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| Autogenerated 042 |
Tue 12 Apr 2005 08:35 |
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<Tom 7> (SPOILER) Added speedrun: 69 moves (old: 71).
I like records! |
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| Autogenerated 037 |
Tue 12 Apr 2005 08:30 |
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<Tom 7> (SPOILER) Added speedrun: 53 moves (old: 55).
This one's particularly easy. |
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| Autogenerated 021 |
Tue 12 Apr 2005 02:45 |
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<bpotetz> (SPOILER) Added speedrun: 94 moves (old: 98).
Oh. I figured I wouldn't get any speed solutions. Thought maybe it was also auto-solved.
These are kind of neat, by the way. It's pretty frightening, though, to imagine how easily someone could combine them into some terrifying sort of mega-sokoban level of horrors. |
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| And then there were Three... |
Tue 12 Apr 2005 02:05 |
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<bpotetz> (SPOILER) Added speedrun: 1449 moves (old: 1604).
Nice ending, Joshua. Clever. |
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| The Blue Room |
Tue 12 Apr 2005 00:01 |
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<jcreed> I feel that I have composed a short koan at which even the masters scratch their heads. As I am not yet beyond desire, this makes me happy. |
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| Autogenerated 052 |
Mon 11 Apr 2005 22:20 |
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<Zoogie> This is a pretty neat set -- not too hard, but not super-easy, either. Bite-sized sokoban.
Did you create your own generator? |
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| Autogenerated 032 |
Mon 11 Apr 2005 21:49 |
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<Zoogie> (SPOILER) Added speedrun: 96 moves (old: 100).
I'm gonna be having nightmares of pushing boxes, I just know it... |
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| Autogenerated 022 |
Mon 11 Apr 2005 21:35 |
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<Zoogie> (SPOILER) Added speedrun: 75 moves (old: 79).
A little faster... |
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| Autogenerated 026 |
Mon 11 Apr 2005 21:24 |
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<Zoogie> (SPOILER) Added speedrun: 50 moves (old: 52).
Aha! |
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| Hugbot Elevators & Stairs |
Mon 11 Apr 2005 12:55 |
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<littlekenny> This was really fun to watch. Clever use of bots. |
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| Bot Brawl |
Mon 11 Apr 2005 00:29 |
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<Max> Thanks! I tried to pick a pattern that was pretty, yet not too distracting (as tempting as neon green and light red checkerboard was...).
<Tom 7> I forgot to mention how beautiful the carpet is in this one. ;) |
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| And then there were Three... |
Mon 11 Apr 2005 00:18 |
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<Tom 7> (SPOILER) Very sneaky. The only thing dragging this down is the hidden information from the panels at the bottom left, which is a bit unfortunate. But the 'crux' is superb. |
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| Hugbot Elevators & Stairs |
Sun 10 Apr 2005 23:11 |
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<Max> (SPOILER) This level seems to only demonstrate mechanisms, rather than inserting them into a strategic situation. It pretty much solves itself! |
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| The Blue Room |
Sun 10 Apr 2005 22:17 |
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<Tom 7> (SPOILER) You started it! |
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| Think Different |
Sun 10 Apr 2005 21:54 |
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<Max> Wow, this one is extremely easy. It seems just an excuse to make those neat drawings! |
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| The Blue Room |
Sun 10 Apr 2005 21:52 |
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<Max> Wow, I am having an extremely hard time solving this one... |
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| And then there were Five? |
Sun 10 Apr 2005 20:58 |
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<Joshua Bone> I fixed a couple of small bugs on this one. Sorry for not catching them earlier...
Please delete this level, thanks. |
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| Sparkle |
Sun 10 Apr 2005 16:13 |
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<Stephan> Hmm, I see what you mean. The red sphere is optional, but the cook you found isn't at all the way I anticipated the level being solved. Nice job. I'll work on an updated version.
<Zoogie> (SPOILER) Cook: Didn't need the second switches around the outside and didn't use the red sphere. |
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| Construction (finishing touch) |
Sun 10 Apr 2005 07:28 |
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<nushae> (SPOILER) Added speedrun: 429 moves (old: 557).
presumably this is the shortest walk... might be a few steps off |
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| Hugbot Redraw Bug |
Sun 10 Apr 2005 01:30 |
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<Stephan> (SPOILER) Tom: Feel free to delete or quarantine this level. (Or rename it to something like 'A little help from my Hugbots') |
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| Think Different |
Sun 10 Apr 2005 00:36 |
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<Tom 7> (SPOILER) OMG so easy!
I get the other drawings, but is that something at the left I'm not recognizing? |
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| Hugbot Redraw Bug |
Sun 10 Apr 2005 00:34 |
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<Tom 7> Yeah, I know about this one.. I guess I had better fix it now that there's a level named after it! |
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| Hugbot Elevators & Stairs |
Sun 10 Apr 2005 00:34 |
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<Tom 7> (SPOILER) It's nice, a purely artistic level. ;) The self-teleport is a good trick for wasting a move that I hadn't thought of before. |
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