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"Animation Bug" by Stephan |
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Comments (turn spoilers off) | ||||
10397 | Animation Bug | gary (1600) | Fri 21 Mar 2008 22:49 | |
The animation bug is: The order of bots (press the 'n' key to view the order). |
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5057 | Animation Bug | Ryan (830) | Wed 25 Jan 2006 16:04 | SPOILER |
Cook: Pretty lame and easy. | ||||
4752 | Animation Bug | dodo (569) | Sat 26 Nov 2005 19:29 | |
What is this, demonstrating a bug in the Escape animations? | ||||
4175 | Animation Bug | MALORIE (637) | Sat 03 Sep 2005 08:07 | SPOILER |
Cook: brilliant |
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2539 | Animation Bug | Tom 7 (1) | Sun 15 May 2005 09:48 | |
(admin) Moved to quarantine. | ||||
2538 | Animation Bug | Tom 7 (1) | Sun 15 May 2005 09:48 | |
That is a little confusing, I guess. It's good to have test cases like this around, but there are some more serious problems with animation for me to fix first! (It's easy to fix this kind of thing, but I want to strike a balance between animation that correctly shows the sequence of events, and animation that happens quickly enough that you can play the game without too much waiting!) Anyway, thanks.. |
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2537 | Animation Bug | Stephan (391) | Sun 15 May 2005 01:18 | |
On Windows, the red sphere begins moving before the blue ball has stopped moving, making it appear that the blue sphere has stopped short of it's final possible destination. This seems like an unintended consequence of having the next bot in turn move before the rest of the level's animation has completed. (Please quarantine/remove this level) |
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2536 | Animation Bug | Stephan (391) | Sun 15 May 2005 01:15 | |
'Animation Bug' uploaded by Stephan. | ||||