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Sea of Blue Fri 22 Jul 2005 16:35
<Doom> (SPOILER) Added speedrun: 71 moves (old: 133).
There's a nice trick to hit the switch from below.
<Tom 7> (SPOILER) Added speedrun: 133 moves (old: 139).
Oops, a little optimization.
<Tom 7> (SPOILER) Added speedrun: 139 moves (old: 157).
Straightforward.
<Tom 7> A nice, simple level.
 
bottrap mirror Fri 22 Jul 2005 15:45
<Yoav> (SPOILER) Cook: Just move the box on the button and use the exit...
 
Dance, Monkeyboy! Fri 22 Jul 2005 14:29
<John Lewis> Now why didn't I think of doing that?
<Tom 7> Man, I just put a book on it and went for a run!
<littlekenny> (SPOILER) I can't believe i held down my arrow key for 13306 moves. I have no life.
 
Lasersweeper Fri 22 Jul 2005 10:38
<Doom> (SPOILER) Added speedrun: 17 moves (old: 18).
Optimising the deleted version
 
Extraction II: Root Canal (v2) Fri 22 Jul 2005 10:10
<John Lewis> Finally solved this one...whew, that was pretty difficult!
 
Dance, Monkeyboy! Fri 22 Jul 2005 08:51
<mjn> Heh heh, maybe I should make a Firefox extension...
<Doom> (SPOILER) There's the (unintentional?) 107 move solution. I did it first the right way, though.
<Max> P.S. I wish I could monitor the progress of lengthy downloads by watching this.
<Max> Very funny indeed!
<mjn> Oh, is *that* how you do colors--I always wondered.

Hey, come to think of it, I do believe the Chinese Remainder Theorem can be made to work with only down moves--replace the middle column with gray blocks in real world and steel in bizarro world, and put a robot on top of it. Beneath it have a panel that changes the player's button into an exit. (And change the offsets, of course, since now it'll fire when all the robots are on their panels at the same time.)

I'll bet you could string a few remainder structures together gangnails-style, too. Man, the maximum solution length must be really really high...
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Thu 21 Jul 2005 17:25
<Max> Wow, you are officially an expert now, mjn! P.S. sorry ;)
 
Dance, Monkeyboy! Thu 21 Jul 2005 16:22
<Tom 7> Oh yeah.. caret is how colors are written in strings, so the textarea has a bug where it renders a caret as a color control code. It shouldn't.
<Tom 7> Why stop there? Well, one reason is that the limit for solutions on the server is 19999 moves. ;) Thank goodness Escape compresses solutions--this one is only 72 bytes long.
<bpotetz> Nice implementation of the patience puzzle (gangnails), mjn. My Chinese Remainder Theorem scales a little faster (I chose primorial), allowing me to set the solution length to anything from 0 to 9,699,689 down moves (although I chose 3 hundred something out of mercy) for a 29x12 level. However, the entire level is not just down moves - you have to press up at the end. This has the benifit of making it a puzzle, but your level has the nifty advantage of being the first level I solved while wandering around the building. Neat!
<mjn> Whoops, that 2^^100 means 2 to the 100th, not 2 up arrow 100 or anything fancy like that. (I didn't know there were issues with typing a caret)
 
Lasersweeper Thu 21 Jul 2005 14:38
<Max> Whoops, I messed up the colors in the intro. It should read: White (floor) means the tile is adjacent to zero lasers, blue means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. In any case, it uses the same colors as Minesweeper.
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Thu 21 Jul 2005 14:33
<mjn> Oh, man, I can't believe I had the patience for this...
 
Lasersweeper Thu 21 Jul 2005 10:17
<Milton> Pretty cool. I actually cleared the whole level the first time before finishing just because I enjoyed it.
<Tom 7> (SPOILER) I think this was a nice level, as long as you don't sneek a peak at the lasers. I did undo a couple of bad guesses though, because guesses are sometimes necessary in 'sweeper.
 
Button Blocker: The Ultimate Challenge Thu 21 Jul 2005 00:09
<Max> P.S. I love how this level has gotten progressively harder through so many versions. This has got to be it, though!
 
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