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Dance, Monkeyboy! Fri 22 Jul 2005 14:23
<Tom 7> Man, I just put a book on it and went for a run!
<littlekenny> (SPOILER) I can't believe i held down my arrow key for 13306 moves. I have no life.
 
Lasersweeper Fri 22 Jul 2005 10:38
<Doom> (SPOILER) Added speedrun: 17 moves (old: 18).
Optimising the deleted version
 
Extraction II: Root Canal (v2) Fri 22 Jul 2005 10:10
<John Lewis> Finally solved this one...whew, that was pretty difficult!
 
Dance, Monkeyboy! Fri 22 Jul 2005 08:51
<mjn> Heh heh, maybe I should make a Firefox extension...
<Doom> (SPOILER) There's the (unintentional?) 107 move solution. I did it first the right way, though.
<Max> P.S. I wish I could monitor the progress of lengthy downloads by watching this.
<Max> Very funny indeed!
<mjn> Oh, is *that* how you do colors--I always wondered.

Hey, come to think of it, I do believe the Chinese Remainder Theorem can be made to work with only down moves--replace the middle column with gray blocks in real world and steel in bizarro world, and put a robot on top of it. Beneath it have a panel that changes the player's button into an exit. (And change the offsets, of course, since now it'll fire when all the robots are on their panels at the same time.)

I'll bet you could string a few remainder structures together gangnails-style, too. Man, the maximum solution length must be really really high...
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Thu 21 Jul 2005 17:25
<Max> Wow, you are officially an expert now, mjn! P.S. sorry ;)
 
Dance, Monkeyboy! Thu 21 Jul 2005 16:22
<Tom 7> Oh yeah.. caret is how colors are written in strings, so the textarea has a bug where it renders a caret as a color control code. It shouldn't.
<Tom 7> Why stop there? Well, one reason is that the limit for solutions on the server is 19999 moves. ;) Thank goodness Escape compresses solutions--this one is only 72 bytes long.
<bpotetz> Nice implementation of the patience puzzle (gangnails), mjn. My Chinese Remainder Theorem scales a little faster (I chose primorial), allowing me to set the solution length to anything from 0 to 9,699,689 down moves (although I chose 3 hundred something out of mercy) for a 29x12 level. However, the entire level is not just down moves - you have to press up at the end. This has the benifit of making it a puzzle, but your level has the nifty advantage of being the first level I solved while wandering around the building. Neat!
<mjn> Whoops, that 2^^100 means 2 to the 100th, not 2 up arrow 100 or anything fancy like that. (I didn't know there were issues with typing a caret)
 
Lasersweeper Thu 21 Jul 2005 14:38
<Max> Whoops, I messed up the colors in the intro. It should read: White (floor) means the tile is adjacent to zero lasers, blue means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. In any case, it uses the same colors as Minesweeper.
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Thu 21 Jul 2005 14:33
<mjn> Oh, man, I can't believe I had the patience for this...
 
Lasersweeper Thu 21 Jul 2005 10:17
<Milton> Pretty cool. I actually cleared the whole level the first time before finishing just because I enjoyed it.
<Tom 7> (SPOILER) I think this was a nice level, as long as you don't sneek a peak at the lasers. I did undo a couple of bad guesses though, because guesses are sometimes necessary in 'sweeper.
 
Button Blocker: The Ultimate Challenge Thu 21 Jul 2005 00:09
<Max> P.S. I love how this level has gotten progressively harder through so many versions. This has got to be it, though!
<Max> Man, you guys are maniacs! I still have about 60 unsolved (including your "Knight" levels and your mod of "Waste of Time"). It's getting pretty hard to keep up lately!
<bpotetz> (SPOILER) Yep, that was me.

noname - that was a really smart idea. Nice mod. Now that you've got all the levels beat, maybe you can impress us some more with some neat new ideas (shameless begging). I still have 3 or 4 left to solve, and most of them are sokoban, and I'm tired of those a little so I may not get to them soon.
 
Lasersweeper Wed 20 Jul 2005 23:33
<bpotetz> (SPOILER) That's really cool, Max! Wanted to let you know before folks start commenting that there's one mislabeled blue square (should be green) 6 from the right, 3 rows up.

I like that logic-ing your way to an exit is easy, but locating all lasers is harder.

> Added Speedrun
ha! Who wants 17? I rated this level as if y was unavailable. Sometimes hidden info can be fun.
<Dorothy> (SPOILER) Added speedrun: 18 moves (old: 184).
I like the colors, very cute level
 
Memory Game Wed 20 Jul 2005 22:34
<Max> I think the second part is kind of a pain, actually. But a nice idea.
 
Lasersweeper Wed 20 Jul 2005 22:31
<Max> P.S. Oh yeah, and white means the tile is adjacent to zero lasers.
 
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