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"Dalek Research Lab" by Joshua Bone |
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Comments (turn spoilers off) | ||||
14855 | Dalek Research Lab | Dave (2400) | Tue 23 Nov 2010 01:10 | SPOILER |
Added speedrun: 508 moves (old: 530). | ||||
7379 | Dalek Research Lab | wowei (685) | Sat 06 Jan 2007 13:37 | SPOILER |
Added speedrun: 530 moves (old: 658). | ||||
3884 | Dalek Research Lab | John Lewis (411) | Tue 09 Aug 2005 22:51 | |
This level is awesome...I finally beat it! Hats off to Josh on such a great puzzle... | ||||
3398 | Dalek Research Lab | noname (559) | Sat 09 Jul 2005 12:16 | SPOILER |
Added speedrun: 658 moves (old: 696). | ||||
1949 | Dalek Research Lab | Tom 7 (1) | Fri 15 Apr 2005 10:28 | |
I have all the info on the server to make histograms, so if there ever get to be lots of ratings, I can generate those. I think the ratings are mainly useful for the purposes of triage (which I ought to start doing, since the triage dir is getting very large!). But they'll probably stick around after the levels are moved to more permanent homes, since having more accurate ratings is better, and since I still think it's valuable to see the difference between a good easy level and a good hard level and a good loose level, etc. |
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1947 | Dalek Research Lab | Max (61) | Fri 15 Apr 2005 09:36 | |
Well, all in all, I guess you should leave pre-solved ratings in. I do agree with Brian about the ratings histograms, eventually though... Just out of curiosity, are the ratings in place just to help determine an "official" level set, or do you plan on keeping them in the final version of Escape? | ||||
1940 | Dalek Research Lab | Tom 7 (1) | Fri 15 Apr 2005 00:48 | |
Well, I'll cop to rating this one before I beat it... Rating rigidity is clearly senseless until you've beat it, but I think it is possible to accurately assess style and difficulty for a level like this (I've certainly spent a lot of time time trying it...!) Unfortunately, I think showing the ratings separately would be pretty useless since almost nobody rates without solving. So is it worth just turning off pre-solved rating? It's easy to do, but I feel like it could leave some really good and hard levels (that have gotten a lot of play time) with too little feedback. |
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1937 | Dalek Research Lab | bpotetz (144) | Thu 14 Apr 2005 23:42 | |
It would also be cool to see ratings histograms. That way we could tell which levels are unanimous and which ones are both loved and hated. On the other hand, there's no rush on that feature since most levels only have 3 or 4 ratings so far. |
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1932 | Dalek Research Lab | Max (61) | Thu 14 Apr 2005 23:22 | |
I agree, Joshua. I think ratings should be tabulated separately, among those who have solved the level and those who haven't. This would be a little complicated, but often the style of a level is highly dependent on the solution. And it's pretty much a guess to rate rigidity before having solved a level. Really the only reason to rate a level before solving it is to express that you are having trouble solving it. | ||||
1894 | Dalek Research Lab | Joshua Bone (257) | Thu 14 Apr 2005 09:21 | |
It sorta irks me when people rate levels they haven't solved... | ||||
819 | Dalek Research Lab | Joshua Bone (257) | Tue 29 Mar 2005 22:45 | SPOILER |
Added speedrun: 696 moves (old: 999999). |
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676 | Dalek Research Lab | Tom 7 (1) | Tue 22 Mar 2005 19:20 | SPOILER |
jason: the top two can get stuck into the panels because they're recessed; only the bottom two need to be held there with blocks. Using the bots to pull out wires could totally work, though, maybe I should try that... |
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675 | Dalek Research Lab | Max (61) | Tue 22 Mar 2005 18:39 | |
YES!!!!!!!!!!!! Solved! Wow, this level is awesome. Very aptly named; it really forces you to learn about the intricacies of daleks. The color scheme is great, it's totally unique, and an enjoyable (though initially frustrating!) challenge. Great job, Joshua! | ||||
673 | Dalek Research Lab | bpotetz (144) | Tue 22 Mar 2005 18:25 | |
Wow. I feel I've learned a lot about daleks now. Tough! | ||||
670 | Dalek Research Lab | Max (61) | Tue 22 Mar 2005 17:13 | SPOILER |
Well, Mr. Reed, I was thinking more along the lines of somehow, with the aid of another dalek, getting a gray block right on top or below a dalek that has gotten on a panel, thereby trapping it. This is certainly necessary on the two panels on the bottom half of the level, as otherwise the daleks will come off them as you try to get in the exit. So in theory, the last dalek, maybe even the last two daleks, won't need helpers. But at this point it still seems completely impossible... | ||||
669 | Dalek Research Lab | jcreed (223) | Tue 22 Mar 2005 16:43 | SPOILER |
Tom: The question I have with that solution theory is, how do you get the last robot into place if every robot needs a helper? Another thing I've tried unsuccessfully to do is to get a dalek into the column of wires in order to push one (or more) out. |
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668 | Dalek Research Lab | jcreed (223) | Tue 22 Mar 2005 16:40 | |
Holy shit this is hard. | ||||
664 | Dalek Research Lab | Tom 7 (1) | Tue 22 Mar 2005 15:25 | SPOILER |
I guess that's why it's research. ;) I'm guessing you need to get the robots to help you trap other robots, but I'll be damned if I can get them to do what I want! |
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653 | Dalek Research Lab | Max (61) | Tue 22 Mar 2005 13:11 | |
Wow, this is amazing -- I really can't believe it's possible. | ||||
645 | Dalek Research Lab | Max (61) | Mon 21 Mar 2005 21:10 | |
Jeez! | ||||
608 | Dalek Research Lab | Tom 7 (1) | Thu 17 Mar 2005 19:13 | |
Seemingly impossible! I love it! | ||||