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"NumBots" by Henri Kareinen |
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Comments (turn spoilers off) | ||||
4164 | NumBots | mjn (118) | Thu 01 Sep 2005 17:06 | |
Aww, crap! Gotta do it again, I guess. | ||||
4163 | NumBots | mjn (118) | Thu 01 Sep 2005 17:04 | SPOILER |
...just solved it. Dude, that is a fansastic trick at the end. (BTW, it's possible to free the top hugbot and have him push the green; doesn't make it any easier, though.) |
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4157 | NumBots | Doom (371) | Thu 01 Sep 2005 16:04 | |
Moved to graveyard. | ||||
4156 | NumBots | Doom (371) | Thu 01 Sep 2005 16:04 | |
Oooops. The first hugbot is useless. A quick fix repairs that. (And doesn't even affect my original solution) | ||||
4155 | NumBots | Tom 7 (1) | Thu 01 Sep 2005 14:50 | |
Hah, yeah, I have no idea how to get started on this one either. But, again I reassure everyone that every level accepted into triage has its solution checked on the server, so they are all solvable. | ||||
4154 | NumBots | mjn (118) | Thu 01 Sep 2005 14:42 | |
Man, this is way harder now... Cool level, though. | ||||
4153 | NumBots | Doom (371) | Thu 01 Sep 2005 14:19 | |
Definitely :) I'll repeat my earlier notes about the old version here: The big numbers are there to show in which order the hugbots move. Bots 3-5 are in the center and you don't need to worry about those. The numbering isn't the same as in the editor, because it's not necessary to know when the dalek and the sleeping hugbot move. |
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4151 | NumBots | Alois (316) | Thu 01 Sep 2005 13:07 | |
are you sure that a solution exists? :) | ||||
4150 | NumBots | Doom (371) | Thu 01 Sep 2005 00:18 | |
'NumBots' uploaded by Doom. | ||||