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Separation |
Sat 11 May 2013 01:24 |
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<Dave> (SPOILER) Added speedrun: 304 moves (old: 322).
Nice... |
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All mod cons spin-off 2 |
Fri 10 May 2013 21:36 |
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<Dave> Excellent, hope I find a bit of time to play it later! I can put the timer back next time I mod if somebody else doesn't in the meantime. What count did you have in mind, and do you want it single use or recycling? It can run via the existing wall on the far right, so there is no realistic limit, just pick a number.
I would like to wait another mod before I go again, though. |
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All mod cons 17a |
Fri 10 May 2013 19:50 |
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<mm> (SPOILER) Dave, I like that transporter-mechanism! |
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All mod cons 17 |
Fri 10 May 2013 19:11 |
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<mm> Dave, you're right, we probably should keep this for now, at least as long as it won't be cooked...?!
<mark> Hello all,hope your not thinking i'm out of this it just i have not solved Jim,s 15 yet.
I have not had the same amount of time to play as usual been busy working.
Hopefully get time for a marathon session soon to catch up,
Ps i do like this level but only getting half an hour hear and there is not enough time to get all the mods done. |
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All mod cons 17a |
Fri 10 May 2013 03:27 |
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<Dave> PPS. I did consider Mark's free vertical-running bot again, but I still think we should hold that over for a separate series.
<Dave> PS. If anybody wants to run with this then I suggest an increase to 20 changes for the next 2 or 3 mods to get started (this only applies to the spin-off series, not the main thread) |
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All mod cons 17 |
Thu 09 May 2013 21:49 |
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<Dave> Agreed. Hopefully Mark comes back in soon. The last 9 mods have involved only 3 people, so it's definitely due some fresh input.
It's been fun, but I'm not sure how much further this solution method can be pushed. Maybe it's time to pick one of these as a keeper and throw in some new ideas, start bringing the the other bots on the right-hand side into play, and see what comes of it.
Any thoughts?
<Dave> (SPOILER) Added speedrun: 835 moves (old: 1210).
Same solution, not spotted another way yet.
Have pushed the rating up a bit. I know we are not exactly pushing the boundaries in terms of difficulty yet, but 5 seemed a bit on the low side.
<mm> One more general remark: I keep on struggling with all our missunderstandings... It is a pity that things like that are happening again and again, but probably that's kind of normal as we all have to communicate using this one and only possibility to "comment" and as English is a foreign language for some of us. I bet we are all trying to give our best! So maybe it would be wise to not take any "words" too personal. I might have a certain tendence to do that, too, and even knowing that this is silly, once in a while, I just feel hurt, period.
I think our teamwork is evolving, and I'm glad that Mark had initiated such a thing, it had been a great idea! I hope we will continue, so let's try to overcome those "beginner" problems. We've been used to play a lonely game, now we're trying to work as a team, and I think we're doing a great job.
Wishing you fun -> happy cooking!
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All mod cons 15 |
Thu 09 May 2013 17:02 |
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<mm> LOL!
<Dave> Now I'm posting in the wrong level...
<Dave> (SPOILER) Hi Kirima, it was meant more as a general observation on the positive way the level has progressed rather that a riposte to your comment and wasn't directed at you, my bad wording not yours. :)
Keep sharing your finds, please! PS. Have you tried 16... hint. |
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All mod cons 16 |
Thu 09 May 2013 16:24 |
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<mm> Dito! |
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All mod cons 15 |
Thu 09 May 2013 08:51 |
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<mm> (SPOILER) Dave, I didn't mean it that way and certainly not unfair or even negative at all, I did write it with a -> ;-) and just wanted to share my (unexpected) found with you folks. I guess I shouldn't have done this, as it obviously resulted in new missunderstandings... :( I am sorry that I had not been able to express myself properly.
<Dave> (SPOILER) I'm not sure describing the original solutions as a 'cook' is entirely fair. I think Jim introduced the 'cook' part for later use but utilised it very well for a minor misdirection in the meantime, hence my 'well planned' comment.
I think this policy is a good counter-measure to the totally-stuck-cooking fiasco we got into before where the level got ten times easier with each mod rather than harder and every one could be solved in ten minutes rather than ten hours. |
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All mod cons 16 |
Wed 08 May 2013 19:35 |
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<Jim> (SPOILER) Added speedrun: 1163 moves (old: 1289).
Nice additions, that took me longer to solve than I care to admit to. |
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All mod cons 15 |
Wed 08 May 2013 14:03 |
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<mm> (SPOILER) (note: speedrun of 930 moves didn't break record; not added)
I had been sure, positive, that this would be the one and only right solution! ;) I'd say your solutions are cooks...?
<Dave> Jim, this was very well planned. Have tried to cook it but, so far, failed, minor shortcuts only. Uploaded 16 which, hopefully (only time will tell), forces a more tricky solve of this. Thanks. |
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All mod cons 16 |
Wed 08 May 2013 03:56 |
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<Dave> (SPOILER) Obviously the extra stuff is intended only as a seed to a new sub-puzzle in an unused compartment, we have lot of level to fill up yet before it gets too hard. The main solution is just a tighter version of Jim's and will work on 15. |
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All mod cons 13 |
Tue 07 May 2013 06:30 |
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<Dave> (SPOILER) I really like the idea behind this mod. Jim, I hope we can force some of these ideas. Have uploaded 14 just to demonstrate weaknesses in both our levels. Need to think of way of getting a proper function for that portal. |
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All mod cons 14 |
Tue 07 May 2013 06:19 |
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<Dave> PS. One day I'll learn how to write a sentence properly ;) |
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Electric Field (Br) |
Tue 07 May 2013 01:09 |
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<Dave> (SPOILER) Added speedrun: 37 moves (old: 42).
Different method. |
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All mod cons 12 |
Mon 06 May 2013 22:10 |
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<Dave> (SPOILER) I also wanted to finally force the portal but alas no. Does this probelem remind you of another level?
There is a quick fix to block your shortcut, but I am sure there will be ways to beat that too, so I don't see much point. Hopefully, a somewhat more creative fix comes out of this.
<Jim> (SPOILER) Added speedrun: 514 moves (old: 579).
I almost had another mod completed that closed the hole I opened up on 11, but I like your mod better anyway. |
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