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| Community Service |
Mon 21 Mar 2005 00:37 |
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<Max> Good one, Tom. |
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| Combination Lock |
Mon 21 Mar 2005 00:31 |
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<Max> Wow, you really could make this about as hard as a combination lock to solve. Do you solve combination locks for fun? ;) |
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| The City |
Sun 20 Mar 2005 23:55 |
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<Max> Hmm, not bad. Kind of invigorating. |
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| CP Violation |
Sun 20 Mar 2005 23:48 |
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<Max> Very clever! |
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| CP Variation |
Sun 20 Mar 2005 23:35 |
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<Max> This is a very exciting level! |
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| Claustrophobia/Panel Abuse |
Sun 20 Mar 2005 22:56 |
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<Tom 7> Actually, this level is probably salvagable. You can do the same one-way panel trick, but you need to have the panels in the opposite order now. I wasn't sure how to recreate all of the effects in this level, though, because I sorta solved it by aimless wandering. ;)
<Max> Aw shucks... Legitimacy was so close! |
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| Tutorial 17: Daleks |
Sun 20 Mar 2005 22:45 |
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<Max> Oh man... I don't know if I'm ready to deal with the incredible number of possibilities that robots bring to the game! Hugbot and Daleks are really cool, very elegant. I like how Daleks also fill in the void of a tile that can go over roughs. Very action-packed, as well! |
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| Synchronize |
Sun 20 Mar 2005 22:36 |
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<Max> (SPOILER) Crap. |
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| Impossible |
Sun 20 Mar 2005 22:35 |
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<Max> Man, people either love or hate this one! Actually, to be more specific, I love it and other people hate it. ;)
p.s. Stay away from my dog! |
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| Skydiving/Cloud Maze |
Sun 20 Mar 2005 22:34 |
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<Max> (SPOILER) Yeah, that's the only solution. I noticed there was no real way to make this theme harder without doing something like that. Very me indeed! |
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| Knight's Tour |
Sun 20 Mar 2005 21:13 |
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<Tom 7> Very very slick! |
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| Which exit works? |
Sun 20 Mar 2005 21:07 |
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<Tom 7> (SPOILER) Maybe that's what he means by 'works'!
<bpotetz> (SPOILER) Cook: All but the upper right |
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| Knights and Rotations |
Sun 20 Mar 2005 16:21 |
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<bpotetz> Here's a variation on the Knight's Tour that I made up. If you're on a red square, you move like a knight. But if you're on a black square, you move by picking up your piece, rotating the board some multiple of 90degrees, and then dropping your guy back down. This variation seems more difficult to me than the original, maybe because the travelling salesman graph is now directed. Let me know if you came up with some elegant way to solve it. |
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| Knight's Tour |
Sun 20 Mar 2005 16:19 |
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<bpotetz> BTW, I really like the zoom in & zoom out features for editing ([ and ]). It would be neat if you could play that way.
<bpotetz> Here's my implementation of the famous Knight's Tour. This puzzle is challenging, but you should be able to solve it without looking up the solution or writing a program.
My original embedding idea had a smaller game board, but it required 64 hugbots.
Like, what am I supposed to do with only 9 robots? |
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| The Creamery |
Sat 19 Mar 2005 09:20 |
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<Tom 7> (SPOILER) Yes, and what a delicious trick it is!
<Freddy> (SPOILER) Cook: Is the yellow and grey block just meant to trick us? |
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| Lead into Grold |
Fri 18 Mar 2005 17:32 |
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<Tom 7> (SPOILER) I tried really hard to cook this one, but it turned out to be easier to just solve it the right way. ;)
The nature of the problem is that you can push (some, one) of your blocks back to the left through the panels at the top after you go through it left-to-right. This lets you free up some of the green ones early, and have more than three blocks in play at once. Turning this into an actual solution is left as an exercise for the enterprising escapist. ;) |
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| The Warden's Spotted Us, Hugbot |
Fri 18 Mar 2005 17:25 |
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<Tom 7> Damn, I don't think this one is easy... |
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| North and South |
Fri 18 Mar 2005 11:51 |
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<Tom 7> A ha! It's not impossible after all. |
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| Which exit works? |
Fri 18 Mar 2005 09:22 |
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<Tom 7> (SPOILER) Cook: Both the left and right exits work! |
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| Skydiving/Cloud Maze |
Fri 18 Mar 2005 09:11 |
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<Tom 7> (SPOILER) That's what I did, too. A very max-like thing to require, so I bet that's the intended solution.
<Joshua Bone> Actually, I don't see any other solution. Was my "cook" the intended solution? |
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