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"Autogenerated 052" by Yoshio Murase

added 11 Apr 2005 20:28
Solved29/29
Cooked0/29
Difficulty3.34
Style4.55
Rigidity5.10
Shortest Solution
NameSpeed Record
Length77 moves
ByZoogie
On12 Apr 2005 10:38

Comments (turn spoilers off)
2164 Autogenerated 052 Tom 7 (1) Sun 24 Apr 2005 21:59  
  I like Sokoban levels, and I'm happy to have more of 'em. (If you think there are too many new tiles, feel free to make interesting levels with whatever subset you choose! I think the fascination with bots is because they are only a few months old at this point.)

The only problem with levels that are copied off the web is with licensing; I'm trying to be careful not to have any copyright violations. Even if the levels are "freely available," that doesn't mean I can just include them in a GPL project.

Since Yoshio levels are good, I am going to include them in a web collection (but not with the original installer) so that players can download them. But if I get any complaints from the author, I'll have to remove them.
 
2152 Autogenerated 052 nushae (408) Sun 24 Apr 2005 16:17  
  My apologies; I was not aware I was only to upload my own work. The Yoshio Murase levels are readily available from a plethora of sources. Since I also credited the author I saw no problem with it.

Thing is... Escape may have just a little too many different tile-types. Also, about 99% of all escape levels are some sort of hugbot thing. It's like ppl are totally in love with em. For these two reasons I felt the game could use some good sokoban levels. The Yoshio sets are probably the best around.

One thing that I did find annoying (and the cause of the missing autogenerated levels) is that I could not make a "box" start on top of a switch...

I'll see if I can dig up my own levels from way back when. I will refrain from uploading additional Yoshio levels.
 
1874 Autogenerated 052 Tom 7 (1) Wed 13 Apr 2005 10:30  
  Ah, finished the series.

It seems that these levels were actually from a 1996 sokoban collection by Yoshi Murase, who published a paper (in Japanese) about how they were generated. I think I can imagine some algorithms for such small level sizes.

I think I've got to add a notice in the game that people should only be uploading their original work. Although these levels (and others taken off the web like IQ Carrier and that MacSokoban one) are from sources that don't seem to mind sharing their work, I can't safely distribute these levels with Escape under a license like the GPL. What I'll probably do is move them to a different collection that's only available from the website and not included with the game.

Anyway, if you upload work that's not your own, at least post a comment so I know.
 
1867 Autogenerated 052 mjn (118) Wed 13 Apr 2005 00:11  
  Wow, this is some crazy shit. I'd love to see the program that did this.

Man, it was only a month ago that I thought I was getting close to beating all the levels, but as soon as I thought that, the new-level rate blazed past my solving rate...
 
1853 Autogenerated 052 Max (61) Tue 12 Apr 2005 14:51  
  Finally finished the series... These are all fun and easy vignettes, but it's kind of an overload to get so many slight variations of one simple theme. Though some of these accomplish an interesting sort of inhuman trickiness, I do miss the human touch. Maybe consolidate your favorites or use these as a jumping-off point for a single level that incorporates this idea?
 
1839 Autogenerated 052 Zoogie (317) Tue 12 Apr 2005 10:38 SPOILER
  Added speedrun: 77 moves (old: 83).
 
1836 Autogenerated 052 Zoogie (317) Tue 12 Apr 2005 10:06 SPOILER
  Added speedrun: 83 moves (old: 93).
Faster, must go faster...
 
1833 Autogenerated 052 Tom 7 (1) Tue 12 Apr 2005 08:44  
  These autogenerated levels are pretty cool. Can you tell us a bit about how you made them?

I'm glad that they each contain what I'd consider a puzzle (if small). I expect that many autogenerated levels are very easy (despite being "tight"), and it wouldn't be particularly interesting to have those clogging up triage. Based on the number gaps I'd say you've already filtered these out. Thanks for doing your own triage. ;)

If there are lots of (classes of) autogenerated levels in Escape's future, I'd like to (a) create a different default collection for them and (b) limit it to somewhat fewer of each "type", with only the best levels being included. This is just because the web system and culture isn't set up to handle a large volume of levels. (It would be perfectly fine if these levels were chained into five monster-sized sequential sokoban levels. That's almost how I've been playing them.) Otherwise, I feel like the human-made contributions could get drowned out in the noise.
 
1809 Autogenerated 052 Zoogie (317) Mon 11 Apr 2005 22:20  
  This is a pretty neat set -- not too hard, but not super-easy, either. Bite-sized sokoban.

Did you create your own generator?
 
1790 Autogenerated 052 nushae (408) Mon 11 Apr 2005 20:28  
  'Autogenerated 052' uploaded by nushae.