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| Bomb Chaining Septuple |
Sun 13 Nov 2011 10:00 |
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<radiant> Now that's a neat expression of the idea. |
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| black & white bot level |
Thu 10 Nov 2011 19:20 |
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<Mom1> (SPOILER) speedrun ?
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| Another exit |
Wed 09 Nov 2011 23:39 |
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<radiant> (SPOILER) Added speedrun: 58 moves (old: 65).
now that's just silly |
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| BARRIER |
Wed 09 Nov 2011 20:54 |
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<Gil Anthony> (SPOILER) Added speedrun: 255 moves (old: 324).
I didnt collect the hidden heart.
make more levels..... |
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| Another exit |
Wed 09 Nov 2011 20:44 |
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<Gil Anthony> (SPOILER) Added speedrun: 74 moves (old: 240).
ignore the hearts go to the exit. |
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| Another easy level |
Wed 09 Nov 2011 20:41 |
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<Gil Anthony> (SPOILER) Added speedrun: 28 moves (old: 49).
you dont have to collect the hearts |
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| An easy level |
Wed 09 Nov 2011 20:37 |
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<Gil Anthony> (SPOILER) Added speedrun: 81 moves (old: 101).
good 4 u beth...good 4 u |
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| tapemaker |
Mon 24 Oct 2011 14:00 |
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<Carl 3399> COOL!
A very funny world!!!
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| Grid 23 - A Combination Catastrophy |
Tue 18 Oct 2011 00:52 |
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<onlyin2012> stop the clock ...no record but i did solve it...some of your levels i haven't. |
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| bubombo |
Tue 18 Oct 2011 00:38 |
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<onlyin2012> must be one of your simple levels. |
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| 7 blocks |
Mon 17 Oct 2011 23:44 |
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<onlyin2012> just when u think your done...another section.I like your level. |
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| severed luck (fixed) |
Sun 16 Oct 2011 03:03 |
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<onlyin2012> Hi Kyran,you got escape puzzle making skills.I like your puzzle stayed up to 2Am to solve it.Make some more....duce |
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| Boxes and Balls |
Sun 16 Oct 2011 02:22 |
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<onlyin2012> Looks like something i tried...nice but,you can do better. |
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| Cut to the Chase |
Thu 13 Oct 2011 23:12 |
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<Jim> I agree, I loved this level. |
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| Have we escaped yet?The Movie |
Sun 09 Oct 2011 10:45 |
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<jfhs> (SPOILER) Cook: adsfasdf
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| Cut to the Chase |
Sun 09 Oct 2011 00:45 |
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<noname> Great level! |
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| MoveIt! Special 1 [FBook Edition] |
Wed 05 Oct 2011 04:08 |
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<Dave> (SPOILER) Escape beginners lesson #1: Don't upload a speedrun before downloading the existing one... I haven't played for a while ;-) |
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| Jimmy Cr out Escape |
Mon 19 Sep 2011 15:05 |
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<SPAM> (SPOILER) Added speedrun: 22 moves (old: 30).
Quicker cooking.
<SPAM> (SPOILER) Added speedrun: 30 moves (old: 101).
Hm, I guess you could call this a cook? |
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| Red Manipulation: Vertical Limit |
Sun 31 Jul 2011 16:56 |
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<Jim> This was a lot harder than it appeared, nice level! |
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| Botkoban 2 |
Tue 26 Jul 2011 18:26 |
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<Jim> (SPOILER) I finally solved this one, only 3 left in triage now for me (Botkoban 3, Land of 10000 Bots, and of course block cipher which I never intend on trying). |
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| Maximum security |
Sun 24 Jul 2011 14:40 |
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<ggned> hard but good ! |
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| Twins (Impasse) |
Wed 20 Jul 2011 23:04 |
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<radiant> No, it's the level called (appropriately enough) "twins". The Final Dance seems rather difficult to implement, if it's even possible at all, because some tiles are subject to multiple types of hazards passing over them and we only have two layers to work with.
<wowei> wonderful implementation of a nice lill game. is this "the final dance"?
<radiant> This idea of traps ignoring the rising edge (where panels wouldn't) has been extremely underutilized over the years.
I would just suggest putting an exit square in the lower grid so that it's easier to decipher if you haven't played the original game. |
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