Comments
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12143 |
Memory Hole (v3) |
radiant (1469) |
Tue 07 Apr 2009 12:39 |
SPOILER |
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Added speedrun: 196 moves (old: 199). |
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11935 |
Memory Hole (v3) |
radiant (1469) |
Thu 19 Mar 2009 04:08 |
SPOILER |
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Added speedrun: 199 moves (old: 381). |
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9402 |
Memory Hole (v3) |
Gil Anthony (1368) |
Thu 13 Dec 2007 04:39 |
SPOILER |
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Added speedrun: 381 moves (old: 999999).
I PLAY ESCAPE INTO THE WEE HOURS SAY 243AM.TOM i SEE MY RECORD AND A 999999 AS THE OLD ONE.I GUESS THAT THE DEFAULT OLD RECORD FOR LEVELS WHEN IT HAS NONE? GIL ANTHOMY |
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346 |
Memory Hole (v3) |
Max (61) |
Sun 20 Feb 2005 22:27 |
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This is a great level! I realize that I totally cooked the first one, now that I've seen this version -- I didn't use the "hole" at all in the other version. Neat. |
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335 |
Memory Hole (v3) |
Tom 7 (1) |
Fri 18 Feb 2005 19:54 |
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It's no problem, mjn, triage is supposed to be a free-for-all like this. Memory Hole is a great level to play with... |
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334 |
Memory Hole (v3) |
mjn (96) |
Fri 18 Feb 2005 18:35 |
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Whoa, there's even more than that: your solution works with only two gold blocks (the leftmost, and one other). Or you can use one block to pull the green down, another to get the green back up, and the third to trap the second red in the memory hole in order to let the last blue get by. |
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332 |
Memory Hole (v3) |
mjn (96) |
Fri 18 Feb 2005 18:05 |
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Yeah, that's different from mine--mine involved sending two yellow blocks down below to pull the second red sphere out of line, then using the third for both that red and the last blue. |
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330 |
Memory Hole (v3) |
bpotetz (144) |
Fri 18 Feb 2005 17:27 |
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Cook: Hmmm. I wonder what non-panel solution you came up with, mjn. This did not prevent mine. My non-panel solution works by pusing a gold block down to the bottom, then pushing the first green sphere on top of it. I use the other two gold blocks to push spheres up to the memory hole from below (first the blue, then the green). |
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329 |
Memory Hole (v3) |
mjn (96) |
Fri 18 Feb 2005 15:35 |
SPOILER |
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Sheesh, I can't believe I didn't notice that. Sorry about the level clutter; I promise to sleep on any late-night level changes from now on... |
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