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"Autogenerated 021" by Yoshio Murase

added 11 Apr 2005 20:24
Solved31/31
Cooked0/31
Difficulty2.80
Style4.74
Rigidity5.48
Shortest Solution
NameOptimal
Length86 moves
ByAdam
On29 Aug 2005 01:47

Comments (turn spoilers off)
4106 Autogenerated 021 Adam (342) Mon 29 Aug 2005 01:47 SPOILER
  Added speedrun: 86 moves (old: 88).
Optimal.
 
1920 Autogenerated 021 John Lewis (411) Thu 14 Apr 2005 21:29 SPOILER
  Added speedrun: 88 moves (old: 94).
 
1906 Autogenerated 021 bpotetz (144) Thu 14 Apr 2005 16:58  
  That's a good idea. For the second one you'll probably have to do some math first, though.
Although the first one has been solved, neither one has a speed solution yet, and since all solutions are roughly equal length, whoever solves it next can be immortalized. That's my word of motivation for the day.
Why am I talking about this here?
 
1902 Autogenerated 021 Tom 7 (1) Thu 14 Apr 2005 15:04  
  I've been working on it, in photoshop (has better 'undo' than graph paper!)
 
1901 Autogenerated 021 bpotetz (144) Thu 14 Apr 2005 14:46  
  Oh, come now! The knight's tour levels aren't so bad, at least the first one. Try it on some graph paper first and you'll get it quick enough.
 
1854 Autogenerated 021 Max (61) Tue 12 Apr 2005 15:23 SPOILER
  I'm sure it wouldn't be nearly as terrifying as your "Knight" levels of horrors, Brian!
 
1828 Autogenerated 021 bpotetz (144) Tue 12 Apr 2005 02:45 SPOILER
  Added speedrun: 94 moves (old: 98).
Oh. I figured I wouldn't get any speed solutions. Thought maybe it was also auto-solved.

These are kind of neat, by the way. It's pretty frightening, though, to imagine how easily someone could combine them into some terrifying sort of mega-sokoban level of horrors.
 
1768 Autogenerated 021 nushae (408) Mon 11 Apr 2005 20:24  
  'Autogenerated 021' uploaded by nushae.