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"All mod cons 17" by The Mods (Kirima)
|Comments (turn spoilers off)|
|17443||All mod cons 17||mm (690)||Tue 14 May 2013 18:19|
|Moved to graveyard:
It had been cooked.
|17437||All mod cons 17||noname (559)||Tue 14 May 2013 05:26||SPOILER|
|Added speedrun: 744 moves (old: 815).|
|17428||All mod cons 17||mark (2878)||Sun 12 May 2013 10:22||SPOILER|
|Added speedrun: 815 moves (old: 835).
Finally caught up with 15,16 and 17.
Very good series with each one getting progressively harder.
Not sure if i would have had a mod anyway as my solves were very much like the originals .
Now to the spin offs.
|17417||All mod cons 17||Jim (2369)||Sat 11 May 2013 01:52|
|I finally solved this after 2 days, IMHO this mod should be kept no matter what else happens.|
|17410||All mod cons 17||mm (690)||Fri 10 May 2013 19:11|
|Dave, you're right, we probably should keep this for now, at least as long as it won't be cooked...?!|
|17409||All mod cons 17||mark (2878)||Fri 10 May 2013 06:29|
|Hello all,hope your not thinking i'm out of this it just i have not solved Jim,s 15 yet.
I have not had the same amount of time to play as usual been busy working.
Hopefully get time for a marathon session soon to catch up,
Ps i do like this level but only getting half an hour hear and there is not enough time to get all the mods done.
|17405||All mod cons 17||Dave (2400)||Thu 09 May 2013 21:49|
|Agreed. Hopefully Mark comes back in soon. The last 9 mods have involved only 3 people, so it's definitely due some fresh input.
It's been fun, but I'm not sure how much further this solution method can be pushed. Maybe it's time to pick one of these as a keeper and throw in some new ideas, start bringing the the other bots on the right-hand side into play, and see what comes of it.
|17404||All mod cons 17||Dave (2400)||Thu 09 May 2013 21:23||SPOILER|
|Added speedrun: 835 moves (old: 1210).
Same solution, not spotted another way yet.
Have pushed the rating up a bit. I know we are not exactly pushing the boundaries in terms of difficulty yet, but 5 seemed a bit on the low side.
|17403||All mod cons 17||mm (690)||Thu 09 May 2013 17:27|
|One more general remark: I keep on struggling with all our missunderstandings... It is a pity that things like that are happening again and again, but probably that's kind of normal as we all have to communicate using this one and only possibility to "comment" and as English is a foreign language for some of us. I bet we are all trying to give our best! So maybe it would be wise to not take any "words" too personal. I might have a certain tendence to do that, too, and even knowing that this is silly, once in a while, I just feel hurt, period.
I think our teamwork is evolving, and I'm glad that Mark had initiated such a thing, it had been a great idea! I hope we will continue, so let's try to overcome those "beginner" problems. We've been used to play a lonely game, now we're trying to work as a team, and I think we're doing a great job.
Wishing you fun -> happy cooking!
|17401||All mod cons 17||mm (690)||Thu 09 May 2013 16:48|
|'All mod cons 17' uploaded by mm:
Just a try to make this tighter. I've also tried to introduce new tiles to the resting more or less "empty" compartments, but I couldn't figure out anything decent enough to fit into the concept without taking the risk to destroy what we already have.
BTW: I think it's kind of nice to have empty rooms to just walk around and take a deep breath as well as stuffed corners where one really has to think about the next step. It adds interest to the general course.