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"Looking Out For Number 9" by Max

added 22 Apr 2005 17:08
Solved14/14
Cooked0/14
Difficulty5.78
Style5.57
Rigidity6.85
Shortest Solution
NameSpeed Record
Length42 moves
ByDoom
On12 Jul 2005 12:49

Comments (turn spoilers off)
6798 Looking Out For Number 9 Eric119 (921) Wed 16 Aug 2006 17:54 SPOILER
  Added solution "Pacifist."
 
3495 Looking Out For Number 9 Doom (371) Tue 12 Jul 2005 16:49 SPOILER
  Yeah... I know how the movement order works. Maybe I was just being lazy.
 
3492 Looking Out For Number 9 Max (61) Tue 12 Jul 2005 15:14 SPOILER
  Actually, the number can be deduced logically by watching for patterns. I do wish there were a compact way to show that the bot on the bottom is #8, though. But if you think about it, once you realize that numbers are significant to the puzzle, it should at least become clear that you want to find a bot that has a higher number than the bot at the bottom, and it's at least reasonable to logically deduce which of the bots at the top has the highest number.
 
3487 Looking Out For Number 9 Doom (371) Tue 12 Jul 2005 12:49 SPOILER
  Added speedrun: 42 moves (old: 43).
I cheated the bot number in the editor. But that can't be so bad. It only saved me from some trial and error.
 
2266 Looking Out For Number 9 Milton (419) Fri 29 Apr 2005 15:34 SPOILER
  FYI - I got it eventually, but only based on your spoiler comments. For those of us unfamiliar with the concept of movement order, a hint is a good idea. This level is a good way to learn about it, however.
 
2109 Looking Out For Number 9 Max (61) Fri 22 Apr 2005 18:45 SPOILER
  Well I don't mind this level being partly about figuring out what the heck is going on, so we might as well just keep everything the way it is. ;)
 
2107 Looking Out For Number 9 Tom 7 (1) Fri 22 Apr 2005 18:14 SPOILER
  I guess it would be possible, but it would interfere with animation, and I'm not sure there are many situations where it's an important design concern. (I suppose, like there are keys to see other hidden information, there should be a "show bot numbers" key, though, when playing.) In this case it wouldn't have been hard to draw into the level the fact that the bot waiting at the end is #8, right?
 
2106 Looking Out For Number 9 Max (61) Fri 22 Apr 2005 17:57 SPOILER
  Yeah, I was thinking about that. Actually, couldn't you implement something in the level design to give level designers the option to show or hide the numbers of certain bots? Because this level would make sense more quickly if the bottom bot was marked as "8" and the other numbers remained hidden (on the other hand, it would be ruined if all the numbers were displayed). This option could get rid of a lot of the inherent randomness in multiple bot levels too. But I do understand how this might be overcomplicated so it's your call of course. But either way, I think there should be some way to distinguish different hugbots from one another -- maybe slightly different shadings or something along those lines?
 
2105 Looking Out For Number 9 Tom 7 (1) Fri 22 Apr 2005 17:22 SPOILER
  Fantastic! It went from confusingly easy to impossible to ahhh to mildly difficult puzzle. Unfortunately, I don't think many people are going to understand this puzzle unless they've been making lots of bot levels...
 
2104 Looking Out For Number 9 Max (61) Fri 22 Apr 2005 17:08  
  'Looking Out For Number 9' uploaded by Max.