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Get Off My Back Sun 04 Sep 2005 22:11
<Tom 7> That's weird. This is with the official escape? If so, please send me your player file or the relevant solution from it. Otherwise, it sounds like you have a bug. ;)
<Adam> (SPOILER) Hey! I have a solution in 86 moves, but the server won't accept it!
 
Frustrating Sat 03 Sep 2005 23:54
<Adam> (SPOILER) Added speedrun: 46 moves (old: 47).
Optimal
 
Holey Holes Sat 03 Sep 2005 23:52
<Adam> (SPOILER) (note: speedrun of 6 moves didn't break record; not added)
Optimal
 
Sieve reloaded Sat 03 Sep 2005 23:36
<Adam> (SPOILER) (note: speedrun of 92 moves didn't break record; not added)
Optimal
 
Push Test II Sat 03 Sep 2005 09:59
<Tom 7> Hey MALORIE, I think you misunderstand the purpose of the "cook" rating. There's obviously only one solution to this level, so you definitely didn't cook it!

If you'd like to comment on a level, just press ctrl-c when the level is selected.
<MALORIE> (SPOILER) Cook: easy as pie
 
Iron Curtain Sat 03 Sep 2005 08:19
<MALORIE> (SPOILER) Cook:
absolutely brill
 
Animation Bug Sat 03 Sep 2005 08:07
<MALORIE> (SPOILER) Cook: brilliant
 
Hugbot Prison Fri 02 Sep 2005 10:32
<Tom 7> (SPOILER) Well, all the previous versions were cooked, so there was no level where the original was the only solution. Right?
<Feanor> Not sure why we needed another mod of the level noname. Solved the exact same way I solved the others in this series by you.
 
NumBots Thu 01 Sep 2005 23:45
<Tom 7> Yeah, I can permanently delete levels, but then we'd lose all the comments on them and stuff like that. I wouldn't worry about it, since the graveyard is not meant to be a particularly useful or fun place, anyway.

At some point I will need to do something (probably archive by year) to reduce the load on it, but that will be after I figure out how to deal with the 800-or-so levels in triage!
 
The Only Dalek Thu 01 Sep 2005 20:08
<mjn> I can't *believe* how hard this level is! (Is it really easier than its predecessor? Haven't got that yet, either.)

One day...
 
NumBots Thu 01 Sep 2005 17:06
<mjn> Aww, crap! Gotta do it again, I guess.
<mjn> (SPOILER) ...just solved it. Dude, that is a fansastic trick at the end.

(BTW, it's possible to free the top hugbot and have him push the green; doesn't make it any easier, though.)
 
NumBots Thu 01 Sep 2005 16:17
<Doom> Question: Is there any way to delete levels permanently? I mean, is Tom able to do that? I'm just thinking, that it's pointless to have dozens of versions of a same level at the graveyard.

Having said that, I'm getting a bit annoyed, because I have to do yet another fix.
<Doom> In this version, the numbering is completely the same as shown in-game. Hopefully this is the final change I'll have to do.
 
NumBots Thu 01 Sep 2005 16:04
<Doom> Oooops. The first hugbot is useless. A quick fix repairs that. (And doesn't even affect my original solution)
<Tom 7> Hah, yeah, I have no idea how to get started on this one either. But, again I reassure everyone that every level accepted into triage has its solution checked on the server, so they are all solvable.
<mjn> Man, this is way harder now... Cool level, though.
<Doom> Definitely :)

I'll repeat my earlier notes about the old version here:

The big numbers are there to show in which order the hugbots move. Bots 3-5 are in the center and you don't need to worry about those. The numbering isn't the same as in the editor, because it's not necessary to know when the dalek and the sleeping hugbot move.
 
Symmetry II: Price Check Thu 01 Sep 2005 13:53
<mjn> Whoa, creepy--by some freak coincidence, my solution to this is *exactly* as long as my solution to Milton's "Symmetry2"...
 
NumBots Thu 01 Sep 2005 13:07
<Alois> are you sure that a solution exists? :)
 
Scramble (v3) Wed 31 Aug 2005 21:46
<Tom 7> (SPOILER) I think this is the best version of this level yet (don't crossover tiles make wire maze puzzles so much more interesting??) but was a little annoyed at the swap of that one row at the end. It doesn't really seem to add anything to the puzzle except for making you have to undo to fix it. ;)
 
Stages II Wed 31 Aug 2005 21:33
<Tom 7> Nice mod, B. You fixed the major problems, although I think the first part is still really easy (at least, I guessed it the first time.) Still, quite a good level now.
 
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