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"Lasersweeper" by Max |
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Comments (turn spoilers off) | ||||
3654 | Lasersweeper | Doom (371) | Fri 22 Jul 2005 10:38 | SPOILER |
Added speedrun: 17 moves (old: 18). Optimising the deleted version |
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3628 | Lasersweeper | Max (61) | Wed 20 Jul 2005 23:42 | |
Moved to graveyard: Brian pointed out an (inevitable) error, even after what I thought was pretty thorough proofing! Hope it's the only one. Thanks! |
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3627 | Lasersweeper | bpotetz (144) | Wed 20 Jul 2005 23:33 | SPOILER |
That's really cool, Max! Wanted to let you know before folks start commenting that there's one mislabeled blue square (should be green) 6 from the right, 3 rows up. I like that logic-ing your way to an exit is easy, but locating all lasers is harder. > Added Speedrun ha! Who wants 17? I rated this level as if y was unavailable. Sometimes hidden info can be fun. |
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3626 | Lasersweeper | Dorothy (546) | Wed 20 Jul 2005 23:11 | SPOILER |
Added speedrun: 18 moves (old: 184). I like the colors, very cute level |
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3624 | Lasersweeper | Max (61) | Wed 20 Jul 2005 22:31 | |
P.S. Oh yeah, and white means the tile is adjacent to zero lasers. | ||||
3623 | Lasersweeper | Max (61) | Wed 20 Jul 2005 22:29 | |
'Lasersweeper' uploaded by Max: An embedding of the classic game "Minesweeper", substituting lasers for mines. It uses the same color coding as in the original game: blue means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. Unfortunately, there's no way to "flag" lasers, but it's pretty easy to remember in this setting. This is easily possible through logical reasoning so there's no need for any guessing. If you don't like minesweeper, or you like minesweeper and don't like this level, just press "y" ;). [note: this is probably most suitable for the "Very Funny" subdir.] |
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