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"All mod cons 17a" by The Mods (Dave) |
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Comments (turn spoilers off) | ||||
17486 | All mod cons 17a | Dave (2400) | Wed 22 May 2013 00:30 | |
I am hoping to, just not got much time on my hands at the moment, and what little time I can find is currently being used up by my failed attempts to crack 19 and 20 :) | ||||
17485 | All mod cons 17a | mm (690) | Tue 21 May 2013 19:44 | SPOILER |
Dave, I still hope you'll fix this because I just loved the mechanism! | ||||
17427 | All mod cons 17a | Dave (2400) | Sat 11 May 2013 21:28 | |
Moved to graveyard: Deleted pending review. |
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17411 | All mod cons 17a | mm (690) | Fri 10 May 2013 19:50 | SPOILER |
Dave, I like that transporter-mechanism! | ||||
17408 | All mod cons 17a | Dave (2400) | Fri 10 May 2013 03:27 | |
PPS. I did consider Mark's free vertical-running bot again, but I still think we should hold that over for a separate series. | ||||
17407 | All mod cons 17a | Dave (2400) | Fri 10 May 2013 00:29 | |
PS. If anybody wants to run with this then I suggest an increase to 20 changes for the next 2 or 3 mods to get started (this only applies to the spin-off series, not the main thread) | ||||
17406 | All mod cons 17a | Dave (2400) | Fri 10 May 2013 00:22 | |
'All mod cons 17a' uploaded by Dave: I've numbered this as a spin-off from the main series because I've broken the rules and I'm not sure if the idea will work. This is an attempt to introduce more mechanisms to the level and hopefully, as things progress, a fresh solution. Deliberately left some bits half-functional so there is plenty of room for experimentation. Please let me know if you think it's got any potential. There's always a delete key otherwise. |
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