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"Lasersweeper" by Max

added 20 Jul 2005 22:29
Solved12/12
Cooked0/12
Difficulty1.25
Style3.83
Rigidity3.58
Shortest Solution
ByDoom
On22 Jul 2005 10:38

Comments (turn spoilers on)
3628 Lasersweeper Max (61) Wed 20 Jul 2005 23:42  
  Moved to graveyard:
Brian pointed out an (inevitable) error, even after what I thought was pretty thorough proofing! Hope it's the only one. Thanks!
 
3624 Lasersweeper Max (61) Wed 20 Jul 2005 22:31  
  P.S. Oh yeah, and white means the tile is adjacent to zero lasers.
 
3623 Lasersweeper Max (61) Wed 20 Jul 2005 22:29  
  'Lasersweeper' uploaded by Max:
An embedding of the classic game "Minesweeper", substituting lasers for mines. It uses the same color coding as in the original game: blue means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. Unfortunately, there's no way to "flag" lasers, but it's pretty easy to remember in this setting. This is easily possible through logical reasoning so there's no need for any guessing. If you don't like minesweeper, or you like minesweeper and don't like this level, just press "y" ;). [note: this is probably most suitable for the "Very Funny" subdir.]