brea... Sun 05 Sep 2010 20:11
<Adam> (SPOILER) Added speedrun: 15 moves (old: 16).
Optimal.
 
How To Settle a Dodge Ball War in 131 Easy Steps! Sun 05 Sep 2010 16:12
<N7DOT 2> NVM. It doesn't matter. The point of this mod is you can't destroy anything. The dodge ball fanatics get bored if you take too long, however.
 
EFGHOPEFGHOP protection Sun 05 Sep 2010 16:08
<N7DOT 2> Very clever little level. I was stuck until I tried and failed in a certian way, giving me a clue to how to solve it.
 
How To Settle a Dodge Ball War in 131 Easy Steps! Sun 05 Sep 2010 15:45
<radiant> (SPOILER) Added speedrun: 93 moves (old: 131).
Step count levels are generally frowned upon unless you have a very good reason. Forcing the shortest solution is one possible reason (but only if the level allows you to apply more foresight than this huge mess of bots). This just isn't, and if you remake this same level with the count lowered to 93 I will fully support its deportation to another folder.
 
These Dodgeball games just won't stop! Sat 04 Sep 2010 22:58
<N7DOT 2> Could you make a no-electric version, maybe even with a step timer? The timer is optional.
<radiant> (SPOILER) Added speedrun: 93 moves (old: 190).
no bots were harmed in the making of this solution tape
 
sundays walk with many twists Sat 04 Sep 2010 17:19
<N7DOT 3> Gah. Previously I didn't have a clue, but I found a way.
 
Pass 'em around Tue 31 Aug 2010 20:36
<N7DOT 2> Wow. I Just Uploaded This Level And like in less than a minute later you solve it faster. I was watching the page for activity.
 
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