Comments
(turn spoilers off) |
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14365 |
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N7DOT 2 (2486) |
Fri 10 Sep 2010 22:34 |
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Gah, so hard but very clever. I Beat It!
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4121 |
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mjn (96) |
Tue 30 Aug 2005 09:07 |
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Wow, I was wondering if the solver was going to handle long solutions. Nice.
I'm curious--what heuristic do you use? (Teleports would render distance-to-goal inadmissable, no?) |
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4116 |
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Adam (342) |
Tue 30 Aug 2005 02:14 |
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Added speedrun: 500 moves (old: 550).
Optimal. |
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3392 |
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noname (559) |
Sat 09 Jul 2005 12:11 |
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Added speedrun: 550 moves (old: 698). |
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2384 |
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bpotetz (144) |
Sat 07 May 2005 02:13 |
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Added speedrun: 698 moves (old: 786). |
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1378 |
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Tom 7 (1) |
Sat 02 Apr 2005 11:15 |
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Added speedrun: 786 moves (old: 999999). |
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725 |
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Max (61) |
Thu 24 Mar 2005 15:16 |
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what |
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516 |
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Tom 7 (1) |
Fri 04 Mar 2005 19:01 |
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Very nice mechanism. |
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511 |
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Tom 7 (1) |
Fri 04 Mar 2005 12:21 |
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omg wts |
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