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"Internal Clock" by John Lewis and pieguy |
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Comments (turn spoilers off) | ||||
8816 | Internal Clock | Kacper (1505) | Wed 26 Sep 2007 19:36 | |
This is hard.Im not a good puzzle solver.I had only one left before my time ran out. | ||||
3603 | Internal Clock | mjn (96) | Sun 17 Jul 2005 23:54 | |
Forgot to mention: I love the timing mechanism. I think it's funny that the robot has this big open space in which he can seemingly move freely, yet he's still completely under control... | ||||
3602 | Internal Clock | mjn (96) | Sun 17 Jul 2005 23:49 | |
Aww, I kind of liked this one. Oh, well--one less hard level on the unsolved list, I guess. Something that might make this a little less frustrating would be some kind of earlier feedback. Like, right now you it's hard to know if you're "on schedule" until you're pretty close to move #450 (or whichever it is). It'd be cool if you could know how good your progress was around moves #150 and #300, too. Then you could solve the level a segment at a time, rather than trying to optimize your whole solution at once. For example, if there was a particular square that you had to walk on before #150, but you didn't need to afterwards, that square could get turned into a stop sign or something at #150. (Of course, having not solved this, I don't know if there are any such useful squares in this layout.) |
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3601 | Internal Clock | Tom 7 (1) | Sun 17 Jul 2005 23:30 | |
Are you uploading a new version, or deleting it in shame? I actually think this is a pretty good level, especially considering that there is apparently some slack.. | ||||
3599 | Internal Clock | John Lewis (411) | Sun 17 Jul 2005 21:50 | |
Moved to graveyard: This concept wasn't that great to begin with, I guess... |
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3550 | Internal Clock | Tom 7 (1) | Thu 14 Jul 2005 09:19 | SPOILER |
That's comforting. | ||||
3549 | Internal Clock | noname (559) | Thu 14 Jul 2005 01:43 | SPOILER |
Added speedrun: 446 moves (old: 452). | ||||
3526 | Internal Clock | Doom (371) | Wed 13 Jul 2005 04:48 | SPOILER |
I agree with noname about the strict time limit thing. After all, isn't that what speedruns are for? My personal best is still 9 moves too slow but I'm having trouble finding additional shortcuts. | ||||
3525 | Internal Clock | noname (559) | Wed 13 Jul 2005 04:28 | SPOILER |
277s confirmed :) Personally, I don't think it's good taste to give an extremely severe move limit to a Sokoban-style level. The original version for MSCC has a time limit of 350s, which should be more than enough even for the most hesitant player, and in fact, before John uploads this as an Escape level, no person other than him is able to solve it with 277s remaining (the best after him is 275s). Of course, the MSCC version for this as well as Brokoban II is available at pieguy's website as "computer.dat". (And of course, MSCC refers to the version of Chip's Challenge which comes from Windows Entertainment Pack, and I'm actually talking about custom-made levels here.) |
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3524 | Internal Clock | Doom (371) | Wed 13 Jul 2005 03:55 | |
My first attempt was about 44 moves too slow, second was 27 moves too slow. But I will get it ;) | ||||
3523 | Internal Clock | Tom 7 (1) | Wed 13 Jul 2005 01:04 | |
If you figured the route out on your own, then I rescind my complaint. =) | ||||
3519 | Internal Clock | John Lewis (411) | Tue 12 Jul 2005 21:49 | |
No, the level was computer-generated, but the route I figured out on my own. Makes me wonder if there's more step=savers out there... | ||||
3518 | Internal Clock | Max (61) | Tue 12 Jul 2005 21:48 | |
Man, a computer-enforced speedrun is pretty rough! | ||||
3517 | Internal Clock | John Lewis (411) | Tue 12 Jul 2005 21:36 | SPOILER |
Sorry! This level is designed so that the solution would place the bot one space away from the panel as you're going into the exit. ;-) If anyone manages to get something lower than 452...upload it! :-) |
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3515 | Internal Clock | Tom 7 (1) | Tue 12 Jul 2005 21:02 | |
Man, cut us some slack, will ya? ;) | ||||
3513 | Internal Clock | John Lewis (411) | Tue 12 Jul 2005 20:40 | |
'Internal Clock' uploaded by John Lewis: Sorry to upload yet another sokoban level, but I thought this would be interesting. This level (like Brokoban II) came from pieguy's block puzzle generator. I suppose it's kind of an extreme version of Tom's Time Bomb...although my "timing mechanism" isn't so stylish. :-/ |
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