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Autogenerated 052 Tue 12 Apr 2005 14:51
<Max> Finally finished the series... These are all fun and easy vignettes, but it's kind of an overload to get so many slight variations of one simple theme. Though some of these accomplish an interesting sort of inhuman trickiness, I do miss the human touch. Maybe consolidate your favorites or use these as a jumping-off point for a single level that incorporates this idea?
 
Only an Idiot Would... Tue 12 Apr 2005 14:39
<Joshua Bone> Annoying/Laser Deaths
 
Autogenerated 037 Tue 12 Apr 2005 10:31
<Doom> (SPOILER) Added speedrun: 29 moves (old: 47).
I agree. This is indeed quite easy.
<Zoogie> (SPOILER) Added speedrun: 47 moves (old: 53).
Wow, pretty easy!
 
Autogenerated 052 Tue 12 Apr 2005 10:06
<Zoogie> (SPOILER) Added speedrun: 83 moves (old: 93).
Faster, must go faster...
<Tom 7> These autogenerated levels are pretty cool. Can you tell us a bit about how you made them?

I'm glad that they each contain what I'd consider a puzzle (if small). I expect that many autogenerated levels are very easy (despite being "tight"), and it wouldn't be particularly interesting to have those clogging up triage. Based on the number gaps I'd say you've already filtered these out. Thanks for doing your own triage. ;)

If there are lots of (classes of) autogenerated levels in Escape's future, I'd like to (a) create a different default collection for them and (b) limit it to somewhat fewer of each "type", with only the best levels being included. This is just because the web system and culture isn't set up to handle a large volume of levels. (It would be perfectly fine if these levels were chained into five monster-sized sequential sokoban levels. That's almost how I've been playing them.) Otherwise, I feel like the human-made contributions could get drowned out in the noise.
 
Autogenerated 042 Tue 12 Apr 2005 08:35
<Tom 7> (SPOILER) Added speedrun: 69 moves (old: 71).
I like records!
 
Autogenerated 037 Tue 12 Apr 2005 08:30
<Tom 7> (SPOILER) Added speedrun: 53 moves (old: 55).
This one's particularly easy.
 
Autogenerated 021 Tue 12 Apr 2005 02:45
<bpotetz> (SPOILER) Added speedrun: 94 moves (old: 98).
Oh. I figured I wouldn't get any speed solutions. Thought maybe it was also auto-solved.

These are kind of neat, by the way. It's pretty frightening, though, to imagine how easily someone could combine them into some terrifying sort of mega-sokoban level of horrors.
 
And then there were Three... Tue 12 Apr 2005 02:05
<bpotetz> (SPOILER) Added speedrun: 1449 moves (old: 1604).
Nice ending, Joshua. Clever.
 
The Blue Room Tue 12 Apr 2005 00:01
<jcreed> I feel that I have composed a short koan at which even the masters scratch their heads. As I am not yet beyond desire, this makes me happy.
 
Autogenerated 052 Mon 11 Apr 2005 22:20
<Zoogie> This is a pretty neat set -- not too hard, but not super-easy, either. Bite-sized sokoban.

Did you create your own generator?
 
Autogenerated 032 Mon 11 Apr 2005 21:49
<Zoogie> (SPOILER) Added speedrun: 96 moves (old: 100).
I'm gonna be having nightmares of pushing boxes, I just know it...
 
Autogenerated 022 Mon 11 Apr 2005 21:35
<Zoogie> (SPOILER) Added speedrun: 75 moves (old: 79).
A little faster...
 
Autogenerated 026 Mon 11 Apr 2005 21:24
<Zoogie> (SPOILER) Added speedrun: 50 moves (old: 52).
Aha!
 
Hugbot Elevators & Stairs Mon 11 Apr 2005 12:55
<littlekenny> This was really fun to watch. Clever use of bots.
 
Bot Brawl Mon 11 Apr 2005 00:29
<Max> Thanks! I tried to pick a pattern that was pretty, yet not too distracting (as tempting as neon green and light red checkerboard was...).
<Tom 7> I forgot to mention how beautiful the carpet is in this one. ;)
 
And then there were Three... Mon 11 Apr 2005 00:18
<Tom 7> (SPOILER) Very sneaky. The only thing dragging this down is the hidden information from the panels at the bottom left, which is a bit unfortunate. But the 'crux' is superb.
 
Hugbot Elevators & Stairs Sun 10 Apr 2005 23:11
<Max> (SPOILER) This level seems to only demonstrate mechanisms, rather than inserting them into a strategic situation. It pretty much solves itself!
 
The Blue Room Sun 10 Apr 2005 22:17
<Tom 7> (SPOILER) You started it!
 
Think Different Sun 10 Apr 2005 21:54
<Max> Wow, this one is extremely easy. It seems just an excuse to make those neat drawings!
 
The Blue Room Sun 10 Apr 2005 21:52
<Max> Wow, I am having an extremely hard time solving this one...
 
And then there were Five? Sun 10 Apr 2005 20:58
<Joshua Bone> I fixed a couple of small bugs on this one. Sorry for not catching them earlier...

Please delete this level, thanks.
 
Sparkle Sun 10 Apr 2005 16:13
<Stephan> Hmm, I see what you mean. The red sphere is optional, but the cook you found isn't at all the way I anticipated the level being solved. Nice job. I'll work on an updated version.
 
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