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Three on the Panels (Up a Step) Wed 15 May 2013 18:20
<Jim> (SPOILER) Added speedrun: 130 moves (old: 140).
Sorry Devin, but this can still be solved like Dave did the other one. Its still a good level though, either way is still challenging.
 
All mod cons 18 Tue 14 May 2013 17:25
<mm> Nice!
 
Three on the Panels Tue 14 May 2013 01:38
<Dave> (SPOILER) Added speedrun: 84 moves (old: 138).
Nice mechanism! Doesn't quite work yet.
 
Grab the Dalek (noname's mod) Mon 13 May 2013 00:07
<Dave> (SPOILER) Added speedrun: 192 moves (old: 200).
Blatant plagiarism of noname's run. Got the other method down to 268, it won't go much further.
 
All mod cons 17 Sun 12 May 2013 10:22
<mark> (SPOILER) Added speedrun: 815 moves (old: 835).
Finally caught up with 15,16 and 17.
Very good series with each one getting progressively harder.
Not sure if i would have had a mod anyway as my solves were very much like the originals .
Now to the spin offs.
 
Separation Sat 11 May 2013 19:38
<Jim> (SPOILER) Added speedrun: 232 moves (old: 246).
Borrowed shamelessly from Mark.
<mark> (SPOILER) Added speedrun: 248 moves (old: 304).
Gary your latest levels have a really great style to them,very ingenious.
 
All mod cons spin-off 2 Sat 11 May 2013 10:46
<mm> (SPOILER) Dave, feel free to continue this, I hope you (or whoever) can fix that transporter mechanism! I couldn't fix the level so I thought I'd better delete it.
 
All mod cons 17b Sat 11 May 2013 08:44
<mm> (SPOILER) Added speedrun: 396 moves (old: 482).
Of course this works for the other spin-offs, too...
<mm> (SPOILER) Added speedrun: 521 moves (old: 951).
Excessively cooked... :(
 
All mod cons 17 Sat 11 May 2013 01:52
<Jim> I finally solved this after 2 days, IMHO this mod should be kept no matter what else happens.
 
Separation Sat 11 May 2013 01:24
<Dave> (SPOILER) Added speedrun: 304 moves (old: 322).
Nice...
 
All mod cons spin-off 2 Fri 10 May 2013 21:36
<Dave> Excellent, hope I find a bit of time to play it later! I can put the timer back next time I mod if somebody else doesn't in the meantime. What count did you have in mind, and do you want it single use or recycling? It can run via the existing wall on the far right, so there is no realistic limit, just pick a number.

I would like to wait another mod before I go again, though.
 
All mod cons 17a Fri 10 May 2013 19:50
<mm> (SPOILER) Dave, I like that transporter-mechanism!
 
All mod cons 17 Fri 10 May 2013 19:11
<mm> Dave, you're right, we probably should keep this for now, at least as long as it won't be cooked...?!
<mark> Hello all,hope your not thinking i'm out of this it just i have not solved Jim,s 15 yet.
I have not had the same amount of time to play as usual been busy working.
Hopefully get time for a marathon session soon to catch up,
Ps i do like this level but only getting half an hour hear and there is not enough time to get all the mods done.
 
All mod cons 17a Fri 10 May 2013 03:27
<Dave> PPS. I did consider Mark's free vertical-running bot again, but I still think we should hold that over for a separate series.
<Dave> PS. If anybody wants to run with this then I suggest an increase to 20 changes for the next 2 or 3 mods to get started (this only applies to the spin-off series, not the main thread)
 
All mod cons 17 Thu 09 May 2013 21:49
<Dave> Agreed. Hopefully Mark comes back in soon. The last 9 mods have involved only 3 people, so it's definitely due some fresh input.

It's been fun, but I'm not sure how much further this solution method can be pushed. Maybe it's time to pick one of these as a keeper and throw in some new ideas, start bringing the the other bots on the right-hand side into play, and see what comes of it.

Any thoughts?
<Dave> (SPOILER) Added speedrun: 835 moves (old: 1210).
Same solution, not spotted another way yet.

Have pushed the rating up a bit. I know we are not exactly pushing the boundaries in terms of difficulty yet, but 5 seemed a bit on the low side.
<mm> One more general remark: I keep on struggling with all our missunderstandings... It is a pity that things like that are happening again and again, but probably that's kind of normal as we all have to communicate using this one and only possibility to "comment" and as English is a foreign language for some of us. I bet we are all trying to give our best! So maybe it would be wise to not take any "words" too personal. I might have a certain tendence to do that, too, and even knowing that this is silly, once in a while, I just feel hurt, period.

I think our teamwork is evolving, and I'm glad that Mark had initiated such a thing, it had been a great idea! I hope we will continue, so let's try to overcome those "beginner" problems. We've been used to play a lonely game, now we're trying to work as a team, and I think we're doing a great job.

Wishing you fun -> happy cooking!

 
All mod cons 15 Thu 09 May 2013 17:02
<mm> LOL!
<Dave> Now I'm posting in the wrong level...
<Dave> (SPOILER) Hi Kirima, it was meant more as a general observation on the positive way the level has progressed rather that a riposte to your comment and wasn't directed at you, my bad wording not yours. :)

Keep sharing your finds, please! PS. Have you tried 16... hint.
 
All mod cons 16 Thu 09 May 2013 16:24
<mm> Dito!
 
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