Comments
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15439 |
How To Settle a Dodge Ball War in 131 Easy Steps! |
Dave (2400) |
Thu 12 May 2011 23:55 |
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Added speedrun: 50 moves (old: 56). |
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15437 |
How To Settle a Dodge Ball War in 131 Easy Steps! |
Dave (2400) |
Thu 12 May 2011 23:46 |
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Added speedrun: 56 moves (old: 79). |
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14535 |
How To Settle a Dodge Ball War in 131 Easy Steps! |
noname (559) |
Sun 17 Oct 2010 09:08 |
SPOILER |
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Added speedrun: 79 moves (old: 93). |
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14341 |
How To Settle a Dodge Ball War in 131 Easy Steps! |
N7DOT 2 (2486) |
Sun 05 Sep 2010 16:12 |
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NVM. It doesn't matter. The point of this mod is you can't destroy anything. The dodge ball fanatics get bored if you take too long, however. |
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14339 |
How To Settle a Dodge Ball War in 131 Easy Steps! |
radiant (1469) |
Sun 05 Sep 2010 15:45 |
SPOILER |
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Added speedrun: 93 moves (old: 131).
Step count levels are generally frowned upon unless you have a very good reason. Forcing the shortest solution is one possible reason (but only if the level allows you to apply more foresight than this huge mess of bots). This just isn't, and if you remake this same level with the count lowered to 93 I will fully support its deportation to another folder. |
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14338 |
How To Settle a Dodge Ball War in 131 Easy Steps! |
N7DOT 2 (2486) |
Sun 05 Sep 2010 15:35 |
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'How To Settle a Dodge Ball War in 131 Easy Steps!' uploaded by N7DOT 2:
I Couldn't copy over radiant's speedrun like I wanted and I couldn't even copy my 104 Move solution over. If You Speedrun could anyone tighten this up? Oh Well. How to Settle a Dodgeball War in 131 Easy Steps... Well, isn't as easy as I made it out to be. |
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