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Memory Hole (v4) Mon 21 Feb 2005 15:36
<bpotetz> (SPOILER) Hmmmm. My intuition is that if we add a strip of electric at the bottom, like in Memoryless Hole v4, that should make it impossible. Not quite 100% sure, though - it's close. For example, I think that level would have been cookable if the blue panels surrounding the memory hole were electric.

I'll let mjn have the honors, though, at his leisure. The basic idea of the level is very cool.
 
Treehouse Mon 21 Feb 2005 10:03
<Tom 7> Yeah. ;)
 
Memory Hole (v4) Mon 21 Feb 2005 10:02
<Tom 7> (SPOILER) Ah, we gotta get an uncookable version --- any tips, Brian?
 
Treehouse Mon 21 Feb 2005 09:47
<Max> Hey, it worked! This is a very cool thing to know for... I guess just this situation! ;)
 
Memoryless Hole (v3) Mon 21 Feb 2005 03:20
<mjn> (SPOILER) Ouch, you got me once again. I should have known there'd be a way to get a block inside...

I think I'll just leave this one in. (Been through enough of these in the last couple days...)
 
Memory Hole (v4) Mon 21 Feb 2005 02:23
<bpotetz> (SPOILER) Cook: Booyah!
This is too good to describe in a post.
You'll have to solve it yourself in yet another memoryless level.

(You came really close that time, mjn)
 
Treehouse Mon 21 Feb 2005 00:28
<Max> Okay, I guess I'll fix this at Some Point, then!
 
Memoryless Hole (v2) Sun 20 Feb 2005 23:48
<Max> Wow, this one is really, really hard, Brian!
 
Treehouse Sun 20 Feb 2005 23:35
<Tom 7> Well, the game keeps backups of the player file, which is where the old solutions are stored. If you browse inside Escape.App/Contents/MacOS you can find them; they'll be called something like Max.esp~2559. The biggest number will be the newest. To recover it, rename it to something like Max2.esp. Then on the player select screen, choose Import and type Max2.esp.

Also, the solution that you uploaded when you uploaded the level is probably still on the server, but there's currently no way to make use of it. I'm adding that stuff at some point...
<Max> Hey Tom, is there, by any chance, a way to recover old solutions? I just solved this without using the grey blocks and now I can't remember at all why I used them in the first place. The frustrating part is that I remember that it was a REALLY intricate solution that I spent a lot of time on. Oh well...
 
Memory Hole (v4) Sun 20 Feb 2005 23:17
<mjn> After much consideration, I'm pretty sure that this version finally does away with all the non-panel solutions, so I'm gonna call this the "final" version.

(Since Memoryless Hole preserves those solutions, I guess versions 1 and 3 could be deleted, if you want, Tom.)
 
Treehouse Sun 20 Feb 2005 22:54
<Max> (SPOILER) Oh awesome, I forgot that I can just watch my solution in fast-forward mode. Yeah, I used them. Hm.
<Max> (SPOILER) Man, I hardly even remember, but I think that I did use those grey blocks. I'll get around to fixing this maybe. Maybe not...
 
Memory Hole Sun 20 Feb 2005 22:28
<Max> (SPOILER) Cook: I solved this without using the "hole"...
 
Memory Hole (v3) Sun 20 Feb 2005 22:27
<Max> (SPOILER) This is a great level! I realize that I totally cooked the first one, now that I've seen this version -- I didn't use the "hole" at all in the other version. Neat.
 
You take the high road Sun 20 Feb 2005 20:06
<Tom 7> (SPOILER) Nope, that's the solution. There's a reason it's in the Sophomoric pile. ;)
 
Treehouse Sun 20 Feb 2005 20:05
<Tom 7> (SPOILER) I didn't need them either for my solution.
 
Letter Series: m Sun 20 Feb 2005 20:03
<Tom 7> Well, Dial M for Murder, you know.

You should be able to play essentially as fast as without animation, because the next animation will cancel as soon as you press another key. It does still make it feel somewhat slower at first, though.

(Also, there is an issue with levels like this one and The Chamber where you step from one panel to another that targets the same space that makes it feel extra sluggish. It's on the list...)
 
You take the high road Sun 20 Feb 2005 18:32
<Fish Killer> (SPOILER) Cook: I think the "real" solution would have involved the teleporters somehow, but I just kind of went all the way around the perimeter. (Unless that was the way it was supposed to be, I don't know)
 
Treehouse Sun 20 Feb 2005 16:07
<jcreed> (SPOILER) Cook: I didn't use any of those three gray blocks on the left inside the treehouse. Are they just a red herring?
 
Letter Series: m Sun 20 Feb 2005 14:43
<bpotetz> It's chilling, though, how my player starts this level off as a screaming pile of bones and ashes. From dust to dust, I suppose.

This was my first level using the new animation. Cute! There's some neat stuff in there. I never realized how many escape parts were made out of jelly. It's still a little slow for my machine (or maybe I am just impatient), but pretty to watch.
<Tom 7> I finally fixed the bug where the server wouldn't accept solutions when the player started in the path of a laser. Remember, Death and Winning are checked *after* each move, so you get one chance to get out of the way!
 
Memoryless Hole (v2) Sat 19 Feb 2005 15:56
<mjn> Ye gods! I didn't think such a thing was possible.

I was about to upload a final, panel-required version of the original--guess I should figure thsi out and make sure it's broken first.
<Brian> Weeee! Still drunk and will regret this tomorrow! Here is a new version with new stuff!
 
Jungle Fever Fri 18 Feb 2005 19:55
<Tom 7> Still remains nightmarishly difficult for me.
 
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