Comments
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15700 |
Twins (Impasse) |
radiant (1469) |
Wed 20 Jul 2011 23:04 |
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No, it's the level called (appropriately enough) "twins". The Final Dance seems rather difficult to implement, if it's even possible at all, because some tiles are subject to multiple types of hazards passing over them and we only have two layers to work with. |
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15699 |
Twins (Impasse) |
wowei (685) |
Wed 20 Jul 2011 20:35 |
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wonderful implementation of a nice lill game. is this "the final dance"? |
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15698 |
Twins (Impasse) |
radiant (1469) |
Tue 19 Jul 2011 16:08 |
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This idea of traps ignoring the rising edge (where panels wouldn't) has been extremely underutilized over the years.
I would just suggest putting an exit square in the lower grid so that it's easier to decipher if you haven't played the original game. |
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15697 |
Twins (Impasse) |
SPAM (1014) |
Tue 19 Jul 2011 13:47 |
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'Twins (Impasse)' uploaded by SPAM:
This is an embedding of a level featured in a neat little puzzle game called "Impasse" that I stumbled across today. Enjoy! |
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