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"sundays walk with many twists" by wowei |
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Comments (turn spoilers off) | ||||
14335 | sundays walk with many twists | N7DOT 3 (2490) | Sat 04 Sep 2010 17:19 | |
Gah. Previously I didn't have a clue, but I found a way. | ||||
13598 | sundays walk with many twists | wowei (685) | Wed 06 Jan 2010 17:02 | SPOILER |
Your Highness ;) , I am flattered. JL not exactly red herrings in here, it's only stuff that isn't used on sundays. i dont know, if swapping almost the whole grid is very unique. doing it in every horizontal step maybe unique, and a bit annoying too :p - like a strobo-disco-flashlight. nevertheless here it gives some new possibilities perhaps in how some tiles are handled. |
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13597 | sundays walk with many twists | mm (690) | Tue 05 Jan 2010 18:42 | |
Excellent level, thank's Wowei! | ||||
13591 | sundays walk with many twists | John Lewis (411) | Sun 03 Jan 2010 23:26 | SPOILER |
Yay, a level that's actually original, for once! I gotta say - I love this concept a lot. It took a while to get used to the navigation, but after discovering the secret of the panel below the laser on the far left and how to get to it, solving wasn't terribly difficult. The objects on the right side were a brilliant red herring, though! I'm assuming they're used in the follow-up level, seeing as there's no panel? I've decided to refrain from uploading any new levels until I can come up with an interesting idea or just something plain fun to play. This level is a great example of how to use all the elements of the game to come up with something unique. :) |
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13585 | sundays walk with many twists | wowei (685) | Sun 03 Jan 2010 14:35 | |
'sundays walk with many twists' uploaded by wowei. | ||||