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"Internal Clock" by John Lewis and pieguy

added 12 Jul 2005 20:40
Shortest Solution
Length446 moves
On14 Jul 2005 01:43

Comments (turn spoilers off)
8816 Internal Clock Kacper (1505) Wed 26 Sep 2007 19:36  
  This is hard.Im not a good puzzle solver.I had only one left before my time ran out.
3603 Internal Clock mjn (96) Sun 17 Jul 2005 23:54  
  Forgot to mention: I love the timing mechanism. I think it's funny that the robot has this big open space in which he can seemingly move freely, yet he's still completely under control...
3602 Internal Clock mjn (96) Sun 17 Jul 2005 23:49  
  Aww, I kind of liked this one. Oh, well--one less hard level on the unsolved list, I guess.

Something that might make this a little less frustrating would be some kind of earlier feedback. Like, right now you it's hard to know if you're "on schedule" until you're pretty close to move #450 (or whichever it is). It'd be cool if you could know how good your progress was around moves #150 and #300, too. Then you could solve the level a segment at a time, rather than trying to optimize your whole solution at once.

For example, if there was a particular square that you had to walk on before #150, but you didn't need to afterwards, that square could get turned into a stop sign or something at #150. (Of course, having not solved this, I don't know if there are any such useful squares in this layout.)
3601 Internal Clock Tom 7 (1) Sun 17 Jul 2005 23:30  
  Are you uploading a new version, or deleting it in shame? I actually think this is a pretty good level, especially considering that there is apparently some slack..
3599 Internal Clock John Lewis (411) Sun 17 Jul 2005 21:50  
  Moved to graveyard:
This concept wasn't that great to begin with, I guess...
3550 Internal Clock Tom 7 (1) Thu 14 Jul 2005 09:19 SPOILER
  That's comforting.
3549 Internal Clock noname (559) Thu 14 Jul 2005 01:43 SPOILER
  Added speedrun: 446 moves (old: 452).
3526 Internal Clock Doom (371) Wed 13 Jul 2005 04:48 SPOILER
  I agree with noname about the strict time limit thing. After all, isn't that what speedruns are for? My personal best is still 9 moves too slow but I'm having trouble finding additional shortcuts.
3525 Internal Clock noname (559) Wed 13 Jul 2005 04:28 SPOILER
  277s confirmed :)

Personally, I don't think it's good taste to give an extremely severe move limit to a Sokoban-style level. The original version for MSCC has a time limit of 350s, which should be more than enough even for the most hesitant player, and in fact, before John uploads this as an Escape level, no person other than him is able to solve it with 277s remaining (the best after him is 275s).

Of course, the MSCC version for this as well as Brokoban II is available at pieguy's website as "computer.dat". (And of course, MSCC refers to the version of Chip's Challenge which comes from Windows Entertainment Pack, and I'm actually talking about custom-made levels here.)
3524 Internal Clock Doom (371) Wed 13 Jul 2005 03:55  
  My first attempt was about 44 moves too slow, second was 27 moves too slow. But I will get it ;)
3523 Internal Clock Tom 7 (1) Wed 13 Jul 2005 01:04  
  If you figured the route out on your own, then I rescind my complaint. =)
3519 Internal Clock John Lewis (411) Tue 12 Jul 2005 21:49  
  No, the level was computer-generated, but the route I figured out on my own. Makes me wonder if there's more step=savers out there...
3518 Internal Clock Max (61) Tue 12 Jul 2005 21:48  
  Man, a computer-enforced speedrun is pretty rough!
3517 Internal Clock John Lewis (411) Tue 12 Jul 2005 21:36 SPOILER
  Sorry! This level is designed so that the solution would place the bot one space away from the panel as you're going into the exit. ;-)

If anyone manages to get something lower than 452...upload it! :-)
3515 Internal Clock Tom 7 (1) Tue 12 Jul 2005 21:02  
  Man, cut us some slack, will ya? ;)
3513 Internal Clock John Lewis (411) Tue 12 Jul 2005 20:40  
  'Internal Clock' uploaded by John Lewis:
Sorry to upload yet another sokoban level, but I thought this would be interesting. This level (like Brokoban II) came from pieguy's block puzzle generator. I suppose it's kind of an extreme version of Tom's Time Bomb...although my "timing mechanism" isn't so stylish. :-/