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|   "Why Does a Game of Free-For-All Dodgeball Always Have to Breakout EVERY Time I try to get home?" by N7DOT 3 | 
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| Comments (turn spoilers off) | ||||
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| 14355 | Why Does a Game of Free-For-All Dodgeball Always Have to Brea... | Tom 7 (1) | Thu 09 Sep 2010 06:31 | |
| (admin) Automatically moved to minor leagues. (Difficulty: 1.8 Style: 2.1) | ||||
| 14342 | Why Does a Game of Free-For-All Dodgeball Always Have to Brea... | Adam (7) | Sun 05 Sep 2010 20:11 | SPOILER | 
| Added speedrun: 15 moves (old: 16). Optimal. | ||||
| 14329 | Why Does a Game of Free-For-All Dodgeball Always Have to Brea... | radiant (1469) | Fri 03 Sep 2010 19:20 | SPOILER | 
| Added speedrun: 16 moves (old: 20). | ||||
| 14328 | Why Does a Game of Free-For-All Dodgeball Always Have to Brea... | N7DOT 3 (2490) | Fri 03 Sep 2010 18:16 | |
| 'Why Does a Game of Free-For-All Dodgeball Always Have to Breakout EVERY Time I try to get home?' uploaded by N7DOT 3: Go Ahead and Use this as a template for new levels. I'd like to see how hard mods of this can get. A good potential mod would have each panel trigger it's own laser and you would have to move all the spheres of the panels to be able to win. | ||||