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Internal Clock Tue 12 Jul 2005 21:36
<John Lewis> (SPOILER) Sorry! This level is designed so that the solution would place the bot one space away from the panel as you're going into the exit. ;-)

If anyone manages to get something lower than 452...upload it! :-)
 
My Fair Weather Friend Tue 12 Jul 2005 21:35
<John Lewis> You've got to be kidding me.
 
Internal Clock Tue 12 Jul 2005 21:02
<Tom 7> Man, cut us some slack, will ya? ;)
 
Splitsville Tue 12 Jul 2005 19:04
<Doom> (SPOILER) Added speedrun: 69 moves (old: 999999).
Claiming another not yet claimed deleted level speedrun.
 
You're So Pushy, Hugbot Tue 12 Jul 2005 18:50
<Doom> (SPOILER) Added speedrun: 61 moves (old: 117).
Nice improvement, although it's the old version.
 
Cat got your. . . Tue 12 Jul 2005 17:32
<Doom> (SPOILER) Added speedrun: 75 moves (old: 83).
Propably not a new cook, because 7 people of 12 had reported their solution as a cook already...
 
My Friend Tue 12 Jul 2005 17:16
<Max> Fun and harder than it looks.
 
Looking Out For Number 9 Tue 12 Jul 2005 16:49
<Doom> (SPOILER) Yeah... I know how the movement order works. Maybe I was just being lazy.
 
Switcheroo Tue 12 Jul 2005 16:37
<Ajax> (SPOILER) Added speedrun: 96 moves (old: 98).
Just a little optimizing
 
Jumps (mjn's variation v2) Tue 12 Jul 2005 16:26
<Max> Nice mod, mjn! Very tricky, even though I am extremely familiar with the basics of this level by now ;).
 
Looking Out For Number 9 Tue 12 Jul 2005 15:14
<Max> (SPOILER) Actually, the number can be deduced logically by watching for patterns. I do wish there were a compact way to show that the bot on the bottom is #8, though. But if you think about it, once you realize that numbers are significant to the puzzle, it should at least become clear that you want to find a bot that has a higher number than the bot at the bottom, and it's at least reasonable to logically deduce which of the bots at the top has the highest number.
 
Reversi Tue 12 Jul 2005 14:32
<Milton> As far as I can tell, the original solution is going to be the final speedrun.
 
Mass Disorder Tue 12 Jul 2005 13:06
<Doom> (SPOILER) Mild cook: It's possible to re-use the teleport activator block in the final area. It seems to be useless for speedruns, though.
 
Looking Out For Number 9 Tue 12 Jul 2005 12:49
<Doom> (SPOILER) Added speedrun: 42 moves (old: 43).
I cheated the bot number in the editor. But that can't be so bad. It only saved me from some trial and error.
 
Surrounded Tue 12 Jul 2005 12:24
<Doom> (SPOILER) Cook: Didn't use most of the stuff on right side of the level.
 
Feel the Love Tue 12 Jul 2005 12:13
<Doom> (SPOILER) Added speedrun: 100 moves (old: 101).
There's really some luck involved in this level. Sometimes those bots give you nice push forward. It should be possible to improve this one by a few more moves.
 
Moving Targets Tue 12 Jul 2005 10:52
<Milton> (SPOILER) Darn you, John =). I couldn't get the timing down on that first ball like you did. Nice job.
<Milton> (SPOILER) (note: speedrun of 154 moves didn't break record; not added)
I imagine that this will be beat quickly.
 
Primes under 60 Mon 11 Jul 2005 22:47
<Max> (SPOILER) Cook: Blocked lasers with blocks instead of using the bottom row of panels. Also, not really a cook, but it is really easy to bypass block-counting by just walking over panels and seeing which ones activate arrows.
 
bottrap mirror Mon 11 Jul 2005 20:56
<nLogic> (SPOILER) Cook: Didn't interact with any of the blocks or panels on the right.
 
Moving Targets Mon 11 Jul 2005 17:54
<Tom 7> (SPOILER) Fun and easy. You definitely had me a few times with those heart framer tricks..
 
DJ v2 Mon 11 Jul 2005 17:41
<Tom 7> Yeah, this level is totally cookable, but it was a long time ago..
<Tom 7> (SPOILER) Added solution "Original":
This is the original, for comparison.
<John Lewis> (SPOILER) Added speedrun: 87 moves (old: 100).
This doesn't seem like the intended solution, but maybe...
 
revenge of the computers 2 Mon 11 Jul 2005 14:28
<Tom 7> If you ever used ctrl-0, that will occasionally solve some indelicate levels by re-using a solution from another level. It seems pretty unlikely to me that Walk The Plank could be solved that way, but maybe..
 
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