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"Animation Bug - Basic trap breaks twice" by N7DOT 3

added 14 Jul 2011 15:24
Solved3/3
Cooked0/3
Difficulty2.00
Style5.00
Rigidity6.66
Shortest Solution
NameOriginal
Length7 moves
ByN7DOT 3
On14 Jul 2011 15:24

Comments (turn spoilers off)
15693 Animation Bug - Basic trap breaks twice Delvin (1932) Fri 15 Jul 2011 04:45  
  Don't see any bug here myself.

Turn 1: Player steps off trap 1 to button 1. Hole 1 in b-world.

Turn 2: Player steps from button 1 to button 2, flipping trap 2 twice. Then bot moves down dropping trap 2 and flipping hole 1 back.

It's just that the bot obscures the first double flip. If you move it away and add an identical panel it activates you can see three flips.
 
15692 Animation Bug - Basic trap breaks twice N7DOT 3 (2490) Thu 14 Jul 2011 15:26  
  Moved to graveyard:
i really shouldn't have to say why, as it's obvious.
 
15691 Animation Bug - Basic trap breaks twice N7DOT 3 (2490) Thu 14 Jul 2011 15:24  
  'Animation Bug - Basic trap breaks twice' uploaded by N7DOT 3:

this might not be a bug, I can't tell.


Ok, there hasn't been an animation bug in a while, and it seemed like all the ones that exist are known and/or have been fixed.

Or maybe not. I was editing a level when I found this peculiar bug. It actually might be rooted from the gameplay rules. Here is a description:

When the bot behind you steps off the trap, the animation shows the trap getting flipped into the bizarro world, and being replaced with the previously exhausted trap, which is now a hole. Then the trap turning into a hole is played. Then the hole flips into the bizzaro world, replaced with the trap the bot was standing on, which is what the bug suggests should be played.. However, instead of bringing up a trap, it brings up a hole.

Now this is very confusing, and a fix might involve changing how the game plays. What seems natural would follow one of these options:

1. Bot hops off of trap, trap falls, 2 flips. Both traps are now holes.

2. Panel flip, bot gets off of hole, panel flip. Trap that the bot was standing on was flipped before anything stepped off it, and so it stays a trap. one hole, one trap.

Another problem is that both trap and panel trigger as soon as they are stepped off of, and panels trigger as soon as they are stepped onto. Plus, there are three flips, but bug shows two...


I am now even more confused, the panel flips happen so fast... I can't tell if it is a bug anymore. I'll just upload this to check.

if it is a bug, uh-oh.
if not ignore all of the above.
the panel flips are super quick.