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| Reversi |
Sat 02 Jul 2005 20:14 |
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<John Lewis> So far, I've found only one way to solve this level. If anyone manages to come up with a different solution, please upload it! |
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| My Friend |
Sat 02 Jul 2005 20:13 |
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<John Lewis> Hopefully a better use of the block puzzle from "Drawing the Line." :-) |
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| Primes under 60 |
Sat 02 Jul 2005 17:32 |
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<Tom 7> (SPOILER) Added speedrun: 109 moves (old: 114).
Cook: Also, you can beat it by just blocking the lasers. (There goes my cleverly optimized speed record..)
<Tom 7> (SPOILER) Added speedrun: 114 moves (old: 130).
Well, it's kinda fun to speed run, but this level is too easy to solve with 'undo' around and I think even the "real" solution is too transparent, since the title just tells you. Perhaps it would be better if it was less clear which panels were useful and which were useless? |
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| Dimensional Trap 17 |
Sat 02 Jul 2005 16:11 |
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<bpotetz> (SPOILER) > A 18th panel could be added two squares above the 17th.
Yeah, true. I didn't want to add any more cheat-panels than already existed, though. Anyway, this was a fun original concept, Doom.
<bpotetz> Phew! Thanks, noname - good job. That certainly is not the hardest level ever, but I'm claiming the title for longest unsolved level, at 98 days. Who dare challenge me?
I guess maybe I should submit some new levels, now that mine are all finished. Maybe over vacation I will.
<noname> (SPOILER) To Brian: A 18th panel can be added two squares above the 17th panel...
Anyway, it seems that the possibility to go beyond 15 seems to lie in the fact that some of the panels are too close to each other, like the relation of the 3rd and 4th panels. I wonder if it's possible to go beyond 15 if adjacent panels are distant enough. Of course, it's not difficult to show that with n blocks, we can have 2^^n - 1 panels. |
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| Too Many Lasers |
Sat 02 Jul 2005 10:06 |
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<noname> (SPOILER) Doom, you hide the purpose of the green switch so well that I end up solving it without ever realizing what the green switch actually does. Anyway, the level is still very difficult with or without the green switch...
<noname> (SPOILER) Cook: Did not use the green or red switch. |
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| Big Hairy Bug |
Fri 01 Jul 2005 17:23 |
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<Max> Original, well-designed, and appropriately challenging. Nice one!
<Tom 7> Not hard, but not too easy. Good idea. |
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| Bottrap Mirror: Reloaded (Original by Brandon) |
Thu 30 Jun 2005 23:13 |
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<John Lewis> (SPOILER) Added speedrun: 172 moves (old: 176).
Nice mod, Flynn. |
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| Collapses (v4) |
Wed 29 Jun 2005 01:26 |
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<Tom 7> Yes, it's only supposed to be a single click. It's possible that your mouse is actually sending two clicks (mine does this somtimes, annoyingly), or else it could be triggering the bug (which I have not tracked down) some other way. Thanks, it's good to know this is at least related to semi-known problem. |
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| California Roll (v2) |
Wed 29 Jun 2005 00:59 |
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<bpotetz> Sweet. I can't wait to do some sorting! |
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| 'Til Tuesday |
Wed 29 Jun 2005 00:55 |
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<bpotetz> I'm guessing now it must be some bug in my esp file, probably caused by me. The solution in the esp from my office (the one I gave you) works fine. The other one, even the load screen animation doesn't work. I'll take a closer look though to be sure its ok. Sorry for potential false alarm. |
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| Collapses (v4) |
Wed 29 Jun 2005 00:50 |
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<bpotetz> Nope, you're right. Keyboard works fine. When I click, though, I only have to single click. That's normal, right? Just nonstandard. |
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| 'Til Tuesday |
Wed 29 Jun 2005 00:29 |
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<Tom 7> I'll take a look, since I have your player file now, but I would be really surprised if the changes affected this level. They were only in two places: the bot pushing code, and the code for traps. (Well, actually the code for stepping off a tile, but that should have only made a difference when there are traps around.) Neither of those existed when this level was created.
BTW, Escape will play broken solutions in the little show at the bottom of the load screen. Once the 'bookmarks' system is in place, you'll be able to watch them through the VCR as well. |
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| Collapses (v4) |
Wed 29 Jun 2005 00:26 |
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<Tom 7> Yes, thanks for that. By the way: do you get the crashing if you enter [Deleted Levels] using the keyboard? I only get it with your player file if I click, and actually, double-click. (which I will fix, but I want to make sure I'm fixing ALL the problems) |
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| California Roll (v2) |
Wed 29 Jun 2005 00:25 |
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<Tom 7> It'll be available by ctrl-e in the next version.
I go back and try these ones that few people have solved every once in a while, but I think there's a good reason why few have solved them! |
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| Brokoban II (Computer-Generated) |
Wed 29 Jun 2005 00:08 |
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<Tom 7> Nope.. I tried for about 20 minutes but couldn't get anywhere. Man, I suck at sokoban.
<John Lewis> Wow...no one else has solved this?! (I'm the only one who has rated it...) |
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| The Unfinished Pyramid |
Tue 28 Jun 2005 22:52 |
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<John Lewis> (SPOILER) Oops...why didn't I see that?! |
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| California Roll + Extra Wasabi |
Tue 28 Jun 2005 22:43 |
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<mjn> No particular reason; just to keep the colors balanced, pretty much. |
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| The Unfinished Pyramid |
Tue 28 Jun 2005 22:40 |
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<bpotetz> (SPOILER) Added speedrun: 71 moves (old: 73).
I guess this is sort of a cook, too.
No need to turn off the stop sign.
<John Lewis> (SPOILER) Added speedrun: 73 moves (old: 81).
"The Unfinished Pyramid...the All-seeing Eye...they're telling us something!" |
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