« back             Browsing Levels: #818 "NumBots"
prev: #817 "NumBots" next: #819 "NumBots"


"NumBots" by Henri Kareinen

added 01 Sep 2005 00:18
Solved1/1
Cooked0/1
Difficulty7.00
Style8.00
Rigidity5.00
Shortest Solution
NameOriginal
Length328 moves
ByDoom
On01 Sep 2005 00:18

Comments (turn spoilers off)
4164 NumBots mjn (118) Thu 01 Sep 2005 17:06  
  Aww, crap! Gotta do it again, I guess.
 
4163 NumBots mjn (118) Thu 01 Sep 2005 17:04 SPOILER
  ...just solved it. Dude, that is a fansastic trick at the end.

(BTW, it's possible to free the top hugbot and have him push the green; doesn't make it any easier, though.)
 
4157 NumBots Doom (371) Thu 01 Sep 2005 16:04  
  Moved to graveyard.
 
4156 NumBots Doom (371) Thu 01 Sep 2005 16:04  
  Oooops. The first hugbot is useless. A quick fix repairs that. (And doesn't even affect my original solution)
 
4155 NumBots Tom 7 (1) Thu 01 Sep 2005 14:50  
  Hah, yeah, I have no idea how to get started on this one either. But, again I reassure everyone that every level accepted into triage has its solution checked on the server, so they are all solvable.
 
4154 NumBots mjn (118) Thu 01 Sep 2005 14:42  
  Man, this is way harder now... Cool level, though.
 
4153 NumBots Doom (371) Thu 01 Sep 2005 14:19  
  Definitely :)

I'll repeat my earlier notes about the old version here:

The big numbers are there to show in which order the hugbots move. Bots 3-5 are in the center and you don't need to worry about those. The numbering isn't the same as in the editor, because it's not necessary to know when the dalek and the sleeping hugbot move.
 
4151 NumBots Alois (316) Thu 01 Sep 2005 13:07  
  are you sure that a solution exists? :)
 
4150 NumBots Doom (371) Thu 01 Sep 2005 00:18  
  'NumBots' uploaded by Doom.