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"Seven Bots for Seven Buttons" by Dave

added 12 Nov 2010 19:58
Solved3/3
Cooked0/3
Difficulty7.66
Style7.00
Rigidity4.33
Shortest Solution
NameSpeed Record
Length434 moves
Bywowei
On15 Jan 2011 18:03

Comments (turn spoilers off)
15628 Seven Bots for Seven Buttons Dave (2400) Sat 02 Jul 2011 03:02 SPOILER
  N7DOT: Trust your logic! What you say is all good until you hit the word 'however'. You've played this enough to know to stick to the facts, and if you see it's a causal loop then it must be camouflage. If you know you have to trigger the blue light then trigger it. What usually happens immediately afterwards and is this mishap the only possible outcome? Create a way to control what happens on the next move - that's the real puzzle.
 
15615 Seven Bots for Seven Buttons N7DOT 3 (2490) Fri 01 Jul 2011 13:38 SPOILER
  Yeah, that makes sense. the only way I see to get the door onto the normal world is to use the remotes at top, but you need the daleks at the bottom to help you with connecting the remotes to the wires. But to get the daleks over to the panels, you have to use (at least) the blue light, since the red one lets the bottom-most dalek commit suicide, and the green one does the same for the upper-most dalek that is in the left half of the level. However, the only ways I see to trigger the blue light are to let the daleks at the bottom move onto the panels and press the button, which is a causal loop problem, and therefore is not possible, or to grab the NE wire, but you have to deactivate the laser first, which also is a causal loop problem. I also don't want to do some of the moves since then some blocks get stuck permanently.
 
15609 Seven Bots for Seven Buttons Dave (2400) Thu 30 Jun 2011 17:33 SPOILER
  Hi N7DOT. I think these levels have been around long enough for a small hint.

Where to start... This is all about planning. Break it down into two distinct problems (1. Get the door out of bizzaro world; 2. Get the heart) and focus on the first one only. Pay close attention to the bottom left section and you should be able to figure out a very specific sequence of events that need to be triggered.

This refers to the intended solution but there may be another way because at this moment I don't have a clue how Jim's mod is solved.
 
15187 Seven Bots for Seven Buttons wowei (685) Sat 15 Jan 2011 18:03 SPOILER
  Added speedrun: 434 moves (old: 451).
 
14754 Seven Bots for Seven Buttons mm (690) Wed 17 Nov 2010 16:33 SPOILER
  Hi Dave, why not just keep the three of them?
 
14733 Seven Bots for Seven Buttons Dave (2400) Wed 17 Nov 2010 04:12 SPOILER
  Hi wowei and Kirima, I was going to commit this to the graveyard but it appears that wowei still likes it. I would really like a second opinion here on which of the levels I have the key for that I should delete?
 
14701 Seven Bots for Seven Buttons wowei (685) Mon 15 Nov 2010 08:55 SPOILER
  Added speedrun: 451 moves (old: 543).
... and i still like this one
 
14687 Seven Bots for Seven Buttons Dave (2400) Sun 14 Nov 2010 10:43 SPOILER
  Thanks wowei. Not sure if this has been used before, as I still have 10% of triage unsolved, but I dont recall seeing it anywhere. I have a feeling we may be see it again though...
 
14682 Seven Bots for Seven Buttons mm (690) Sat 13 Nov 2010 16:12  
  Great level, Dave! :-)
 
14680 Seven Bots for Seven Buttons wowei (685) Sat 13 Nov 2010 14:10 SPOILER
  Added speedrun: 543 moves (old: 628).
THis is a great level, Dave. i didnt notice all of its strong contents in the previous version because of cooks.

Might be that the idea of iportance of bot-ordering bringing to this context shown here is brand new, but for sure it is clever and very nice presented too.

there is a little shortcut in the end still. a minor cook only.
 
14679 Seven Bots for Seven Buttons Dave (2400) Fri 12 Nov 2010 19:58  
  'Seven Bots for Seven Buttons' uploaded by Dave:
Adjustment made