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Autogenerated 042 Tue 12 Apr 2005 08:35
<Tom 7> (SPOILER) Added speedrun: 69 moves (old: 71).
I like records!
 
Autogenerated 037 Tue 12 Apr 2005 08:30
<Tom 7> (SPOILER) Added speedrun: 53 moves (old: 55).
This one's particularly easy.
 
Autogenerated 021 Tue 12 Apr 2005 02:45
<bpotetz> (SPOILER) Added speedrun: 94 moves (old: 98).
Oh. I figured I wouldn't get any speed solutions. Thought maybe it was also auto-solved.

These are kind of neat, by the way. It's pretty frightening, though, to imagine how easily someone could combine them into some terrifying sort of mega-sokoban level of horrors.
 
And then there were Three... Tue 12 Apr 2005 02:05
<bpotetz> (SPOILER) Added speedrun: 1449 moves (old: 1604).
Nice ending, Joshua. Clever.
 
The Blue Room Tue 12 Apr 2005 00:01
<jcreed> I feel that I have composed a short koan at which even the masters scratch their heads. As I am not yet beyond desire, this makes me happy.
 
Autogenerated 052 Mon 11 Apr 2005 22:20
<Zoogie> This is a pretty neat set -- not too hard, but not super-easy, either. Bite-sized sokoban.

Did you create your own generator?
 
Autogenerated 032 Mon 11 Apr 2005 21:49
<Zoogie> (SPOILER) Added speedrun: 96 moves (old: 100).
I'm gonna be having nightmares of pushing boxes, I just know it...
 
Autogenerated 022 Mon 11 Apr 2005 21:35
<Zoogie> (SPOILER) Added speedrun: 75 moves (old: 79).
A little faster...
 
Autogenerated 026 Mon 11 Apr 2005 21:24
<Zoogie> (SPOILER) Added speedrun: 50 moves (old: 52).
Aha!
 
Hugbot Elevators & Stairs Mon 11 Apr 2005 12:55
<littlekenny> This was really fun to watch. Clever use of bots.
 
Bot Brawl Mon 11 Apr 2005 00:29
<Max> Thanks! I tried to pick a pattern that was pretty, yet not too distracting (as tempting as neon green and light red checkerboard was...).
<Tom 7> I forgot to mention how beautiful the carpet is in this one. ;)
 
And then there were Three... Mon 11 Apr 2005 00:18
<Tom 7> (SPOILER) Very sneaky. The only thing dragging this down is the hidden information from the panels at the bottom left, which is a bit unfortunate. But the 'crux' is superb.
 
Hugbot Elevators & Stairs Sun 10 Apr 2005 23:11
<Max> (SPOILER) This level seems to only demonstrate mechanisms, rather than inserting them into a strategic situation. It pretty much solves itself!
 
The Blue Room Sun 10 Apr 2005 22:17
<Tom 7> (SPOILER) You started it!
 
Think Different Sun 10 Apr 2005 21:54
<Max> Wow, this one is extremely easy. It seems just an excuse to make those neat drawings!
 
The Blue Room Sun 10 Apr 2005 21:52
<Max> Wow, I am having an extremely hard time solving this one...
 
And then there were Five? Sun 10 Apr 2005 20:58
<Joshua Bone> I fixed a couple of small bugs on this one. Sorry for not catching them earlier...

Please delete this level, thanks.
 
Sparkle Sun 10 Apr 2005 16:13
<Stephan> Hmm, I see what you mean. The red sphere is optional, but the cook you found isn't at all the way I anticipated the level being solved. Nice job. I'll work on an updated version.
<Zoogie> (SPOILER) Cook: Didn't need the second switches around the outside and didn't use the red sphere.
 
Construction (finishing touch) Sun 10 Apr 2005 07:28
<nushae> (SPOILER) Added speedrun: 429 moves (old: 557).
presumably this is the shortest walk... might be a few steps off
 
Hugbot Redraw Bug Sun 10 Apr 2005 01:30
<Stephan> (SPOILER) Tom: Feel free to delete or quarantine this level. (Or rename it to something like 'A little help from my Hugbots')
 
Think Different Sun 10 Apr 2005 00:36
<Tom 7> (SPOILER) OMG so easy!
I get the other drawings, but is that something at the left I'm not recognizing?
 
Hugbot Redraw Bug Sun 10 Apr 2005 00:34
<Tom 7> Yeah, I know about this one.. I guess I had better fix it now that there's a level named after it!
 
Hugbot Elevators & Stairs Sun 10 Apr 2005 00:34
<Tom 7> (SPOILER) It's nice, a purely artistic level. ;) The self-teleport is a good trick for wasting a move that I hadn't thought of before.
 
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